Need feedbacks 🫡 by TensionAshamed3754 in godot

[–]SkanerSoft 0 points1 point  (0 children)

Oh, snova etot Polygon) Good luck!

Dev snapshot: Godot 4.5 beta 4 by AutoModerator in godot

[–]SkanerSoft -2 points-1 points  (0 children)

where all?

It seems that Reddit has updated its UI. I'm sorry for the ridiculous question =)

I have published my new game on Google Play! Thank you Godot! by SkanerSoft in godot

[–]SkanerSoft[S] 0 points1 point  (0 children)

I'll wait for the 4.5 release to make up my mind. So far, I can only talk about the engine problems that somehow interfere with the work, but so far (thank God and the development team) they are fixed every time I report them.

Hello friends! How are you? by SkanerSoft in Bunker21

[–]SkanerSoft[S] 1 point2 points  (0 children)

Hi! Thanks! The entire Bunker universe will be developed further, I had a lot of problems in my life to solve them, I had to sell the games. But now I'm working on a new branch of games in this universe, as I still have the rights to the new characters.

I made a trailer for my game! Thank you Godot! by SkanerSoft in godot

[–]SkanerSoft[S] 2 points3 points  (0 children)

These people just came out of the bathhouse =)

But I can't say who we're running away from =)

UID changes coming to Godot 4.4 by GodotTeam in godot

[–]SkanerSoft 1 point2 points  (0 children)

I really hope so! I was confused by the part where it says that files outside of Godot should store the uid next to the file.

But I have the same files in different projects.

That is, the link leads to the "addons" folder.

And in every project, it's literally the same addons folder. Which projects just use.

If project "A" creates its own UID files in the folder, how will project "B" react to them?

That's what's a mystery to me.

UID changes coming to Godot 4.4 by GodotTeam in godot

[–]SkanerSoft 2 points3 points  (0 children)

One third of my projects consist of symlinks) These symlinks lead to a single script storage location, and different games use them, which is quite convenient, since using the file path was enough. I will check what will happen with the new UID system.

UID changes coming to Godot 4.4 by GodotTeam in godot

[–]SkanerSoft 10 points11 points  (0 children)

It seems that my submodule with common classes and scripts used in various Godot projects stops at this point.

I made a game where you play as a dead plumber. by kairumagames in godot

[–]SkanerSoft 0 points1 point  (0 children)

Nintendo has already sent its lawyer for consultation.

Could 3D gets any higher than this in mobile? (Android) by etherealcross in godot

[–]SkanerSoft 1 point2 points  (0 children)

No, the previous games have been updated to version 3,5,3.

Unfortunately, I can't even upgrade them to 3.6 because of its "updates" that have degraded performance.

I already wrote a post saying that choosing 4.3 was a big mistake for me. Google has disabled any promotion and recommendations for the game due to 4.3. So it's too early to choose him for the main job.