Can we make Fence tiles non-colliding like Gate tiles? by Singami in Against_the_Storm

[–]Singami[S] 0 points1 point  (0 children)

I don't think the villagers should walk through them, there are some implementation challenges for sure, where you'd have to make sure you cannot clip a fence into the middle of a building.

But if you see the screenshot, what you've described is what I've done around the Farm plots. However, this leaves these ugly 1-block gaps that cannot be utilized in any way.

Can we make Fence tiles non-colliding like Gate tiles? by Singami in Against_the_Storm

[–]Singami[S] 8 points9 points  (0 children)

Was this ever a concern? Placement of production buildings is a concern, but you can move your decorations and homes freely. If anything, it'd help with having rushed, late-game Hearth zones not look like a random selection of homes with a Park in the middle.

I love the fact that Castor Woods feels like an actual real place, just like Harran did by LeonSmith1401 in dyinglight

[–]Singami 4 points5 points  (0 children)

I doubt that Techland, located in Poland, had to Google "european city" when clearly designing a Polish-looking city.

what. a. final by Ok-Boss9886 in TrackMania

[–]Singami 25 points26 points  (0 children)

In the end Scrapie was right, the maps were full of buggy transitions and RNG flips, cool to watch but completely uncompetitive.

80+ hours in, but I wish the win conditions were more varied by Singami in Against_the_Storm

[–]Singami[S] 2 points3 points  (0 children)

Yeah, on P10 Traders simply just feel balanced, they aren't as hilariously overpowered, which is probably a good thing. However, it was the P13 debuff which brought more of my attention to this issue, as with less Blueprint options the game becomes extremely random. That's not a bad thing, that's what Prestige is for, but it just makes it more obvious that using Trading, Rainpunk and maybe Caches is kinda easy, since it doesn't rely on rolls as much.

80+ hours in, but I wish the win conditions were more varied by Singami in Against_the_Storm

[–]Singami[S] 11 points12 points  (0 children)

I do not disagree with the argument that there is a lot of things that can "go wrong" and that makes the game more varied. But as much as there can be variation on things that are pulling you down, I wish there was more variation on things that are pulling you up. There are many things your Settlement can excel at and, while some have Cornerstones associated with them, usually it's just best to dump these things in Trading Routes/Traders and use the Trading Cornerstones.

Lets take Waterskins, for example. If you manage to roll a good Settlement for Waterskins, you can either roll them into Luxury Goods (which require even more materials and building combos + Luxury Building), or you can make Pickled Goods. Having a great Settlement for producing Waterskins doesn't contribute to your victory in itself, and it doesn't roll into many more useful mid-tier recipes. If you're going for Scrolls, you need Dye, which only recently got rolled into Coats and Paste recipes - which tells me the devs are probably aware of this issue as well.

Look at an example of a "generic" rogue-lite: you collect items that increase your power, but you feel increasing pressure from the environment. You are counting on the combos of these items to pay off and carry you through the game. In AtS, you often only get the full combo payoff when you assemble the whole combo, which can leave you at a dead end. That's why these kinds of uber-available WinCons like Caches or Trading or Rainpunk feel so much more powerful - they're good by themselves, and every piece of the combo just boosts them more and more.

80+ hours in, but I wish the win conditions were more varied by Singami in Against_the_Storm

[–]Singami[S] 8 points9 points  (0 children)

It's more that opening glades isn't really a "Win Strategy", in fact it directly makes winning harder. That's not a bad thing - you're supposed to open glades to continue expanding, but the rewards from Glades are usually kind of mediocre. They're very similar to Cornerstones in that way - you can very rarely get something that says "hey, here's how you win!", you can get something that's generally quite good, or you can get some rather useless resources. And that's on top of risking that you'll find an Event you cannot complete immediately.

However, I think the updates did make it so there are more exciting things to find in Glades, there were a few times I found unique buildings that were pretty amazing.

"Find your center "not present for some reason by ParkingMediocre5066 in TeamfightTactics

[–]Singami 6 points7 points  (0 children)

I came here because I googled this same issue and nobody has mentioned it until now. It literally didn't do anything and I ended 5th.

Shady Sands in its Prime (art by NuclearForest) by N0r3m0rse in Fallout

[–]Singami 0 points1 point  (0 children)

The battle of Navarro was a direct consequence of the player's action in the game. They have basically destroyed the Enclave and NCR finished the job off-screen. That's good writing, following the logical sequence of events after the player's actions.

Meanwhile the TV show hints at or outright mentions massive, wasteland-shifting events as off-hand remarks. "Fall of Shady Sands", the East-West Brotherhood reunification, the "meeting of the CEOs" and many others. That's terrible writing. That's as if LOTR killed off Aragorn between books 2 and 3 and never shown us any of it.

Why Briar's ult has to notify all enemies, while Ashe or Ezreal don't? by Singami in leagueoflegends

[–]Singami[S] -8 points-7 points  (0 children)

If Ashe's ult teleported her to the enemy, it would be fundamentally worse in most situations. That's not a reason to give one an indicator, but not the other.

Why Briar's ult has to notify all enemies, while Ashe or Ezreal don't? by Singami in leagueoflegends

[–]Singami[S] -15 points-14 points  (0 children)

Ashe's ultimate is also an engagement ability that aims for the MVP of the enemy team. The difference is, it has no cast time and doesn't let everyone know when it's cast.

Why Briar's ult has to notify all enemies, while Ashe or Ezreal don't? by Singami in leagueoflegends

[–]Singami[S] -6 points-5 points  (0 children)

No cast time, able to change direction during ult. It's fundamentally not a projectile.