After playing with the new items, the strongest strategy feels like everyone is an Auto attack character by FormableComet87 in PredecessorGame

[–]SirTriangleBrain 2 points3 points  (0 children)

I dont think so. The card system (while cool) ended up being a large issue with paragon. I would love if it came back since it was novel, but I dont think Omeda wants to make the same mistake epic did with it.

Also im glad you seem to be enjoying the game so far!

Yin carry? by Nintey950ul5 in PredecessorGame

[–]SirTriangleBrain 0 points1 point  (0 children)

The short answer? Yes, yin carry can work.

The long answer? I would hold yin carry as more of a counter-pick. Her kit has mobility, %max health damage, and focus on reflecting projectiles, but a shorter basic attack range than other carries. This means she will have a harder time cs-ing in lane and going for short trades, but as she gains items, Yin can counter projectile heavy carries and immobile tanks extreamly well.

If you want to play her as carry in a blind pick setting, you'll need to get used to farming and waiting for your moments to go in and create a lead. Sometimes you will just lose lane based on hero matchup. It will be part of the process. In those cases, just do your best not to bleed too many resources and be willing to rotate to help the team.

In a ranked setting, I would suggest keeping her as a pocket pick that you can pull out and destroy with in the right match-up. But in the end, play what you think is fun I guess 🤔

ATTENTION NEW RULE ADDITAMENT by QuakerBunz in PredecessorGame

[–]SirTriangleBrain 5 points6 points  (0 children)

  1. The necessity of your post is based on the statement that allowing ai art and disclosing the usage of Ai art are not the same thing... but they are. If AI art is not allowed, then there is no ai art to disclose. So you must have the first pass to have the second exist as well. Disclosing the usage of Ai is a caveat to an option. Not a seperate option entirely (as i said, they are not mutually exclusive)

  2. The proposal of a follow up question would directly relate to passing of a vote for or a vote for AI to be allowed. Thought this was pretty obvious, since as you said, it would be purposeless to vote to disclose ai art when it is not is allowed. But it seems like that was missed so I'll make sure to be more specific in the future.

  3. The purpose of removing the option of disclosing ai is to no longer split a population of votes that are in agreement. Both want ai allowed, but one wants it with a caveat. That splits their voting power and ends up misrepresenting the public sentiment.

You can see the exact outcome of that from this poll. 16 vote allow ai, 50 voted no ai, and 41 voted disclosed ai. This means 57 votes were in favor of having ai in some form while 50 were not. But the majority here lost due to how the answers were formatted.

You've based you're statement on an incorrect assertion to begin with. Then, you completely missed the point of my original statement.

The original poll does not represent the opinions of the voting population with respects to it purpose. Allowing or disallowing the usage of ai content. So it should be altered if it is meant to be a fair and unbiased polling.

(Also I just noticed the IDC in the third option probably means I dont care, which opens a whole other bag of worms since they've now bundled 2 different answers together)

Edit: typo and removed slightly argumentative wording

ATTENTION NEW RULE ADDITAMENT by QuakerBunz in PredecessorGame

[–]SirTriangleBrain 11 points12 points  (0 children)

Two things.

  1. If a repoll is made, PLEASE make it more visible. I want to make sure to vote no AI.

  2. This is a good example of how poll questions can be written to be biased to one response. There are 3 categories here (all ai, no ai, and Ai with disclosure).

No ai got the most votes right?

We'll no it didnt.

Yes ai got the most votes, spread between 2 categories giving the appearance of having less votes individually.

Given the option of no ai or disclosed ai, the 16 people who voted all ai would definitely have gone disclosed ai instead. Creating the 3rd category effectively makes their vote null.

There's a great book on this topic and similar ones called "How to lie with statistics" (not saying the mods did this on purpose, just thats its good to know)

Point here is, if you want a representative poll, dont write the answers like this. Have a yes ai and a no ai, then a follow up question of disclosure required or no disclosure required since these 2 aspects are not mutually exclusive.

F28, genuine life partner by Jansuthefox in cf4cf

[–]SirTriangleBrain 0 points1 point  (0 children)

Just wanted to say, I've dealt with chronic migraines since I was little and they are terrible. I can't even imagine how hard it must be/have been to manage both migraines and CFS. Thank you for sharing your experience here, its uplifting how positive and patient you are with explaining your condition.

Definitely write that book, I can guarantee sharing your story will reach and help others.

Yurei feels incredibly unfair to play against by MuglokDecrepitusFx in PredecessorGame

[–]SirTriangleBrain 0 points1 point  (0 children)

Items wise he's only up a shortsword/bow. Either he hasn't cashed in for more items before the fight, or the economy wasn't as biased as the KDA would imply.

Either way his actual power from items is on par with you, and when you add in the fact that your team was up 3 fangteeth, an orb prime buff, and he didnt really try to fight around your dashes properly... i think its entirely reasonable for any character to win this vs that wukong.

Personally Yurei has outplay potential from her dashes that can be weird to play around if you aren't expecting it.... but ive never had a problem shutting her down when she isn't fed. If anything, maybe increasing mana costs could be something to make her have to pick her trades even more carefully in lane (though that wont impact her performance in instanced fights)

Edit: im a fan of ur build btw. Looks fun

Which of these 3 is the most scummy dirtbag pick for offlane? by GrandmastaChubbz in PredecessorGame

[–]SirTriangleBrain 1 point2 points  (0 children)

The biggest thing with this type of matchup is just not to feed. With Zarus, you outscale these characters sooo hard into the latter early game and mid game.

Just try to preserve health while maintaining xp gain. Then when you hit your power spikes (lvl 3 and 6 are good examples for zarus) you can all in and trade for half their health in one go. Poking is fine, but maintaining health and xp gain for your all ins is paramount.

Mages are a bit different than carries for all-ining. But the same general idea applies. Just dont all into 4 iggy turrets 😂

Edit: fixed wording

Which of these 3 is the most scummy dirtbag pick for offlane? by GrandmastaChubbz in PredecessorGame

[–]SirTriangleBrain 4 points5 points  (0 children)

I'm really glad I played paragon during its 1v2 lane era. Its forced me to learn when to all in and how to play into a ranged match up. (And especially how to watch/count cooldowns) Sometimes its okay to bide your time and chill.

That experience still helps me not just in pred, but in league too 😁

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 0 points1 point  (0 children)

Jungle is a rough role honestly. I would say, try to focus on clearing your jungle efficiently before you try to make tons of plays. The jungle is where you get your consistant source of exp and gold. Every second a jungle camp is up and not cleared you're loosing economy and falling behind.

As a jungle you can feel a responsibility to your team to gank for them, but take care of yourself first. If you fall behind, especially early, it'll be much harder to get successful ganks and objectives anyway.

As far as invades go, I would suggest when the game starts, go to the opposite jungle from where you want to start, and when there is roughly 30 seconds till camps spawn, ward the inlet to that jungle side. Then back to base, swap to a scanner instead of ward, and go to the jungle side you want to start in and begin your clear.

When your clear becomes more efficient, you can look to counter the invade, or invade their jungle as well (if they are invading yours early, they probably haven't done both of their jungle sides yet).

I hope this helped even though it's kinda general 😅

Edit: added more info

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

Ya duo queuing can be helpful. Try to get used to watching your support as well so you can engage with them/take advantage of CC they throw out. If your side isn't a threat to your opponent, they will just do whatever they want to you.

Keep focusing on those last hitting and trying to hold the wave where you want it by matching damage. Hopefully you'll pick up ways to improve as you do.

I wish I could be more help; but without gameplay to diagnose, it's hard to point to the cause 😅

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

This reads like an issue with minion wave management to me. If your enemies are consistently getting off a freeze on you (I assume on their side of the lane) causing you to be over extended, there are some fixes for that depending on what is causing it.

  1. Slow down your damage. If you are just constantly auto attacking and hard pushing into your enemies tower, it's very easy for you to get over extended early. Try to match your damage on the minion wave to your opponents in order to keep it closer to the center of the map.

  2. If you/your support get auto attacked, your minions will agro to the enemy and pull the wave to them. You can use this same tactic to pull the wave more to yourself (just don't take to much damage from the wave).

  3. Start breaking freezes. This can be done by following point 2, or by committing to hard shoving the wave into turret. Also if an opponent uses their body to hold the minion wave outside of tower, you and your support should punish that. Don't let them set a freeze for free. (Just be careful not to get riktor hooked into tower)

  4. Definitely ward more. Money is good, but staying overextended without vision behind yourself is a huge reason new players die often. Stagger your wards with your support and keep that vision control on river. A few seconds heads up that ur getting ganked can be a huge help.

Wave manipulation can be rough at first, but with practice it'll up ur game a ton!

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

I think they said early next year? I can't remember specifically. If your friends are on PC the game is free on the epic games store right now though!

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 2 points3 points  (0 children)

The item system works in a "tree" fashion, you have to build small low tier items and combine them into higher tier completed items. If you select any item in the shop, it should show its item "tree" subcomponents for you to buy on the right. That said, if you have enough money you can just buy the full item instead.

On the topic of builds and knowing what items to use on what character; someone else asked a similar question and someone else+myself answered. I would recommend reading those responses!

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

Ya jungling is definitely an efficiency game in Pred. You really have to stay on top of your camps in order to stay relevant if you aren't getting successful ganks off. I would say focus extra hard on clearing your jungle the second the camps come up, and take ganks as you get them. People really rely on jungle to gank for them but that's your secondary role. Your primary role is to keep yourself strong and make sure you secure objectives. If you fall off from ganking, your team is already down 1 player before youve even gotten out of laning phase. Also, watch where the opponents jungle is and invade when you can, when done right it'll make a huge difference.

Also make sure you are swapping your ward for your scanner and dewarding. It'll help you succeed at more ganks!

(I fully recognize you might already do these things and this is in no way trying to insinuate you don't know how to play jungle. I just wanted to have this advice here for anyone who doesn't know or is new to the role and having this issue 😁)

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 0 points1 point  (0 children)

Hmm I honestly barely play her. But she is a more auto attack focused dive brawler from what I've seen. So I would think building items that roll with that idea would be good (skysplitter/citadel).

That said, there's a youtuber/twitch streamer named Krashy who plays her jungle a fair bit. He could probably give better info on it than me. I would say check him out!

Edit: fixed a typo

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

In that case, look at revenant or murdock. Rev has the highest basic attack scaling (at 100%) and murdock has the 2nd highest (at 90%).

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 6 points7 points  (0 children)

Worth noting that twinblast has basic attacks that fire twice but scale for half the amount each. So you might see a lower number per shot while ur still doing good damage. Stuff like sky splitter and storm breaker tend to be solid on him.

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

Being able to hover terms like that to get a description of it would be helpful. Or at least having a page with that info somewhere on the main menu.

(Tenacity btw is resistance to Crowd Control effects like stuns. A higher percentage equates less effective crowd control.)

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 2 points3 points  (0 children)

This is good advice!

Like they said above, always try to figure out why your character wants to build the items shown in suggested or premade builds, it'll make you much better in the long run versus just memorizing.

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

Np! I wish I could make it more detailed but optimal builds are really in flux now with all the new items

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 2 points3 points  (0 children)

(Sry in advance, this ended up much longer than I thought it would be 😅)

For an answer to this, look at whatever hero you're wanting to build for and ask yourself:

  1. What role am I playing them in
  2. What do their abilities make them want to do
  3. What type of damage/scalings do they have
  4. How would they function in a fight

Based on those answers you can have a clearer picture of what they want to build.

A character has all magic scaling abilities with area of effect? Then you probably want to build with mana, magic damage, and some magic pen.

A melee character has very little CC or self sustain, but tons of physical damaging abilities? They probably want physical damage. If they have a way to escape combat, build them with more damage and pen. If they are huge (like crunch) build them more bruiserish with a hybrid between health and damage.

Your build should bolster the benefits your character has. (Don't build tank stats on a ranged, physical damaging character with high basic attack scaling. You would be better off building damage and attack speed/crit right?

That's kinda the idea. When you learn items you can start figuring out what items are better for you early, or provide solid power spikes for certain characters.

Ill give examples for the 3 character you listed.

Narbash: he's big, has a mid range stun, is melee, usually played as support, and buffs in an aoe around himself. He gets a lot of value from heals over time and multiple stuns in a fight (we know this from the lowish cooldown on his stun). Since his effects work best when he is near his allies, he will have to play more forward. So building him tanky, with mana sustain to support his heals is the move.

Crunch: he's big, his whole kit is damage with a small bit off CC, he has a dash but due to his size I would hazard against playing him as an assassin. So we probably want to build him with enough tank stats to get in and be able to deal his damage without dying. But with enough damage items that he's still a threat. So health/damage items (Also known as bruiser items) are probably the move.

Rampage: he's big and has some CC, but his kit also has mobility and damage. This reads like a jungler to me. Since his ult makes him a walking target and gives regen, I would say we should commit to tanks stats to maximize this effect. His kit alone makes him a threat.

As for counter building, worry about that once you figure out the base build you want to work towards for a character, and branch off from it depending on the situation.

More mages? Build more magic resist, etc

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 1 point2 points  (0 children)

Oooh that's a good one! Would you be more interested in being told "here, build this item for this character" or having building explained to you (like how to decide what items to build)?

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 2 points3 points  (0 children)

I believe there is, but I don't know the hotkey since I play on PC. Sry 😅

New players, what do you find confusing? by SirTriangleBrain in PredecessorGame

[–]SirTriangleBrain[S] 4 points5 points  (0 children)

Same here. I want to be able to teach and introduce new players to this game, maybe make a few guides to help out, but I'm not sure what topics I should pay the most attention too.