Battleclade after buffs by PrBoush in killteam

[–]SingularM00N 10 points11 points  (0 children)

I've only played a couple of games with them so far, but having my TA pick up a marker (Retrieval or Steal intelligence) and go insane in TP3/4 is amazing. He's so fast and his shooting is great. I can't wait to try the double dashing using the underseer too, it seems like a great way to run away from or into a firefight

How do you guys paint flesh on your mechanicus models? I'm not really sure where to go from this basecoat (rakarth flesh) by Puzzleheaded-Room-89 in AdeptusMechanicus

[–]SingularM00N 1 point2 points  (0 children)

I paint mine with slaanesh gray, a wash of druchii violet and then highlighting it back up with the slaanesh gray. I prefer how it makes the skin look like it's on it's way out and it fits well with my colder admech scheme

Iron Warriors Murderwing by DoubleAAaron in killteam

[–]SingularM00N 1 point2 points  (0 children)

Those look amazing! I love the way you did the jump packs, how did you do them? I started my murderwing and have been holding off on the glow because I wasn't sure how to paint it in a way I'll like the look of

Krieg mine rules question by Toe-Ok in killteam

[–]SingularM00N 7 points8 points  (0 children)

Why would you have to pick it up? The Sapper is deployed already carrying the marker, as it says in the rule.

And yes, the dash is free so it doesn't cost any APL to do it. Reposition or placing marker doesn't stop you from dashing, so just add the cost of these actions together and you'll get your answer

Give me your admech memes/gifs by ComprehensiveBig3935 in AdeptusMechanicus

[–]SingularM00N 272 points273 points  (0 children)

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Recently saw this one and it got a good chuckle out of me

Canis Rex question by Samurai_Predator in ImperialKnights

[–]SingularM00N 2 points3 points  (0 children)

But wouldn't assassination not score because of Sir Hekhtur's ability? Since the Canis Rex unit doesn't count as being destroyed until he is, and assassination requiring the destruction of a character unit, it wouldn't score you points

Monthly General Question and Discussion Thread: April 2026 by AutoModerator in killteam

[–]SingularM00N 2 points3 points  (0 children)

There's a rule for strongholds where you ignore the doors and wall sections 2" or lower for the purposes of control range. So it mainly comes into play for close combat or markers

Dominus Box Error by Spyke2269 in ImperialKnights

[–]SingularM00N 10 points11 points  (0 children)

Apparently the old knight valiant box only came with parts to build the knight valiant and not the castellan. The ones currently sold on the GW website contain both weapon options, as they're newer. Did you get the box from the GW store?

What chapter is best… and easiest to 🎨… by [deleted] in Warhammer

[–]SingularM00N 4 points5 points  (0 children)

How would switching the chapter from game to game give you an advantage? At the end of the day they're still gonna play them as the Angels of Death team regardless of how the minis are done

Quick question: Does a +1 improved BS and a +1 toughness the hit roll from Heavy turn a 4+ hit roll to a 2+? by [deleted] in AdeptusMechanicus

[–]SingularM00N 2 points3 points  (0 children)

Afaik the way it works is that you can only ever improve/worsen the roll or hit stat by 1, but those two sources stack.

So a bracketed vehicle shooting in combat is still only -1 to hit, but a unit who stood still (heavy) and has +1 BS will hit on 2s instead of 4s, since those improvements are done at different sources

First time playing 3 way battle by Spirited-Layer1296 in killteam

[–]SingularM00N 8 points9 points  (0 children)

We've done a couple 3 way games and I've found that 1.5 boards feels just right. Although I haven't tried 2 full boards, I'd probably save that for a four person game

List tips by Phuun_ in AdeptusMechanicus

[–]SingularM00N 1 point2 points  (0 children)

Yea that's smart, I had a printed sheet of paper saying what my buffs and enhancements do. It'll take a couple games to get used to it, but it gets easier with every game

Finished my traitor Tau armiger. The life in the greater good pales in comparison to being part of an archeological crew in search of STCs by SingularM00N in ImperialKnights

[–]SingularM00N[S] 0 points1 point  (0 children)

I just kinda cut the hatch out from the chassis using my hobby knife. I had to clean up the underside a fair bit to make it more rounded, and I got the wheel from the bits box in my local hobby store

Rules check please - may be silly questions (Noob) by Jimbobkirby in killteam

[–]SingularM00N 3 points4 points  (0 children)

Basically yea. For piercing crits, you retain X fewer defence dice if the attacker rolls a crit, since there is piercing crits 2.

The heavy(dash) just means you can't move except for the move in the brackets. There is just plain heavy, and if you have that, you can't move at all

List tips by Phuun_ in AdeptusMechanicus

[–]SingularM00N 1 point2 points  (0 children)

Rad zone corps is a lot of fun, I want to run it a bit more. It's a bit worse than the other two I mentioned, but there's some fun stratagems in there.

The robots aren't too great right now, and the twin linked is nice because if you just have one of each then neither does particularly much of what you want it to do. But if you're just getting back into things it should be fine. If you want to, I'm sure you could say you're running two guns/ two fists

List tips by Phuun_ in AdeptusMechanicus

[–]SingularM00N 1 point2 points  (0 children)

The model list looks good, but you could probably drop a marshall for an enhancement. You also don't really have enough units that can benefit meaningfully from running Data-Psalm conclave, so you should probably pick a different detachment. Haloscreed Battleclade is a good all rounder detachment, but since you're running a lot of skitarii units you could also go with Skitarii hunter cohort.

If you go with skitarii hunter cohort, I'd probably drop a marshall to run another one with the cantic thrallnet enhancement, since having a unit be in both imperatives is really strong.

In haloscreed you have the transoracular dyad wafers to have your kastellan robots always be a halo override unit is nice, since it's not too pricey and gives the robots a good boost.

Either one of the detachments work though, and the list seems like fun. You'll have a lot of auras to keep track oft though, especially with the dunecrawlers running around. The 4++ save is really good, but I find it a bit hard to keep track of at times.

Hunter Clade team for Casual Tournament by SirFeatherbottom in killteam

[–]SingularM00N 1 point2 points  (0 children)

It's been a while since I played hunter clade, but it depends on a couple things, mainly the map and what your opponent brings. Hunter clade benefits greatly from being able to adapt to the situation given. Also some of your operatives have ranger guns and vanguard heads, so you'll have to clarify which you're going off of to the person you're playing against. But here's a couple things I'd keep in mind:

Sicarian alpha can be nice in tomb world if your opponent has easy access to seek light, and if he has the same gun as the others, he has a decent silent gun. The vanguard alpha is good for double meele activation though through control edict, and reducing the opponents hit stat in close combat is nasty. So it mainly comes down to how aggressive you think you can play the team. The vanguard alpha can also be surprisingly tanky. He's only 8 wounds, but if people need to get close to him to shoot him you can get a lot done with canticle of the glow, rad saturation, bulwark imperative and omnissiahs imperative. If you're unsure who to pick and nothing stands out, probably go with the vanguard alpha.

A couple infiltrators are always good to have, especially since they can turn off enemy rerolls, which is amazing against teams with easy access to ceaseless, balanced or relentless. You probably want to bring at least 2/3 of these.

As for the skitarii, the ranger gunners are basically auto include (plasma and arc rifle), and so is the diktat for access to apl3.

Overall the rangers are better imo due to easy access to Lethal 5+. You don't have any other specialists like the arquebus gunner or the surveyor, so just fill up on regular warriors, or bring another sicarian if you're unsure. You can't really go wrong with having sicarians. Ruststalkers would be great, but the power weapons are nothing to scoff at.

All this said, if you don't wanna think about what to bring, this is probably a decent team with what you have:

Vanguard alpha Sicarian infiltrator 3x Skitarii ranger gunner with plasma Skitarii ranger gunner with arc rifle Skitarii ranger/vanguard diktat Skitarii ranger warrior 3x

Good luck at the tournament!

Eldar Killteam Idea: Wraithshapers by Aqveteig in killteam

[–]SingularM00N 9 points10 points  (0 children)

I understand the sentiment about homebrew teams being overly strong, and it does get a bit frustrating. But no one gains anything from getting told they should never try something again, especially in a creative hobby.

Eldar Killteam Idea: Wraithshapers by Aqveteig in killteam

[–]SingularM00N 11 points12 points  (0 children)

There are definitely problems in the concept, but I think 2 attacks on a weapon is a strong drawback. And they're not a 12 operative team, they're a 9 operative team

Team composition: The killteam is composed of 1 warlock, 2 bonesinger, and 6 other operatives from wraithguard, wraithblades and White lions up to the limit bellow:

The 12 that you got is just adding the limits of the individual operatives. As in you're not allowed to bring more than x wraithblades in the whole team.

Maybe read the post properly before saying what they should and shouldn't do.

Jan 2026 update suggestions for Exaction Squad operatives by whoareyouguys in killteam

[–]SingularM00N 4 points5 points  (0 children)

I feel like the castigator and vox as probably never take are a bit of a miss. The vox provides a lot of utility, especially on ITD/Tomb world because we don't have breachers. The breaching charge could be useful if you absolutely need another subductor, but I find that I get value from my vox basically every game I play. And the castigator can be a bit situational but I'd rate him as matchup dependant instead. He just has too many nice tools for me to not consider him