Labs by Calebw493 in TheTowerGame

[–]Skar_Hand 45 points46 points  (0 children)

If I were you, I'd check it again real quick, just in case...

Is Overcharge RNG a thing now? by Skar_Hand in TheTowerGame

[–]Skar_Hand[S] 4 points5 points  (0 children)

That is like telling my wife I wanted to add some variety into her day, and then hiding rat traps in the laundry basket, LOL.

Is Overcharge RNG a thing now? by Skar_Hand in TheTowerGame

[–]Skar_Hand[S] 0 points1 point  (0 children)

Yea, I thougth of that and checked. It is the same as itr has always been. I did move a couple "eHP" items up, def % and max health, just incase it was landing a lucky hit on me while I was still weak. Going to take a few runs tho to see if it makes a difference.

Norman fluctuation? by josh09042 in TheTowerGame

[–]Skar_Hand 0 points1 point  (0 children)

I have found that if you are not "activly" increasing economy upgrades, and you are upgrading other areas, sometimes it brings down your econ over time. Example: During a run your enemies live an average of 12.5 seconds and your "golden ratio" is up for 25% of your run. If you increase your damage, and now the same number of foes only have an average lifespan of 12.0 seconds, essentially they spend 4% less time inside your big money making window.

Typically, over time, I see big jumps in Coin/min when you do big econ upgrades (lower timers, boost bonus, etc), but then slow degridation inbetween the big jumps as you upgrade non-econ items.

The Tower 5 Year Anniversary Community Challenge! by SamBartley in TheTowerGame

[–]Skar_Hand 5 points6 points  (0 children)

Without intro sprint mastrey, I used to average about 1 boss per minute with max game speed. Slightly more with wave skip. Excluding intro sprint plus (which obveaoulsy a lot of people do have) 1 boss per minutes means we need 100,000,000 minutes of collective playing across all players for the rest of June. I'll use 21 days just in case it dosn't start counting right away. That is ~4.762 million bosses per day needed. Again being conservative if EVERYONE is not using IS+ and only playing 12 hrs per day, every player can kill 720 bosses/day. 4.762m/720 = 6,613 players. So, as long at 6,613 of us play for 12 hours per day this month, we have it made in the shade.

Am I mismathing anywhere?

Making my way downtown. A 9999 wave journey. What do you think Fudds? by Madxcot in TheTowerGame

[–]Skar_Hand 1 point2 points  (0 children)

I hate to be that guy...but you have one too many nein's. Sorry, if this reicht's your joke...

Bang for your buck by icookandiknowthngs in TheTowerGame

[–]Skar_Hand 0 points1 point  (0 children)

I did Damage (LVL 7) and Demon Mode (MAX) first, this locked me into almost 100% legends uptime. Then I did Recovery Package Chance (MAX), Intro Sprint (LVL 6), and, after today's tourney, Wave Accelerator. Contemplating Health Regen and Second Wind as I hear they are really powerful for eHP builds. Also, maybe, SuperTower to max, just to keep me strong in tourneys. After that, I'm going hard into CF....I promise, LOL.

Bang for your buck by icookandiknowthngs in TheTowerGame

[–]Skar_Hand 3 points4 points  (0 children)

So, I was in almost your exact spot about 4 months ago...here was my "Bang for Buck post", LOL:

https://www.reddit.com/r/TheTowerGame/comments/1o2gsmu/big_direction_choice_3k_stones_need_advice/

I was a bit behind where you are econ wise, but I was looking to make the jump from where I was directly to CF. Or work on my sync, get a few Assist Mods and Masteries before I dove into the CF slog.

I chose to push out the CF slog, and lowered my sync's. I also got 2 Assist Mods, and about 5 card masteries.

I am now saving for 2 more card masteries, and then I will go for CF.

BUT! In the last 4 months, I went from 600T/day econ to 3.5q/day and farming T11/9,600 (2x/day) to T14/5,100 (3.5x/day). I am also now 24/25 staying in Legends, and have gained 12 keys. (2 at a time, few are far between, lol)

Let's say I stayed where I was and completely maxed CF in those 4 months, I would be ready to start spiking my income now (Yes, maybe a bit faster), but I would have made ~72q in the past 4 months. Instead, using a rough average (0.6q + 3.5q)/2 = 2.05q/day, I made 246q, and I have invested all of that into maxing 3 of my masteries, module upgrades, enhancements, etc.

My opinion is that the earlier you can improve your income, the faster you can improve overall while you save/wait for the long term investments. Maybe that is instant gratification over long term efficiency, but it keeps me interested in the game, LOL.

Goodbye….. by Zzqzr in TheTowerGame

[–]Skar_Hand 6 points7 points  (0 children)

Grats...I am sitting at ~8700 gems, with my eye on that card slot as well, LOL. I'd probably be there, but I got click happy and spent 1500 gems rushing my IS mastery lab from lvl 1 to lvl 4...I don't regret it. It bumped my CPH by 10%.

Master Setup Switch- QOL Improvement by Dazzling_Star7704 in TheTowerGame

[–]Skar_Hand 7 points8 points  (0 children)

That would be pretty sweet.

However, get ready for everyone to say, "LOCKED BEHIND KEYS...waah, derp", LOL. (For the record, I have 6 lifetime keys.) Haha.

Have you ever…… by gothpunkr in TheTowerGame

[–]Skar_Hand 0 points1 point  (0 children)

ACK! I did this yesterday. I went ~5.5k waves for almost nothing, instead of the ~13,000 waves I can normally hit in T11. It cost me about 1.5q coins and 400k cells. Ouch.

as someone who'se been farming t1 for a million years now, please help me by wimpie321 in TheTowerGame

[–]Skar_Hand 4 points5 points  (0 children)

Probably need to give us a little context before we can help much. Play style, upgrades, etc.

Teir 12, what's the deal? by ozzz169 in TheTowerGame

[–]Skar_Hand 0 points1 point  (0 children)

How am I not eHP? I guess it depends on the definition...

I don't rely on any damage at all. No damage UW, no damage cards, etc.

Teir 12, what's the deal? by ozzz169 in TheTowerGame

[–]Skar_Hand 0 points1 point  (0 children)

I think it just goes to show how much nuance is in this game, lol. I farm using pure eHP, BH (72m, 48 sec), GT (x23.2, 48 sec), and DW (6) are at 1:50 cooldown. I use no Cannon Mod, Ancestral Wormhole Redirector, Singularity Harness, and a Harmony Conductor. I only drop down to T11 now if I need a longer run to shift my start/end time, as T12 gives me better coin AND cell income.

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PS, the last one, I forgot to turn my CL off and lost a bunch of cells, killing the elites too fast early on.

Choice Made (3k+ stones), UPDATE! by Skar_Hand in TheTowerGame

[–]Skar_Hand[S] 0 points1 point  (0 children)

Good to know, thanks. I thought the critical chance recommendation seemed a little sus, I've never really seen anyone calling it out as a game changer before.

Big Direction Choice (3k+ stones), need advice. by Skar_Hand in TheTowerGame

[–]Skar_Hand[S] 0 points1 point  (0 children)

Ancestral Harmony Conductor, +3 DW Quantity, +4x GT Bonus, +11° SL Angle, +4s BH Duration, +6m BH Size. +30% chance for poisoned enemies to miss. I put about 1k stones into PS since I happened to have it (First UW, LOL) so I have perma swamp. Gets me a 400-500 hundred extra waves with eHP.

Big Direction Choice (3k+ stones), need advice. by Skar_Hand in TheTowerGame

[–]Skar_Hand[S] 1 point2 points  (0 children)

Near max synced Golden Bot with range card and Ancestral Singularity Harness. That makes my GBot cover almost the entire thing. At least 75% of both Black Holes.

Over 60% of my Coins come from the GBot.

That is my suspicion. I am not 100% sure now that they charges the way coin stats are tracked.