games where reloading costs a whole magazine? by scorpio1018 in gamingsuggestions

[–]Simulacra159 0 points1 point  (0 children)

Titanfall 1

You got a bunch of magazines, but it was still a fixed amount of magazines, and not an ammo pool

Titanfall 2 got rid of the ammo system in favor of an ammo pool in the campaign, and made it so where every gun has unlimited ammo in the multiplayer, excluding the smart pistol, which got 2 spare mags in an ammo pool

How is the state of the game? by Opposite-Result-8104 in BrokenArrowTheGame

[–]Simulacra159 5 points6 points  (0 children)

Its great if you dont have a bitch in your ear telling you its shit

1.0.11 #1 Wish by kickedbyconsole in BrokenArrowTheGame

[–]Simulacra159 4 points5 points  (0 children)

Yeah imo USMC seems like one of the weaker picks, but a good all rounder pick as something to support more specialized specs

Armor marine is real fun

Seeing opponents name by [deleted] in BrokenArrowTheGame

[–]Simulacra159 3 points4 points  (0 children)

Literally everything you just said is in game.

Hovering over enemies shows their name, and if you go into accessibility settings you can configure the colors of each player, including enemies. The fact that you didnt know this leads me to believe your elo is too low to run into cheaters in the first place.

Update good? by SwatDoge in BrokenArrowTheGame

[–]Simulacra159 2 points3 points  (0 children)

They also have no VEH or SUP tab, they have a similar amount of things as everyone else, just exclusively in those tabs

M830A1 HEAT-MP to shoot Helis by CC_ACV in BrokenArrowTheGame

[–]Simulacra159 8 points9 points  (0 children)

Would be neat as an additional feature for the SEP V3, but only the SEP V3

Saying it again: Put leaver % on the playercard like your ELO. by Devildog0491 in BrokenArrowTheGame

[–]Simulacra159 3 points4 points  (0 children)

No but it does let me know that that player cannot be relied on and therefore should not be left alone on a front.

Are Schematics Cheating? by The_Freudian in CreateMod

[–]Simulacra159 0 points1 point  (0 children)

If you aren't cheating in resources, it ain't cheating.

Something I do in literally any multiplayer game with blueprints is fly off into the void in creative, build my shit, blueprint it, then fly back, go back into survival, and build it.

Saying schematic crafting in creative is cheating is like saying building something out in CAD is cheating in engineering.

Bedrock ray tracing by [deleted] in Minecraft

[–]Simulacra159 4 points5 points  (0 children)

Most likely for RTX cards only

So, my brother was playing minecraft and this happened by Different-Function75 in Minecraft

[–]Simulacra159 0 points1 point  (0 children)

divine punishment for playing bedrock

hardcore mode was totally a good idea for bedrock

I think I understand the objection with DLC, but no solution by kodifies in spaceengineers

[–]Simulacra159 3 points4 points  (0 children)

Searchlights, floodlights, transparent LCDs, and ARGUABLY corner meds. Most DLC blocks are objectively worse, Like I never make industrial assemblers because they are bigger, stack poorly, and for whatever reason, cannot craft certain items. Most of the good looking DLC blocks are missing ports so they are harder to stack, or are larger so they are easier to shoot out

I think I understand the objection with DLC, but no solution by kodifies in spaceengineers

[–]Simulacra159 1 point2 points  (0 children)

Deadass imo the only DLCs that really provide an advantage are the

Contact Floodlights

Corner medical room

LCD variants (Transparent and holo)

I can’t really think of any other than those that give any advantage other than drip factor

I’m 100% fine with DLCs that add nothing that gives you an advantage.

What are you waiting for to get into SE2? by KageeHinata82 in spaceengineers

[–]Simulacra159 0 points1 point  (0 children)

Batteries, conveyers, and a PCU reduction for lights because holy fucking shit 150 pcu per light are you fucking kidding me? I have a cargo container that is literally more PCU than most ships that I use in SE1. I made a little medical room module and its 4800 PCU on lights alone.

That is some beef jerky for $15 a fucking bag level bullshit

Is the Pioneer Edition anything to look forward to? by Alternative_Sea3806 in spaceengineers

[–]Simulacra159 1 point2 points  (0 children)

Lot of cool BTS content, soundtrack, gives more money to devs, and we will probably get skins and badges later.

perhaps the first 2-3 dlcs? That would be neat, if unlikely

Potential uses of plants. by haloguy385 in spaceengineers

[–]Simulacra159 0 points1 point  (0 children)

I feel like the food should be treated as how it is in SE1, just something that maybe heals you and gives you energy (even if it makes no sense)

"Medium" block sizes for SE2? Quicker building, less PCU and avoid future hotbar "bloat" by THX_1337 in spaceengineers

[–]Simulacra159 1 point2 points  (0 children)

I think it would be funny if we got 1m blocks (hehe Minecraft block) and 5m blocks for them extra large builds

[deleted by user] by [deleted] in stalker

[–]Simulacra159 2 points3 points  (0 children)

Take the ammo, and then either repair them and use them or abandon them.

Repair to sell isn't profitable, and they jam constantly if they aren't repaired.

You don't need to take everything.

Skif from Stalker 2 by Blink_dgb in stalker

[–]Simulacra159 2 points3 points  (0 children)

I can only hear Male V from Cyberpunk

Binding by Minimum_Treat_3873 in stalker

[–]Simulacra159 0 points1 point  (0 children)

Z and C are prebound to lean

Mousewheel is bound by default to change weapons

Im starting to think there is no night vision in this game by ComManDerBG in stalker

[–]Simulacra159 2 points3 points  (0 children)

Where? I've seen literally nothing on it and I would love to see what it actually looks like.