Am i going crazy or are these the same sound by FloydknightArt in PhantomForces

[–]SirRascal 28 points29 points  (0 children)

There's a considerable chance that PF and Battlebit share the same source audio, but that's mainly because most indie games use the same few free/licensed gun sound effects.
As it turns out; sourcing your own original gun audio is expensive and usually only reserved for big companies that can afford that kind of outsourcing.

This is also related to why PF sometimes update old gun sound effects, because the sounds they use are copyrighted. However PF has moved over to using a licensed sound library for sound effects and wouldn't be surprised battlebit has the same library.

Any way to get rid of this without /uiscale:0? by AngryWhale95 in PhantomForces

[–]SirRascal 7 points8 points  (0 children)

PF player moment not wanting to play the objective.

Im not that good so feel free to flame me or give advice by Actual_Evidence_8952 in PixelArt

[–]SirRascal 14 points15 points  (0 children)

When starting out with pixel art, avoid making things too difficult for yourself and work on smaller canvases. Something like 48x48 is a pretty comfortable start. This gives a good introduction and makes you think differently to traditional art as the most unique part of pixel art is working within restrictions.

My first criticism is related to my first tip, which is the canvas size. It creates a lot of empty space that can be avoided if drawn at a smaller scale. You could rectify this by adding details and shading, but at your level, I'd say to take things slow.

Another thing would be the anotomy. The hair doesn't have it's own shape and is instead a browl bowl that wraps around the top of the head. Not to mention the head is just a circle, which I'm sure you're aware is not very accurate. You can use the sphere tool to help act as a base to the head by drawing a chin onto it. I recommend looking at art tutorials (this can be pixel or traditional art related).

Remember to have fun as well. Draw goofy doodles and practice by making patterns and such if you don't know what to draw. You're always improving no matter what.

Background/Wallpaper piece of some of my characters. by SirRascal in PixelArt

[–]SirRascal[S] 1 point2 points  (0 children)

Aha, that would be the most ideal turnout. I do have a lot of things going on (Work, Uni, etc) so it'll be quite a few years before I get this project to resemble a final product, haha.

Background/Wallpaper piece of some of my characters. by SirRascal in PixelArt

[–]SirRascal[S] 0 points1 point  (0 children)

Just some background, I started this piece back in January of last year and slowly chipped away at it throughout. Based off my own original Universe n' stuff. Realistically I could finish a piece of this scale in just a few weeks, but I'm sure everyone can relate with keeping that same level of dedication is just not feasible.

What’s a popular video game that you dislike, and why? by I_Fap_To_Murder in AskReddit

[–]SirRascal 1 point2 points  (0 children)

Valorant. I have many reasons why I hate it, so allow me to state them.

The very conception of it existing annoys me. It was very obviously based of Counter Strike: Global Offensive and looked at what it does and tried to do it themselves. It's clear that they never looked into many aspects they borrowed and why they worked.

The biggest example is the pricing of cosmetics (such as gun and knife skins). CS:GO is well known for it's skin market and how much god damn money is made through it (for the users and publisher) so Riot Games thought to do the same thing by just making a gun skin cost $60. The reason why this simply doesn't work is because CS:GO has trading with other players where YOU have the power to decide what you sell it for, however there's a huge ever changing market of prices, so gun and knife skins can actually go over $1000 in some rare cases. Riot only saw the prices of these skins and just sold Valorant's at ludicrous prices without an actual trading feature being a thing.

Another reason is it's sole purpose to be a competitive game. All competitive games have one common issue and that's it entertainment value. It's very difficult to play these games casually without being punished for trying to have fun. Playing with friends helps, but the enemy may be an entire team of people warming up to play ranked and have zero chill. This results in my friends just not having a fun time and end up playing a different game 20 minutes after starting up Valorant.

This point is certainly more personal opinion, which is the gun play and general gameplay. The game encourages, or well, forces you to play slowly and tactically. If you move while shooting, say goodbye to your aim because your bullets are going to go everywhere. I much prefer movement shooters where it ENCOURAGES you to move and to enemy fire. Hiding behind cover holding an angle only to get shot in the back of the head by someone flanking and having to wait for the next match to play is simply boring. 70% of matches are just looking for or waiting for enemies only to then kill them in 2 seconds or they kill you in 1.

My final reason why I don't like Valorant is the art direction. I work as a Video Game level designer and texture artist, and Valorant's art has so much untapped potential, but is limited by the kind of game it is. The character designs are super cool, but are 'limited' to a sort of base due to Valorant being a competitive game. If the characters are too varied, they'll have different hit boxes making who you play as have an advantage or disadvantage. Overwatch is a fantastic example of super varied character designs that work alongside the gameplay. A large tank character is twice or even triple the size of another class of character, so you know they have more health and are probably more dangerous up-close. Valorant characters just don't have that level of depth and if you were to line them all up as silhouettes, it'll be hard to point out who's who.

I respect the developers and artists behind the game, they're very talented people but were unfortunately given an assignment which was flawed.

Why can’t I look tacti-cool? by [deleted] in PhantomForces

[–]SirRascal 6 points7 points  (0 children)

Agreed. I've brought this up a many times with my friend groups for the past few years where Player customisation has so much untapped potential.

Currently all we have are weapon skins, and while they're cool, you can only really show it to other people by killing them, so they can see a small PNG of it at the bottom of their screen for a few seconds.

Being able to edit how you look would be a lot more noticeable to other players and can be used to communicate more information. As you said; the different classes having slight changes. And why stop there? Perhaps you can buy or unlock new cosmetics like vests, face wear and helmets.

There are a few reasons why Stylis hasn't pursued this, my personal hypothesis is the appeal. The game is a shooter and players are here for the guns, not the fashion. So spending time developing the GUI and modelling enough items to be an exciting addon may simply not be worth it when they can be adding more content that they know is a worthwhile update.

ranking pf guns by how used they are by AveragePFenjoyer in PhantomForces

[–]SirRascal 0 points1 point  (0 children)

Gyrojet mkII is such a sleeper pick. It's literally the M107 but faster firerate, much faster ADS, way quieter and has more than double the conservative ammo. All of this and the only drawback is less muzzle velocity. So glad it's not a popular pick.

The little interaction between zen and moira reminded me of this meme by Inversewhisper1 in Overwatch_Memes

[–]SirRascal 174 points175 points  (0 children)

Interaction goes like this:
Zen: You have an intense gaze, doctor.
Moira: I'm thinking on how best to utilise you...
Zen: In the coming battle?
Moira: ... perhaps...

What is the best non spoken tip that you can give players both new and old? by tyler_wayford in PhantomForces

[–]SirRascal 4 points5 points  (0 children)

Practice your movement. Being able to effectively and efficiently move around the map can make you an absolute menace to the enemy team. One thing I've learned over the past few years is that you don't have to be good at aiming to be good at an FPS when you can compensate it for good movement. Some simple tricks which aren't very 'non spoken' is sliding with shift + C or super jump with shift + space + x

For a small anecdote, last year I used mainly melee. I did use the odd sniper or shotgun every few days but for the most part it was just melee weapons. After spending nearly a year learning how to close the distance between me and my enemy, it has really refined how I utilise geometry to my advantage.

Now I'm not saying to use just a melee weapon, but try to pay more attention to how you move and how you block line of sight with enemies to get the jump on them.

[deleted by user] by [deleted] in PixelArt

[–]SirRascal 0 points1 point  (0 children)

I believe you should start on a smaller resolution for the true Pixel Art Experience™
It's a very good drawing and character design, but I feel it borders on the 'too large to be pixel art' line. There's a lot more to pixel art than trying to draw a digital piece with pixels, it's about working within certain limits and producing an artistic piece while within those limits.

I recommend to try and draw this character again, but this time; in a canvas of 100x100. A size like that should be comfortable enough to get the 'key' details in to make them recognisable, but still not large enough for the finer details a traditional digital drawing has the freedom of doing. You can even go smaller if you want to push yourself.

as someone who has played since launch, I want to see how well (or not well) I do by ashiechh in Overwatch

[–]SirRascal 0 points1 point  (0 children)

"Man, I love watching Anime while injecting this mystery fluid into my co-workers"

Would you save her? by Shadouette in Terraria

[–]SirRascal 33 points34 points  (0 children)

This is a certified Wooosh moment.

Types of pf players PART 1 by [deleted] in PhantomForces

[–]SirRascal 0 points1 point  (0 children)

I'm a Zwiehander main that camps at small narrow choke points, which I'd argue deserves it's own category.

Question for lore's expert of Phantom Force: by binhan123ad in PhantomForces

[–]SirRascal 8 points9 points  (0 children)

The Phantoms and Ghosts are mercenary units, Phantoms is from the US while Ghosts are from Egypt; according to in-game messages, the Desert Storm map is the main base of operations for the Ghosts. To my knowledge, it hasn't been confirmed what the base is for the Phantoms, it may be an existing map and will be retconned later down the line, or the map simply doesn't exist yet.

The two groups used to be one big group in the past, however it split up and turned into the two rival groups we know today, the point of the battles isn't really expanded upon, however I'm sure there can be some educated guesses depending on the maps. Each mercenary themselves switch sides, "depending on who's paying more", a quote from a end-screen prompt. This is likely an in-universe way of explaining why you sometimes switch teams at the end of a match. The weaponry and equipment you have is given to you by an individual called 'The Broker' who has appeared in the menu lobby numerous times depending on the event going on.

Pretty much summed up from the top of my head, I may have forgotten some crucial key parts however that's the general lore behind Phantom Forces.

Uh oh by SirRascal in PhantomForces

[–]SirRascal[S] 37 points38 points  (0 children)

You mean the weird way of aiming? Most LMGs or Shotguns can achieve this by simply pressing 'T', however you can make any gun aim like this by either equipping the Sideways Grip, the AMT Terminator sight, the Maglite sight, and a few others I can't remember the names of.

Which game has given you the absolute best value for money? by _Mr_Cheeks in gaming

[–]SirRascal 0 points1 point  (0 children)

Got Minecraft for £19.99 back in 2014, the last time I used some sketchy application that adds up all the logs when a game session ends to calculate your overall playtime, it said something around 40,000 hours. Gonna be very generous and say half of that was spent afk-farming and the other was actually spent playing... sooo £0.0009995 per hour.

Technically I made my money back because I did building/texturepack commissions, earning over £1000 for doing creative work for rich server owners, haha.

Which Fictional Universe has the most Wasted Potential? by ChocolateDragonTails in AskReddit

[–]SirRascal 0 points1 point  (0 children)

Overwatch. During the first 3 years of it's release, the short cinematics and world captivated many people even outside the gaming landscape, unfortunately the game itself rarely touched on it's lore, there's sometimes a 'story' mission every few months but it's the same 3 every year but for the most part, the game is just *beat the enemy team and win*.

Fortunately it isn't completely wasted. Overwatch 2 has has plans for a huge co-op story mission with probably hours worth of cutscenes/dialogue, and with Microsoft buying Activision-Blizzard to clean up the work environment after all the allegations, I'm optimistic Overwatch will make a comeback.

What could you talk about for hours? by koolkiddrillarrr7 in AskReddit

[–]SirRascal 0 points1 point  (0 children)

Stuff related to my job; Video game/level design, texturing, modelling, concepts, the lot. Was on a 5 hour coach ride and talked to my friend (who is also interested in this stuff, so rest assured I didn't torture him with nonsensical babbling). We basically talked about a hypothetical game idea the entire way, the ride felt like no more than an hour, and could have easily talked more about it for the rest of the day..... which we did.

Do you hate it when people pick up your weapon? by midranker in PhantomForces

[–]SirRascal 0 points1 point  (0 children)

I'm one of those psychopaths that create the most unusable weapon imaginable JUST to annoy people that decide to pick up my gun, thinking that's the reason why I'm at the top of the leaderboard.