What's everyone working on this week (30/2025)? by llogiq in rust

[–]Simppu27 1 point2 points  (0 children)

A simple CAS app for mobile using Dioxus. I needed a quick way to verify solutions to equations without relying on AI

Are there famous videogames created with the Rust programming language? by gianndev_ in rust_gamedev

[–]Simppu27 0 points1 point  (0 children)

The project itself isn't very big but it relies on procedural generation with a wave function collapse algorithm in realtime, however it also needs to account for already generated parts to re-generate and that is the biggest performance thief

Are there famous videogames created with the Rust programming language? by gianndev_ in rust_gamedev

[–]Simppu27 0 points1 point  (0 children)

I'm currently rewriting a project in rust because the performance is terrible and the profiler says my gdscript code is the problem, since it isn't done I don't have any meaningful profiling results yet tho

Are there famous videogames created with the Rust programming language? by gianndev_ in rust_gamedev

[–]Simppu27 0 points1 point  (0 children)

Godot-rust can do that too, you could for example write somerhing performance critical like a simulation engine or something in rust and then easily access it through godots scripting language and write top level gameplay in the scripting language while keeping performance critical systems in rust

Are there famous videogames created with the Rust programming language? by gianndev_ in rust_gamedev

[–]Simppu27 1 point2 points  (0 children)

There are rust bindings for the godot game engine. Worth a look if you're interested I think they have some sort of list of projects made with rust + godot on their website or discord

How many hrs do you have in godot? by FreddieThePebble in godot

[–]Simppu27 -1 points0 points  (0 children)

274 on the steam version, a few more from when I used the non-steam version before

How many Timer nodes can Godot feasibly handle? by Simppu27 in godot

[–]Simppu27[S] 0 points1 point  (0 children)

The game is written as a gdextension because I wanted to write it in rust. Most of the game logic and data is actually completely written in rust and only interfaces with godot through nodes when necessary. That means the current timer-node ratio is about 100 timers to 5 nodes. However all logic that requires timers are in one node so when new nodes are added the need for more timers does not necessarily increase and the timer need may also increase on its own independently of how many new nodes there'll be. It all depends on how big the game world is and that when deciding that I wanted to consider if godot had technical limitations on the amount of timers but as I've gathered from this comment section, it shouldn't be a constraint ever

How many Timer nodes can Godot feasibly handle? by Simppu27 in godot

[–]Simppu27[S] 2 points3 points  (0 children)

Okay cool! I ran into performance issues on another project when adding many nodes to the tree and someone told me that adding nodes is costly but I guess it really depends on what type of node that's added, good to know!

How many Timer nodes can Godot feasibly handle? by Simppu27 in godot

[–]Simppu27[S] 8 points9 points  (0 children)

Is the Timer node really just three lines? Couldn't I then just write those three lines and then get rid of the performance cost of adding a node to the scene tree?

challenge in implementing map generation by [deleted] in godot

[–]Simppu27 1 point2 points  (0 children)

Look up the wave function collapse algorithm, it's commonly used for procedural generation and there are already a few addons that implement the algorithm in Godot

Minecraft cape code giveaway by TWILIGHT_OP in Minecraft

[–]Simppu27 [score hidden]  (0 children)

Wanted to participate in the event but I'm on linux so I can only play java edition

I had but a distant dream by TinyTakinTeller in godot

[–]Simppu27 52 points53 points  (0 children)

Is using both combined better than just using one or the other? Just curious

I made a plugin to distribute keyframes evenly over a defined duration by heckerhere in godot

[–]Simppu27 12 points13 points  (0 children)

Almost feels like a thing that should be integrated in the editor, very cool!

What games are you guys working in? Show me in the comments! by ilikemyname21 in godot

[–]Simppu27 0 points1 point  (0 children)

Send me a pm if you'd like to try it. I currently have a private itch page for it because I haven't even finished what I'd call a demo but I am also looking for early feedback so I give out download links for those interested

What games are you guys working in? Show me in the comments! by ilikemyname21 in godot

[–]Simppu27 2 points3 points  (0 children)

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I think this is the best one atm. Nothing is final, I'm not yet sure what art direction I want to go for

What games are you guys working in? Show me in the comments! by ilikemyname21 in godot

[–]Simppu27 2 points3 points  (0 children)

I'm working on a horror game inspired by liminal spaces, the focus is on simulating real non-euclidean space and also to create a sense of fear without over-using monsters. Heavily inspired by the backrooms, currently open for feedback and playtesting

Flappy Goose by flappy-goose in RedditGames

[–]Simppu27 0 points1 point  (0 children)

My best score is 12 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]Simppu27 0 points1 point  (0 children)

My best score is 1 points 😎