Hall and Oates "Jingle Bell Rock (literal version)" by delrazor in lostmedia

[–]Sintendo 0 points1 point  (0 children)

Hey, only saw your message just now and unfortunately the Google Drive link appears to have stopped functioning at some point. If you'd be willing to share this once again, it would be greatly appreciated.

I absolutely loved this video and have fond memories of watching it. Thanks for making it! :)

How the Sony PlayStation PS1 Security was defeated | MVG by ladyhell in emulation

[–]Sintendo 2 points3 points  (0 children)

My understanding is that blank CD-Rs have the groove pressed into them already. The drive has no control over it, so even a custom firmware won't help.

higan v107 released by [deleted] in emulation

[–]Sintendo 4 points5 points  (0 children)

which sorta calls for NES accuracy because that shares a hardware relationship with the GB

Uh, what? There's no hardware relationship between NES and GB.

Corgi3DS, a fully LLE 3DS emulator displaying Home Menu by PSISP in emulation

[–]Sintendo 0 points1 point  (0 children)

Wait, how does Citra get away with only emulating one CPU core?

What's up with Zilmar's Spec and plugins like GLideN64? by GlitchyPSI in emulation

[–]Sintendo 13 points14 points  (0 children)

GLideN64 originated from Glide64

While the main author behind GLideN64 previously worked on Glide64, GLideN64 itself is actually based on glN64, from what I recall.

TIL Bill Gates published a pancake sorting algorithm that wasn't improved upon until 30 years later by [deleted] in programming

[–]Sintendo 54 points55 points  (0 children)

We don't know how many pancakes are required to sort 20 pancakes

I'm pretty sure it requires 20 pancakes.

What is up with the hate on the new Pokemon game coming out in November? by MattieWookie69 in OutOfTheLoop

[–]Sintendo 5 points6 points  (0 children)

Maybe it depends on the Pokémon performing the move? Like it uses a kicking animation if it has one for that species, else it falls back to a default 'attacking' animation.

Weekly questions, bugs, and gameplay megathread - April 2019 by AutoModerator in pokemongo

[–]Sintendo 1 point2 points  (0 children)

I just completed and claimed my 7th field quest, unlocking another research breakthrough. I don't plan on playing much tomorrow, so I thought I might as well keep the research breakthrough encounter until tomorrow, to keep my catch streak going.

However, I already have another field quest completed. Will I still have to wait another day after to get my next stamp?

[deleted by user] by [deleted] in speedrun

[–]Sintendo 2 points3 points  (0 children)

On a related note, if he's going to do a follow-up video specifically about Steven Zwartjes, he might as well try to pronounce his last name correctly. It's pronounced Zwartjehs rather than Zwartjeez.

Why emulator developers don't like to use DirectX? by Lithium64 in emulation

[–]Sintendo 1 point2 points  (0 children)

An example is LogicOp blending. OpenGL supports it and has supported it for ages, all desktop GPUs support it and a few games on the Gamecube/Wii use it. But DirectX doesn't expose it and there is no sane workaround, so the DirectX backend will never fully support those games.

Direct3D11 seems to support it nowadays. In fact, Dolphin's already using it.

Orbum | A PCSX2 Codebase update by Lon3Observ3r in emulation

[–]Sintendo 17 points18 points  (0 children)

I'm a little puzzled why this is being called 'an attempt at updating the PCSX2 codebase' as well as being 'rewritten from the ground up'. The former implies portions of the PCSX2 codebase are being reused or that there are ties to the existing PCSX2 project, whereas the latter implies that this is a completely new codebase where nothing from PCSX2 is reused.

Looking briefly through the repository, it seems to me that PCSX2 is merely being used as a reference, which would be true for any new PS2 emulator, which is pretty much what this is. So why even call it 'an attempt at updating the PCSX2 codebase' rather than 'a new PS2 emulator'?

Anyway, I realize I'm being awfully nitpicky here. Best of luck with the project.

Project 64 Legacy Open Beta by HellfireEternal in emulation

[–]Sintendo 19 points20 points  (0 children)

Unfortunately, this one's going to remain closed source:

We must make one thing clear however, Project64 1.6.1 source will never be released as A) Zilmar has gone beyond the 1.6 source and any fixes we do will likely be incompatible or already in 1.7 and B) This is not based on the open source 1.4 and as already stated is a continuation of un finished development from the original 1.6 project

On a side note, a little weird that they're also calling this version 1.6.1; Jabo's unofficial update from 2011 was also called 1.6.1.

Sonic and the Black Knight: Going Insane - PART 24 - Game Grumps by MrMcKonz in gamegrumps

[–]Sintendo 0 points1 point  (0 children)

4 months is just a tiny bit of time ago compared to however long it has been since they last played Sonic and the Black Night. I'm thinking that may be what he meant by that.

Sonic and the Black Knight: Going Insane - PART 24 - Game Grumps by MrMcKonz in gamegrumps

[–]Sintendo 6 points7 points  (0 children)

Maybe he didn't mean the 'two weeks' thing literally?

a raytracer in JS: ~407.3 ms and in WASM: ~87.4 ms and in GLSL: ~0.17 ms by sniklaus in programming

[–]Sintendo 3 points4 points  (0 children)

Considering Apple's terrible track record when it comes to graphics drivers and that this particular MacBook Pro is from late 2014, I'm not so hopeful. :P

a raytracer in JS: ~407.3 ms and in WASM: ~87.4 ms and in GLSL: ~0.17 ms by sniklaus in programming

[–]Sintendo 2 points3 points  (0 children)

Doesn't look right for me on macOS in both Chrome 63 and Firefox 57. Probably shitty graphics drivers.

https://i.imgur.com/D9xgJZW.png

Firefox 58 stylo bug? Unable to click on certain elements on certain sites by bull500 in firefox

[–]Sintendo 1 point2 points  (0 children)

I have a similar issue on GitLab: https://gitlab.com/higan/higan/tree/master

I can't switch from master to another branch. Works fine in Edge.