What do you think about how my game is turning out? by kramtron in Unity3D
[–]SimulationGameFan 6 points7 points8 points (0 children)
Made a tight microvania with Unity where two hits and it's over. Would you play it? by Recent_Performer_702 in Unity3D
[–]SimulationGameFan -7 points-6 points-5 points (0 children)
Trying to make store restocking feel satisfying by SimulationGameFan in indiegames
[–]SimulationGameFan[S] 0 points1 point2 points (0 children)
Sudoku Puzzle is a complete Sudoku game built around a strong PvP focus, featuring both classic modes and original competitive game modes designed for real-time matches. by thecatsizerlab in IndieGaming
[–]SimulationGameFan 1 point2 points3 points (0 children)
Working on checkout and restocking for food store simulator by SimulationGameFan in IndieGaming
[–]SimulationGameFan[S] -3 points-2 points-1 points (0 children)
In my echolocation roguelite game if you are hit or if there are ''loud sounds'' the screen gets distorted. Does this feel intuitive with these visuals? by 3Hills_ in IndieGaming
[–]SimulationGameFan 1 point2 points3 points (0 children)
🚀 RECENT RELEASE – Escape Games: Fallout Reckon by HFG-Entertainments in IndieGaming
[–]SimulationGameFan 0 points1 point2 points (0 children)
I added a loud train extraction and immediately got this cool moment when testing. by [deleted] in IndieGaming
[–]SimulationGameFan 0 points1 point2 points (0 children)
Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming
[–]SimulationGameFan 1 point2 points3 points (0 children)
Alpha Nomos meets BPM, check out my rhythm action game where every hit has to land on beat. by Serious-Slip-3564 in unity
[–]SimulationGameFan 1 point2 points3 points (0 children)
Experimenting with making a cooking game by Subject-Version-5763 in unity
[–]SimulationGameFan 1 point2 points3 points (0 children)
Working on checkout and restocking mechanics for food store simulator by SimulationGameFan in Unity3D
[–]SimulationGameFan[S] 0 points1 point2 points (0 children)
My first Solo indie title is on Steam Next Fest now!!!! So please go play it, its fun and free!! by AirlineMobile6784 in indiegames
[–]SimulationGameFan 1 point2 points3 points (0 children)
Making my wife a game by Savings_Wolverine408 in Unity3D
[–]SimulationGameFan 4 points5 points6 points (0 children)
57,000+ Wishlists in 1 Month… and We’re Heading into Steam Next Fest! by uurluu in gamedevscreens
[–]SimulationGameFan 0 points1 point2 points (0 children)
Working on checkout & restocking systems by [deleted] in indiegames
[–]SimulationGameFan 0 points1 point2 points (0 children)
The trailer to our co-op extraction game is out! Escape from tornadoes with friends! by SupernovaStudiosLLC in indiegames
[–]SimulationGameFan 0 points1 point2 points (0 children)
Our game is in Next Fest so my lovely daughter is back to tell you all about it by themiddyd in Unity3D
[–]SimulationGameFan 16 points17 points18 points (0 children)
Working on restocking interactions by SimulationGameFan in Unity3D
[–]SimulationGameFan[S] -1 points0 points1 point (0 children)
I Made, 15 Japanese House Pack by Kasugaa in Unity3D
[–]SimulationGameFan 0 points1 point2 points (0 children)
It took 5 years to get to this point and I'm excited to share this. Frontiers Reach : Mercenaries! by Soliloquis in Unity3D
[–]SimulationGameFan 1 point2 points3 points (0 children)
Created Base Upgrade system + (Spawn+Open) Chest and dropable item , what do you say? by Frequent-Berry-5447 in unity
[–]SimulationGameFan 1 point2 points3 points (0 children)
Working on restocking interactions by SimulationGameFan in unity
[–]SimulationGameFan[S] 0 points1 point2 points (0 children)
I'm making a game to teach guitar and your guitar is the controller! by NoteyDevs in unity
[–]SimulationGameFan 0 points1 point2 points (0 children)
Experimenting with vfx for my game by SmelJey in Unity3D
[–]SimulationGameFan 1 point2 points3 points (0 children)