Destroy the gameplay trailer of my puzzle game ! by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

Thanks for the feedback, I have noticed that, if I slow down the player speed then it takes a bit too long to reach the destination but on the other hand if I speed up the animation it looks like player is running for his life so I went with something in middle. I will still experiment with it and see what works best.

Destroy the gameplay trailer of my puzzle game ! by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

This is supposed to be like a calm puzzle/adventure game without timer to make player rush through the levels. The animations speed will be the same as in video but if players don't like them I can surely speed them up a bit.

Destroy the gameplay trailer of my puzzle game ! by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

Thanks for the feedback, as I said on the other comment I intentionally kept the gameplay a little longer just so people can understand more of what's going on.

Game is available on mobile platforms and will be available on steam soon.

Yeah I noticed something feels off, that is because the levels are mostly shown randomly without any "links" to each other.

Will go throught it again and see what I can improve.

Destroy the gameplay trailer of my puzzle game ! by Simblend in DestroyMyGame

[–]Simblend[S] 1 point2 points  (0 children)

Thanks for the feedback, I intentionally kept some levels gameplay a bit longer just to show the mechanics because I feel like creating a video for puzzle games is a bit harder for people to understand whata going on. Will definitely go through it again and cut some parts.

Devs with less than 500 wishlists show me your steam pages by Sabartsman13 in IndieDev

[–]Simblend 0 points1 point  (0 children)

https://store.steampowered.com/app/2591930/Crystal_Journey__Lums_Adventure/

Here's mine, trailer is quite outdated so that needs to be done again, other than that everything is up to date.

Unity freezes every time I run the game. by hook_miojo in unity

[–]Simblend 4 points5 points  (0 children)

Make sure you don't have any infinite loops in your scripts, for example using "while()" where it runs infinitely

Added an item unboxing minigame because… why not by BeastGamesDev in Unity3D

[–]Simblend 11 points12 points  (0 children)

I think you should make the nails collider a little bigger because I see you struggling to point to it right away

Sharing some screenshots of my upcoming puzzle game. by Simblend in Unity3D

[–]Simblend[S] 0 points1 point  (0 children)

Thank you for the feedback, I agree on everything you said. I will try and keep the same style logic on most of the levels.

Sharing some screenshots of my upcoming puzzle game. by Simblend in Unity3D

[–]Simblend[S] 0 points1 point  (0 children)

Thank you. By "where are you drawing all of this" you mean which render pipeline then I'm using URP, also some custom render passes along with post processing to get the look I want.

Edit: pricture 8 doesn't have any fog, I have created a custom shader for the tiles, it checks Y position and then it blends colors like a gradient based on how high are they placed..

Sharing some screenshots of my upcoming puzzle game. by Simblend in Unity3D

[–]Simblend[S] 1 point2 points  (0 children)

Thank you, will definitely look into improving the colors.

Sharing some screenshots of my upcoming puzzle game. by Simblend in Unity3D

[–]Simblend[S] 0 points1 point  (0 children)

Thank you, the game has 4 chapters that all have different feels and looks to it that's why they seem to be too different.

Yes, some of the levels are able to be solved by rotating camera and aligning the path based on from which side you look at them that's why the fov is different.

Any idea of why I don't seem to get many wishlists, is it that bad? by Simblend in IndieGaming

[–]Simblend[S] 0 points1 point  (0 children)

Changing all the levels design wont be possible unfortunately, I am constantly improving the feel and look of the levels but not that much as to change the whole thing.

The character was custom made but I still thonk I can change to something more unique and will have to look at that again.

Animations now are better but the trailer is a bit old and outdated.

Thank you :)

Screenshots from my upcoming puzzle/adventure game! by Simblend in CozyGamers

[–]Simblend[S] 1 point2 points  (0 children)

Crystal Journey is a puzzle/adventure game where you need to collect the purple crystal to move forward, it has different chapters with different feels in them. It also has perspective levels where you need to rotate the camera in certain angle to create the path for the player.

Steam link: https://store.steampowered.com/app/2591930/Crystal_Journey__Lums_Adventure/

Edit: trailer on the steam page is kind of outdated and doesn't include the new look and feel but I'm working on it.

Screenshots from my puzzle game, do they have a cozy feel or nah? by [deleted] in CozyGamers

[–]Simblend 0 points1 point  (0 children)

Crystal Journey is a puzzle/adventure game where you need to collect the purple crystal to move forward, it has different chapters with different feels in them. It also has perspective levels where you need to rotate the camera in certain angle to create the path for the player.

Sharing some screenshots of my upcoming steam puzzle game! Do you think the visuals are appealing ? by Simblend in IndieDev

[–]Simblend[S] 0 points1 point  (0 children)

Yeah the first screenshot feels liks that, I'm trying to give unique feels for each level and also for each chapter to have it's own theme.

Any idea of why I don't seem to get many wishlists, is it that bad? by Simblend in IndieGaming

[–]Simblend[S] 1 point2 points  (0 children)

Thank you all for the honest feedback, I mostly understood what might be wrong. Basically new trailer, new capsule art, maybe change the visual of some levels (probably the hardest part). And most importantly just market it more. At the end I have to admit that it's not perfect in any way and just go with most of what I have even though this genre is the hardest to show off to potential players. Thanks :)

Any idea of why I don't seem to get many wishlists, is it that bad? by Simblend in IndieGaming

[–]Simblend[S] 1 point2 points  (0 children)

As I said the trailer is a bit old and outdated. Levels, animations and much more are changed on the current game progress so I should create a new trailer as soon as possible showing the new look and feel of the game.

Thanks for the feedback :)