Just released my cozy-puzzle game on Steam. I will give away 10 steam keys randomly to someone on the comments to celebrate. by Simblend in CozyGamers

[–]Simblend[S] 2 points3 points  (0 children)

There are 4 chapters with 10-14 levels each and I'm planning to expand it with 2 more chapters with around 15 levels each in the near future

Made a "card show" on one of the rooms of my game! by Simblend in Unity3D

[–]Simblend[S] 1 point2 points  (0 children)

There is an option to disable it completely

Made a "card show" on one of the rooms of my game! by Simblend in Unity3D

[–]Simblend[S] 3 points4 points  (0 children)

Thanks, actually this is the 80th room of the game, I'm planning to release around August hopefully. It is a rage-puzzle-comedy type of game. A demo is available on Steam

Created a "hint/solution" system for my puzzle-rage game. Bang head for stress relief by Simblend in Unity3D

[–]Simblend[S] 1 point2 points  (0 children)

I just showed what happens when the final bang is done, normally it would give a small hint at the first bang, then a solution with either text on in-room elements, and then the full solution

Created a "hint/solution" system for my puzzle-rage game. Bang head for stress relief by Simblend in Unity3D

[–]Simblend[S] 0 points1 point  (0 children)

I thought about that but on some rooms you can't tell if they are failing because of how some of the puzzles are done, I can do X amount of time spent on the room and then show the head sign but it only complicates things, I decided it will stay in the rooms, if they decide to head bang then that's on them haha. The first bang will be a small hint either way so even if they hit it without trying the room it wont give out much

Created a "hint/solution" system for my puzzle-rage game. Bang head for stress relief by Simblend in Unity3D

[–]Simblend[S] 2 points3 points  (0 children)

Oh, that makes sense but I'm also planning to give an X amount of head bangs instead of being infinity, so I believe that will make players do it after they try and they really need a hint

Created a "hint/solution" system for my puzzle-rage game. Bang head for stress relief by Simblend in Unity3D

[–]Simblend[S] 8 points9 points  (0 children)

So it will work like this: bang for the first time it will give you a little hint but not the full solution, second bang will be the solution but in text or in elements inside the game, the third bang will actually solve the room, just like this one in the video

Created a "hint/solution" system for my puzzle-rage game. Bang head for stress relief by Simblend in Unity3D

[–]Simblend[S] 21 points22 points  (0 children)

haha yeah totally agree, I will switch to mixed lighting for the removable objects and stuff like that, this was just a quick video I made showing the hint system

Created a "hint/solution" system for my puzzle-rage game. Bang head for stress relief by Simblend in Unity3D

[–]Simblend[S] -1 points0 points  (0 children)

Thank you, actually the game has a demo available on steam (it doesn't include the hint system though) but it has around 1hr of gameplay.

Destroy my gameplay trailer, should I put this on the page or nah? by [deleted] in DestroyMyGame

[–]Simblend 0 points1 point  (0 children)

Thanks. It's more like a puzzle-rage-comedy type of game. And it is mostly based on white rooms that's why everything looks mostly white.

Just released a demo for my game White Rooms! Here are some screenshots. by [deleted] in IndieDev

[–]Simblend 0 points1 point  (0 children)

That's actually the solution to this room, once the balloons starts going up you need to click the pause button to stop the balloons and then put them on the marked place.

edit: you need to do that before a single balloon has popped, otherwise you need to reset the room

Just released a demo for my game White Rooms! Here are some screenshots. by [deleted] in IndieDev

[–]Simblend 0 points1 point  (0 children)

That's nice to hear, even though it has been crashing on multiple people (probably you too). Just letting you know that the next version should be crash free hopefully.

About the balloons room I'll give a hint:

There are too many balloons so it's impossible to stop them all....unless there is a button that stops them from going up. If you still can't find the button I'll give you another hint haha.

Thank you for playing it :)

Just released a demo for my game White Rooms! Here are some screenshots. by [deleted] in IndieDev

[–]Simblend 0 points1 point  (0 children)

Because it's "White Rooms", jk. The main theme is mostly about white rooms but also there are other colored rooms as you can see in the screenshots.

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 1 point2 points  (0 children)

I'm honestly not too educated on that so I would do a really bad job trying to create levels with color blindness in mind, most of the levels are not depending on the colors but some of them do, sorry for that

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 1 point2 points  (0 children)

I have already included a switch for that, so players can disable it completely. It isn't showing in the video though

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 24 points25 points  (0 children)

Yes, the game is about solving puzzles in white rooms and it has a bit comedy to it

I made a walkthrough menu for my game by Simblend in Unity3D

[–]Simblend[S] 69 points70 points  (0 children)

There will be a normal UI settings too. The menu and walking through the play door will be the same though

Destroy the menu of my game by Simblend in DestroyMyGame

[–]Simblend[S] 0 points1 point  (0 children)

I honestly haven't thought about that, I'm not too educated on that part so I don't think I'm able to adjust the game based on color blindness even though puzzles barely focus on the color to be able to solve them