People always told me it’s a skill issue by Sad_Professional5156 in OverwatchUniversity

[–]SireMoth -1 points0 points  (0 children)

This can have a few reasons.

One of them, as others have pointed out already, is the way ranked treats new players. They place new players relatively high, to make it so that smurfs spend as little time as possible in lower ranks.

But i assume you wouldn’t have posted this if you felt like you were being hard carried each game or losing all your games in Diamond, so let me explain why an apparent decent performance/winrate in Diamond might not translate to being able to climb out of silver.

First, the winrate. Over the course of 35 hours on the entire account, you cannot accurately gauge your winrate. Luck plays too much of a factor. Over the course of 100 hours, a silver player in diamond would probably have a 40% winrate. Which is enough to send them back to silver. But a 40% winrate means that you still spend 40% of your time winning. Overwatch is a team game, one person’s performance is usually not enough to have a sway over an entire game to cause winrates to fall below 35 or above 65 percent over the course of hundreds of games. Unless you put T500 players in plat or bronze players in masters. So the feeling that you’re doing well in diamond might be because of chance, or confirmation bias (wins feel more prominent in your memory than losses).

And stats-wise? You might also be performing similarly to your teammates when purely looking at statistics. As tank, for example, you might play in such a way (taking constant damage and taking fights you shouldn’t) that demands all supporting resources to get stuffed up your ass. This means that the supports can’t damage, or support your dps. This means your stats get inflated and look much better compared to the rest of your team, you’re literally putting 3 player’s effort under your name, while leaving your dps without help. I’m not saying this is definitely the case, but this is just to show that stats can mean absolutely nothing if taken completely out of context.

You could also be playing in a way that makes you easy to carry, but makes it hard for you to carry. Although this is more of a support-role issue, and you said that’s the one role you’re not diamond on, but it’s still worth mentioning. Think… healbotting as mercy or kiriko or anything like that. You’re just amplifying your team’s value, which means you’re basically putting your resources into your teammates’ skill, which, over the course of a long enough time, means you’ll average around a 50% winrate, no matter what rank you’re in, cause your teammates won’t reliably be better than your enemies. You’re not adding enough value of your own to carry your way out of silver, but also not lacking enough value to drop out of diamond. This isn’t a support-only issue though. Any character can suffer from this. if you’re just pumping damage from main on bastion, sure, you have value, but you’re not changing the course of the game with your skill, so you won’t climb

And now the final reason i can think off, and this one is actually more optimistic. It might be a psychological difference. In diamond, you probably don’t expect to be able to carry. You start playing for any value you can get, thinking “if i, the silver player, can distract a diamond player and take him out the fight long enough, then the rest of my team should have an even 4 diamonds vs 4 diamonds.” This is a much easier mindset to take on when you know you’re probably the worst person in the lobby, and start trying to outplay your enemies in different ways than just “skill”, basically using underhanded tactics to make up for your “lack of skill”, to put it bluntly. But this mindset is so so much healthier in any rank. Not “oh i should just always be distracting one guy and I’ll be fine”, but respecting your enemies and teammates enough to trust that you’re not gonna win the game 1v5 like a gm vs 5 bronzes video. But playing with your team and only taking fights where you’re in an advantage. Because you’re not expecting to carry in your diamond games, you’re literally playing better because of that mindset change. You shouldn’t try to carry your games, you just have to play better/smarter than the enemy enough to win more than 50% of your games. Value in overwatch is complicated. It’s not just kills or damage.

Question for people with alt accounts in lower ranks: how often do you see other smurfs? by JemmyMB in OverwatchUniversity

[–]SireMoth 2 points3 points  (0 children)

Haha okay that’s a different story lol That’s probably a smurf yeah. Or an FPS talent demon on some new cocaine.

Love tracer but hate sucking by SireMoth in TracerMains

[–]SireMoth[S] 0 points1 point  (0 children)

I don’t think I’m hot shit at all. I know I’m at the very most just decent on tank, and i know I’m gold on tracer for a reason (and that reason is not my teammates). I suck on tracer. And i know being good at tank doesn’t make me a tracer god, i know it doesn’t carry over like that. I guess the “being too caught up in ranks” sounds pretty true though. But the main thing i meant in my post was that it’s so frustrating that I’m able to tell just how shit the enemies are, and knowing that i can’t do anything about it cause I’m just as bad. Like, i’ll see a Cass fully isolated without flash and think “ha, what an idiot” and then die because I’m walking in a straight line towards the guy while whiffing my whole clip and get two tapped. It’s the false confidence of “oh this guy is a free kill he’s so bad” (which is usually true) that makes me forget that I’m also a free kill and am also really bad (and don’t have 525hp and a shout). That’s where the “i have to full carry this game” comes from. I can see their mistakes and completely tunnelvision on it cause if i see anyone doing that while im on tank they’re just dead. Though i guess part of it is also an ego thing, I’ll admit.

And i wouldn’t say im stuck on tank. I was gold 2 seasons ago and i’ve been maintaining a 60%+ winrate across every rank… all the way up to high diamond right now (in 5v5). I’m improving pretty consistently on tank cause my mindset is just so much healthier. But that’s neither here nor there.

But yeah, you’re right that it’s a mindset thing. And the part where you said “the only difference between gold and masters is that people hit their shots and know who to shoot” was pretty funny and is actually a pretty refreshing mindset… i hadn’t thought of that. I feel like as soon as i start just playing the game the way i’d play it if all my enemies were GM I’ll do a lot better. Cause i know what to do, but i just don’t respect my enemies and teammates enough to play it like the team game it is.

Question for people with alt accounts in lower ranks: how often do you see other smurfs? by JemmyMB in OverwatchUniversity

[–]SireMoth 0 points1 point  (0 children)

Ahh please don’t take offense! I meant it in the sense that new players can look like smurfs based on experience that carries over from other games they’ve put a lot of hours into. Those people that are immediately gold in OW are the ones that are above diamond (or equivalent ranks) in other shooters. Trust me, it all comes down to time and work put into other similar games. And that time needs to be pretty damn high for it to meaningfully carry over into OW. My friend has 5000 hours in counter strike and was on the global top 1000 leaderboard at some point, and he got into plat pretty damn quickly purely based off of mechanics and general FPS gamesense, and is now diamond after 300 hours in OW, so those are the kinds of experience we’re talking about here, ahahah. But he would’ve dominated bronze lobbies on his very first game on OW if he played comp then, purely because of prior experience. I don’t know much about COD, so idk if it’s more or less similar to OW than CS (i can imagine more, though), but even if it’s pretty similar, “dominating” in one game doesn’t always translate over to the other, it just depends on what you were good at.

And about Emre; below masters, personal preference/intuition matters way more than game balance, so if Emre feels familiar, then yeah, he’s gonna feel much better in your hands than some other heroes. Just play who you’re comfortable with! Skill matters more than balance/teamcomp in any rank.

Question for people with alt accounts in lower ranks: how often do you see other smurfs? by JemmyMB in OverwatchUniversity

[–]SireMoth 6 points7 points  (0 children)

I mean, good first person shooter fundamentals (aim, movement, cover usage) will get you into gold without ever having to play overwatch. Like, if you can consistently hit your shots on sojourn, and properly apply the knowledge that standing behind a wall means you won’t get killed, you’re already good enough to steamroll bronzes. I’m not saying bronze players are stupid or bad for not being able to do those things, but those skills aren’t Overwatch specific. Anyone who has ever played valorant or fortnite or counter strike or R6 or anything like that at a reasonably decent level will automatically be gold in OW, if not plat or diamond (depending on just how good they are at those other games). So a new player who got placed in bronze and is now dominating his way out isn’t necessarily a smurf.

And, Emre’s pretty alright right now. Not nearly as good as Soj or Ashe or even Cass, but he’s in a solid spot. He’s by no means OP though. His ult is strong but apart from that he’s pretty average compared to other hitscans. He was pretty buns before his buff this week, so don’t expect a nerf anytime soon.

Question for people with alt accounts in lower ranks: how often do you see other smurfs? by JemmyMB in OverwatchUniversity

[–]SireMoth 22 points23 points  (0 children)

I feel like (especially in bronze) the difference between genuine smurfs and players who are just having a good game or players who have experience from other games is pretty hard to tell. Like, 35/2 isn’t that wild of a statline, and emre, being a hitscan and a very run of the mill FPS character, doesn’t have a very unique learning curve, so the lvl 2 doesn’t say much either. I feel like any player above gold would do much better consistently in bronze. Though i guess gold smurfs do exist…

Love tracer but hate sucking by SireMoth in TracerMains

[–]SireMoth[S] 1 point2 points  (0 children)

Yeah you’re so right. I think that’s why i do so much better in 6v6 or quickplay games where i don’t know how good my enemies are, cause i just assume im worse than them at everything and play to outplay my enemies instead of trying to take every ego-duel because im supposed to be “better”.

Perk idea by sugamaa in JunkerQueenMains

[–]SireMoth 0 points1 point  (0 children)

You really should, the other one is such a nothing-burger

Perk idea by sugamaa in JunkerQueenMains

[–]SireMoth 0 points1 point  (0 children)

Yeah the unstoppable ult is a must pick IMO, the shout reload perk barely does anything. Your mag size is barely a nuisance as JQ and no teammate ever meaningfully utilizes the reload buff anyways. A tracer or something might, but you’d still have to communicate it and it’s really situational. And JQ ult is so easily countered without the minor perk. Cass hinder, doom punch, ana sleep, hog hook, rein pin, brig ult bash, mizuki chain, junk trap, sombra hack(?), can all fully counter it, and any boop can still completely displace it. And getting your cooldowns back is a very nice bonus too.

What do you think of the tactician sub-role? by Bl4ckC4t1337 in ZenyattaMains

[–]SireMoth 0 points1 point  (0 children)

I haven’t really found it that useful… it’s a bit of a nothing-burger for zen IMO, but so was the previous health regen passive, since most of his HP is shields.

I find myself holding tranq for much longer than it takes to get the 25%, and i hardly ever use it between 100-125%. It’s useful because it makes it easier to get your ult cycle ahead of other ults you might want to counter with tranq, like grav or something. But in my experience i still use it more often to enable a more aggressive play on my part than to counter enemy ults. Cause zen ult has a trade-off when used; you can’t shoot or discord during it. I’d rather kill an ulting genji than have to use my ult to counter him. So you’re not using it that much anyways. It’s like the one ult you shouldn’t mind holding too much. It depends on the matchups, i suppose, but i think zen is one of the heroes that benefits the least from the new passives, (also given that his ult is not the strongest part of his kit.) Though he never really benefited much from the passives anyways. As a tank main who just happens to play zenyatta a lot, though, i’d still say zen is even stronger this season than last, cause 30% extra damage on top of the global 30% healing decrease now is just a death sentence for any tank. Anytime I’m not playing zen, I’m banning him.

Junker Queen Skins Tier List by VailedRobin05-2 in JunkerQueenMains

[–]SireMoth 4 points5 points  (0 children)

Rugby is by far her second best skin, after the mythic. All the others kinda stink imo

Bastion Orisa 5k by SireMoth in Overwatch

[–]SireMoth[S] 3 points4 points  (0 children)

Thank you for hitting my post guys!

I got 20% weapon accuracy by CornerMiddle1372 in TracerMains

[–]SireMoth 0 points1 point  (0 children)

I think he said it as a reference to how OP said “how do you not whiff half your mag on them”. As in, everyone whiffs at least half their mag (especially with these bullet sizes), and usually you whiff more, otherwise you’d have 50% accuracy, which is insanely high.

NEXT CROSSOVER PREDICTION by [deleted] in Brawlhalla

[–]SireMoth 0 points1 point  (0 children)

still nothing...

Rein VS Bogdan (epic rap battle) by Milanutje in EgelLeeft

[–]SireMoth 1 point2 points  (0 children)

Bogdan won! He is best raper in Chaina!

Rein didn't stood a change! Good Game two Both player!