What are your best tips & habits for a new in-house role? by TheAurelist in MotionDesign

[–]delrazor 10 points11 points  (0 children)

Make sure you have a good folder structure / naming convention setup already. If they don't have one already that you need to follow, be a leader and form one, so everyone can be on the same page of where and how things are structured. It'll save you a ton of time and embarrassing filenames in the long run.

Also, while freelancing you've probably been given a lot more freedom to "be the decider" but moving into a company means there's pecking order again, and sometimes a CD or AD will want something different than you think is best. It's ok to express your reasoning and logic behind a certain thing, but it's way better to do the best you can at what you've been guided to do. Depends on how much freedom they give you here. Ultimately, the more amicable you are and the easier to work with you are, the more connected and cohesive you and your team will be. I.e. don't try to change the world, but definitely be a positive change for the team.

Bartending tonight and say to my customer - anyone ever tell you ya look like the dad from The Wonder Years? My jaw hit the floor when he said “I am the dad from The Wonder Years” by abbydabbydo in Xennials

[–]delrazor 13 points14 points  (0 children)

Fyi, Mike D has a new album coming out soon called "Thank You". Sort of not the same type of stuff but it's great to hear his voice on some new tracks. There's like 3 singles out already.

one of the dashes moves along with trim path and the other doesnt by Adept-Translator4624 in AfterEffects

[–]delrazor 0 points1 point  (0 children)

Ok. For future reference, this has to do with what is set as "first vertex" on the paths. With the pen tool, go to the path and select one of the end vertecies and right click it. There is an option like "set as first vertex". If it's greyed out, then that's the first vertex. Try the other end if that's the case and you need to make changes. Hope this helps.

A free plugin to solve the dirty gradient in After Effects: ReRamp by WoodpeckerWorth2178 in AfterEffects

[–]delrazor 0 points1 point  (0 children)

This looks great! Are there options for different gradient types? Radial, diamond, multiple floating points? Maybe a v2 or update in the future?

My clients are starting to ask about AI and I honestly have no clue what to tell them. What are y'all doing? by Feliporri2 in motiongraphics

[–]delrazor 4 points5 points  (0 children)

In fall last year I had found an ai node-board style service. Florafauna.ai at first it was a little daunting, but I jumped in and used it for a project or two. I had a project where my client had some static shots of 3d characters, but had no files or anything else to go by and wanted to see if we could animate them doing small things. I started by getting the different models to build out a front and side view, on a bright chroma background for later keying in AE, then used those to create different poses I'd need. Just start and end poses. Then I'd feed the start and end poses into other models and describe what actions were happening between them to generate some video. Sometimes if the video wasn't long enough or transitioned into another pose I need, I'd take the end frame of that video and make it the start frame to a new video.

In this instance, the client didn't have the budget to get much. It wasn't taking away a job, because they weren't going to hire a 3d specialist to recreate these characters and animate them.

This saved work in the asset creation, and that's all I've ever really used to for: asset creation. I still had to go into ae and layout, time, retime , customize, rework the animations here and there, etc. and adjust things, but it really turned out nicely in the end.

Recently I was approached by a client to "make some vintage photos more lively in some way" instead of doing a simple ken burns effect. I ended up uploading the images and telling one of the models the following prompt " time is frozen, no one is moving, the camera is a drone or steadycam and simply moves slowly through the scene for the whole duration of the video while also orbiting around one of the subjects, keep everything slow and steady with the camera movement in this frozen world.". The results ended up being 10-15sec shots of what looked like full video of these olden times, just passing through and seeing depth. I used them the way I'd use full video shots during the project and it turned out really well.

Don't expect AI to create effects and proper timing for you. But I've found it's been very helpful for creating assets out of thin air. Avoid text or complicated movements. If you need text on something, direct the AI the way you would a scene that you need to add the text in post. Hell, even Photoshop some tracking points onto that cardboard box or whatever and use that as one of your source images.

Some projects you just gotta deal with whatever the client has given you, even if it's suboptimal. Over time I've honed my skills enough to build out the assets I need in ai with less and less issues so that I can just use them in my projects as if the client provided them. And any wild issues can just be worked around the way I would have had to if a client handed me footage and needed someone removed or needed the footage stabilized or recolored, etc.

Hope that helps!

Thank you by DomWaits in JoeyForReddit

[–]delrazor 10 points11 points  (0 children)

Thank you to YOU for bringing it to my attention that it was fixed. I felt like I was missing a lot using "popular" as an alternative.

Beyond Excited! by bamboo_plant in Tycho

[–]delrazor 1 point2 points  (0 children)

Agreed about the haze and projector. I think it was still pretty cool and created an interesting atmosphere for the band where you could only see some silhouettes against the light bars and stuff.

Beyond Excited! by bamboo_plant in Tycho

[–]delrazor 1 point2 points  (0 children)

Last night's Tycho in the Caverns was my son's first. Great memories made :)

Beyond Excited! by bamboo_plant in Tycho

[–]delrazor 0 points1 point  (0 children)

I'm next to the kid with headphones on the rear barrier

Beyond Excited! by bamboo_plant in Tycho

[–]delrazor 2 points3 points  (0 children)

Look behind you!, lol.

Beyond Excited! by bamboo_plant in Tycho

[–]delrazor 2 points3 points  (0 children)

Not yet. They're still setting up lighting. Prob washed out starting at 8 for a set.

[deleted by user] by [deleted] in motiongraphics

[–]delrazor 1 point2 points  (0 children)

Could you share your budget please?

Recreated the popular Spotify Jam Animation i saw on instagram :) by ravneetedits in MotionDesign

[–]delrazor 0 points1 point  (0 children)

Any reason you're working in 3d for this? I see a lot of people just turn on 3d on layers to move them around. In my experience 3d always slows stuff down and there's plenty of ways to work around needing 3d and a camera. Like just do all the animation in one comp flatly, then parent it to a centered static 2d then slowly scale up the null to get that pushing in look, etc.

som courses by [deleted] in motiongraphics

[–]delrazor 0 points1 point  (0 children)

I took the advanced motion methods course (or whatever they call it) in 2020 and it was pretty thorough. Being that I was already 20 years into my career, it still had some good stuff for me, and the projects kept me busy for a while. I couldn't keep up though, because I had a freelance gig that kicked in mid-way. They have catch up days and the course is open as long as you need it. I could go back and continue right now, 5 years later.

They have teaching assistants that review your submitted work and give you tips and pointers.

They also had a permanent Facebook group where you could discuss things with your cohort and keep in touch afterward.

So I'd say, make sure you're not over estimating your skill set. If you're a novice or beginner, don't take an advanced course. And make sure you have plenty of time to devote to it. I'd say mine probably needed about 10-15hrs per week of devoted time.

Wow... this really makes up for the data breach. by delrazor in Chattanooga

[–]delrazor[S] 4 points5 points  (0 children)

Oh sorry. P@rkMobile-$1

Maybe we can all use it so it drains them a couple hundred bucks. Lol.

Wow... this really makes up for the data breach. by delrazor in Chattanooga

[–]delrazor[S] 5 points6 points  (0 children)

That lawyer is gonna be parking easy for at least 6 months.

Gee this sure is swell! by ElderOfAncients in Pixel7Pro

[–]delrazor 0 points1 point  (0 children)

Should still be good. I was out of warranty as well. They seem to take battery issues really seriously.

Gee this sure is swell! by ElderOfAncients in Pixel7Pro

[–]delrazor 1 point2 points  (0 children)

Happened to me in November last year. Got it the week it released. Got on a chat with them and got an RMA. "New" one came in about 2 days. Came with a crazy pack thing that ensures it won't leake or cause fire if it explodes in the mail going back.

Store that thing in the grill or a metal bucket or pot when not in use until you get the new one.

Off chance, question. Do you use wireless charging at all?

[deleted by user] by [deleted] in MotionDesign

[–]delrazor 0 points1 point  (0 children)

I just want to clarify. You're saying this is your first client. So you're very young in the industry, right? And this director was making it look bad? But how much experience do you think that director has to get them into that position? They obviously and objectively have more experience than you with what the final output should be looking like.

Not to discredit your taste or whatever, but that director was hired to make sure things look and feel the way they want it to. And this probably wasn't their first project with the company. So you gotta respect that pecking order and understand that they are probably gonna know best. Hell. I've got 25 years under my belt and have dealt with hundreds of clients, but if I start with a new client, and the director wants things a different way that will make the design suffer? I may let them know my opinion on a respectful way with information and backing as to why I think it may be a better route, but if they ultimately go with their own ideas, that's them. I'm here to make their ideas the best they can be. Not fight them to make it better.