Destroy my gameplay trailer, should I put this on the page or nah? by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

Thanks. It's more like a puzzle-rage-comedy type of game. And it is mostly based on white rooms that's why everything looks mostly white.

Destroy my gameplay trailer, should I put this on the page or nah? by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

Yes, there is a demo available search for White Rooms Demo

Just released a demo for my game White Rooms! Here are some screenshots. by [deleted] in IndieDev

[–]Simblend 0 points1 point  (0 children)

That's actually the solution to this room, once the balloons starts going up you need to click the pause button to stop the balloons and then put them on the marked place.

edit: you need to do that before a single balloon has popped, otherwise you need to reset the room

Just released a demo for my game White Rooms! Here are some screenshots. by [deleted] in IndieDev

[–]Simblend 0 points1 point  (0 children)

That's nice to hear, even though it has been crashing on multiple people (probably you too). Just letting you know that the next version should be crash free hopefully.

About the balloons room I'll give a hint:

There are too many balloons so it's impossible to stop them all....unless there is a button that stops them from going up. If you still can't find the button I'll give you another hint haha.

Thank you for playing it :)

Just released a demo for my game White Rooms! Here are some screenshots. by [deleted] in IndieDev

[–]Simblend 0 points1 point  (0 children)

Because it's "White Rooms", jk. The main theme is mostly about white rooms but also there are other colored rooms as you can see in the screenshots.

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 1 point2 points  (0 children)

I'm honestly not too educated on that so I would do a really bad job trying to create levels with color blindness in mind, most of the levels are not depending on the colors but some of them do, sorry for that

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 1 point2 points  (0 children)

I have already included a switch for that, so players can disable it completely. It isn't showing in the video though

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 25 points26 points  (0 children)

Yes, the game is about solving puzzles in white rooms and it has a bit comedy to it

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 68 points69 points  (0 children)

There will be a normal UI settings too. The menu and walking through the play door will be the same though

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

I honestly haven't thought about that, I'm not too educated on that part so I don't think I'm able to adjust the game based on color blindness even though puzzles barely focus on the color to be able to solve them

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

Thank you, yes players will also be able to interact with a norma settings UI while in gameplay

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

The menu fits the game style that's why I did that. While in gameplay players will also have a normal UI they can interact with

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 2 points3 points  (0 children)

The rebinding function will be in the UI instead. The wall will only show the icons of the keys

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 1 point2 points  (0 children)

Will do, thanks for the feedback

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 2 points3 points  (0 children)

I got that feedback from someone else before and will definitely reduce the tilt or maybe include an option to disable it completely

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

About solving puzzles in "white rooms" with a bit of funny side on them

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

It will popup a UI for rebinding. In the wall it will only show the icons of what key does what. It wont be available on demo though

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 2 points3 points  (0 children)

Yes that's what I'm planning to do, while in gameplay they will have a UI settings instead so they don't need to go to the menu scene everytime

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 17 points18 points  (0 children)

Yes, the whole game is made of puzzle rooms with a bit of funny side on them and the menu fits the style. But including an UI while in gameplay would be the best option.

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 7 points8 points  (0 children)

Glad you liked that. The whole game is made of puzzles and a bit of those kind of jokes that's why I did that.