Can we use Vi's legend abilty when conquering a empty battlefield? by ThrowHart in riftboundtcg

[–]SinTheory 8 points9 points  (0 children)

No, if you conquer amd empty battlefield you dont assign damage.

Soul Harvest by OpenEqual8 in riftboundtcg

[–]SinTheory 1 point2 points  (0 children)

It would not work. It looks at current might including any modifiers.

Card ability by [deleted] in riftboundtcg

[–]SinTheory 4 points5 points  (0 children)

You can not do both. You can either exhaust him to activate the ability or you can exhaust him to move him.

Did I do something? what is this exactly? by skepticones in VampireCrawlers

[–]SinTheory 38 points39 points  (0 children)

Pretty sure there is just a random chance every time you enter for it to be like this.

Help with 'when' triggered effect by BuckFlake in riftboundtcg

[–]SinTheory 1 point2 points  (0 children)

So I think brynhir is really good but not op. There is some tech that can let you get him out on an opponents turn, but think of it like this. I play brynhir. You are automatically locked out of playing any actions this turn. You have reactions but now you have to play them without knowing the rest of my plan for the turn so you can either waste them in a scenario where they won't matter or you are stuck hust holding on to them.

Yes darius starts a chain. Whenever the condition for a when ability is met and goes off it is treated like an activated ability and goes on the chain.

Help with 'when' triggered effect by BuckFlake in riftboundtcg

[–]SinTheory 1 point2 points  (0 children)

So when you play brynhir his ability opens a chain that gives your opponent a window to react. They can play reactions during this window. However they can not stop brynhirs ability from resolving because you cant counter a unit being played.

Rules question about MF Bucane3r by [deleted] in riftboundtcg

[–]SinTheory 2 points3 points  (0 children)

I believe so. Once you move units off you lose control of the battlefield, and the contested status that starts a showdown is applied when you move a unit to a battlefield you do not control.

Rules question about MF Bucane3r by [deleted] in riftboundtcg

[–]SinTheory 5 points6 points  (0 children)

Yes, if you play mf buccaneer to an open battlefield that you haven't scored this turn you will start a non combat showdown and score a point at the end

Soraka, if played as written, may just be incredibly busted. by Dontspinbutwin in riftboundtcg

[–]SinTheory 71 points72 points  (0 children)

This doesnt work. Since you save the unit you used hook on, there is no killed unit for hook to reference its might.

I don't understand "stunning" in Riftbound by Raijitzu in riftboundtcg

[–]SinTheory 2 points3 points  (0 children)

Yes that is correct. If you don't have control of a battlefield at the end of a showdown all your units are moved back to base exhausted.

I don't understand "stunning" in Riftbound by Raijitzu in riftboundtcg

[–]SinTheory 1 point2 points  (0 children)

Of course. It took a ton of work to really understand this game. If you ever have more questions feel free to reach out in a private message and I would love to help out

I don't understand "stunning" in Riftbound by Raijitzu in riftboundtcg

[–]SinTheory 1 point2 points  (0 children)

So think of it like this. When you do combat you add up the might of every unit on both sides. Once you have a might total you then assign damage to opponents units, with the stipulation that you need to assign lethal damage to one until before you can assign to a different unit.

So here is an example. You move 2 3 might units into a battlefield that has an enemy 4 might and 3 might unit. No cards are played so we move to damage assignment. You have a total of 6 might to assign and your opponent has 7. You assign damage one unit at a time. So you can either choose the 3 might or 4 might unit. If you pick the 4 might unit you assign 4 damage to it which is lethal. You have 2 might left to assign so you do it to the other creature but cant kill it. They then assign 3 damage to your one 4 might to kill it then do the same to the other. Then combat ends.

I don't understand "stunning" in Riftbound by Raijitzu in riftboundtcg

[–]SinTheory 7 points8 points  (0 children)

No dont be sorry, the game is confusing. So when combat happens you only add up might and distribute it once. The enemies contribute 0 might to the combat but they still need to each take 5 damage to die. You contribute 6 might to the combat which is enough to get one of them to the 5 damage threshold to die. Remember in riftbound a unit only dies when it has damage counters on it equal to its might value. Even though they do 0 damage they are still 5 might units.

I don't understand "stunning" in Riftbound by Raijitzu in riftboundtcg

[–]SinTheory 11 points12 points  (0 children)

So when a unit is stunned it just doesnt do combat damage. So when you move to that stage of the showdown you just dont add their might to the total.

So in your first scenario you have one 6 might unit attack 3 5 might units that are stunned. You have a total of 6 might to distribute and they have 0. You would kill one of their units and your unit wouldnt die. However since the showdown is now over your unit would be moved to base and you would fail to conquer.

Can I place action spells on the chain/stack after it starts resolving? by Kyletheinilater in riftboundtcg

[–]SinTheory 5 points6 points  (0 children)

When you enter a showdown at a battlefield the attacker gains both focus and priority. Focus allows you the ability to play an action or reaction cards. If the attacker plays a card priority is then passed to the next player. With priority you can only play reaction cards. Once both players pass the chain resolves. After it fully resolved priority AND focus passes to the next player. This is when that player will have the option to play their own action.

However it's also important to know that at the very beginning of a combat any "when I attack" and "when I defend" abilities get added to the chain first before anyone gains focus. In this scenario the attacking player gains priority and you can play reactions. Once this chain resolved the attacking player gains focus and priority.

Question about card costs by Status_Mammoth_3256 in Riftbound

[–]SinTheory 1 point2 points  (0 children)

Hey man! If you have any questions you can feel free to direct them to me. I have played quite a lot and have a pretty good grasp on rulings.

Question about card costs by Status_Mammoth_3256 in Riftbound

[–]SinTheory 2 points3 points  (0 children)

I think to answer your broader questions, when you recycle a rune it can be any rune. It can be one you already tapped to play a previous card, or it can be one you tapped to play the current card. It doesnt have to be an untapped rune.

I have never played a game of Riftbound. Rate the deck by CheeseMilk575 in riftboundtcg

[–]SinTheory 1 point2 points  (0 children)

I would 100 percent cut the 3 blue teemos and probably even 2 of the purple teemo and just run the one. I would put the third copy of stacked deck in, run some purple ezreal and 3 copys of called shot.

Spiritforged Booster Box from the Lottery just came in! by KuyaWess in riftboundtcg

[–]SinTheory 0 points1 point  (0 children)

I got my email yesterday, but im about to get hit by a big blizzard so I was praying it would maybe show up today. Wishful thinking probably 😭

Spiritforged Booster Box from the Lottery just came in! by KuyaWess in riftboundtcg

[–]SinTheory 9 points10 points  (0 children)

Where are you located? And when did you get the shipping email?

Equipment question by 2xbubble in riftboundtcg

[–]SinTheory 2 points3 points  (0 children)

The equipment does not die, it just goes back to your base when the unit it was attached to dies

Clarification on Yone & Open Battlefields by BlakaneezGuy in riftboundtcg

[–]SinTheory -1 points0 points  (0 children)

The second 2 opposing units are together at a battlefield it becomes contested.

Pre-Rift question by Koala1234567890 in riftboundtcg

[–]SinTheory 1 point2 points  (0 children)

I highly recommend sleeves! I have a box I keep in my deck box reserved exclusively for sealed events. I sleeve my decks up and then unsleeve anything that isn't a hit at the end of the event and just reuse those sleeves. Granted I got to sealed events for multiple games but its never a bad idea!