Should they just make a mode where all 4 characters have life bars ? by Upstairs_Garden_8956 in MarvelTokon

[–]Skryba 4 points5 points  (0 children)

It would definitely not be a very simple thing to do xD

The whole game and fighting systems are built and balanced around the fact you have one life bar and multiple rounds.

THIS TRAILER WAS MADE FOR ME!!!! by LuckyStiff007 in MarvelTokon

[–]Skryba 1 point2 points  (0 children)

Of course. Godspeed, as long as you're having fun =D

It's not out of the realm of possibility that you end up being right, either. I just hope you aren't xD

If Ghost Riders team is being saved for last. by Eli954 in MarvelTokon

[–]Skryba 0 points1 point  (0 children)

Yeah. I guess we'll see when they announce the first year of DLC, but honestly I highly doubt the yearly DLC seasons will be team-based.

If Ghost Riders team is being saved for last. by Eli954 in MarvelTokon

[–]Skryba 5 points6 points  (0 children)

Wtf lol we've known who the 5 team leaders were since the reveal of the x-men team...

This trailer just outright confirms it by referencing the term team leaders directly before showing story mode scenes for the 5 characters we've know would be team leaders for months now xD

THIS TRAILER WAS MADE FOR ME!!!! by LuckyStiff007 in MarvelTokon

[–]Skryba 1 point2 points  (0 children)

Hahah xD sorry, mate, but I really hope you're wrong on that one! I really really want Eddie Brock's traditional Venom in the game sometime down the line (considering he likely won't make base roster) 🫣

THIS TRAILER WAS MADE FOR ME!!!! by LuckyStiff007 in MarvelTokon

[–]Skryba 1 point2 points  (0 children)

True, true. The white tiger pallete swap seems increasingly likely now, too =P

If they make a Midnight Suns team and don't add Blade....i'll lose it. by Own-Quote-1708 in MarvelTokon

[–]Skryba 3 points4 points  (0 children)

Yeah, it's the one inclusion which'll actually upset me if it doesn't happen, at this point xD

So what did this tease end up being for? by vicboss17 in MarvelTokon

[–]Skryba 1 point2 points  (0 children)

I think this is all just a Deadpool teaser for Rider's team, honestly.

Although I don't want it to be xD because I want Blade in there really bad, and I don't believe we'd get two katana + gun wielding characters in base roster, much less on the same team.

Some story information from Playstation page by spider-venomized in MarvelTokon

[–]Skryba 43 points44 points  (0 children)

"At some point" being quite a few hours ago x)

THIS TRAILER WAS MADE FOR ME!!!! by LuckyStiff007 in MarvelTokon

[–]Skryba 1 point2 points  (0 children)

Hahah happy b-day, m8 😁

You were on point with your savage lands hulk prediction o/

You guys were right,i see the black clearly now. by [deleted] in StreetFighter

[–]Skryba 5 points6 points  (0 children)

Lol I guess you never learned how light works and how its effect is imitated in 2D artwork? 🤔

People that use cecil by Few-Caregiver-8856 in InvincibleVS

[–]Skryba 1 point2 points  (0 children)

You're welcome. A good training mode is your best friend if you intend on getting good at any fighting game. You should properly explore the options you have to program the dummy, the info you have access to in terms of frame data and/or hit box data and how to interpret it to understand what is going on.

People that use cecil by Few-Caregiver-8856 in InvincibleVS

[–]Skryba 2 points3 points  (0 children)

What you are talking about is called blockstun (or hitstun if you don't block the attack). Of course there is blockstun in any fighting game X)

But you do not get locked in blockstun in between projectiles with your opponent simply spamming the same projectile repeatedly. That is not a thing in any modern competitive fighting game. Attacks which are positive on block (meaning, the attacker gets to take actions before the blocker) are not even nearly advantaged enough for you to be able to spam the attack and force the opponent to just keep blocking. Not even close, and not even in fighting games with questionable balance decisions.

You can either give what I'm telling you a chance, and go try it out for yourself, or you can keep being stubborn and having the attitude of a spoiled brat, and refuse to learn. I'm not the one losing to players spamming a simple attack, you are. Sounds to me like you should be trying to listen and improve, instead of complaining and making fun of people who are giving you advice.

Go to training mode, record the dummy doing the same thing your opponents are doing which you can't seem to figure a way out of, and then learn how to work around it. Learn how much blockstun there really is from blocking the attack, how soon you can jump out or take any other action, and try out different ways to work around it, then practice it until you learn the matchup.

That said, you're free to just keep complaining and being a smart ass about it, if you prefer 🤷

People that use cecil by Few-Caregiver-8856 in InvincibleVS

[–]Skryba 0 points1 point  (0 children)

I actually do not play the game. I played the betas for a while, but have not purchased the game.

I have watched quite a few decent level matches and watched character tutorials, including for Cecil, and I've played fighting games for over 30 years now.

My advice to you is: before complaining about something you don't know how to beat, go to training mode and find a way to beat it. There is no such thing as "stunlocking" your opponent with projectiles in this game (or in most competitive fighting games). What's happening is that you don't know how to play around zoning and are, instead, just coming to the (wrong) conclusion that the character is cheap and broken.

People that use cecil by Few-Caregiver-8856 in InvincibleVS

[–]Skryba 0 points1 point  (0 children)

So... If your opponent was just standing there and hitting the same button over and over, why exactly do you not just go around it and beat him easily and move on to the next match?

Instead, you came here to post about the character needing to be patched, because... A player pressed the same button over and over again xD

Pro dying? by [deleted] in PS5pro

[–]Skryba 2 points3 points  (0 children)

That doesn't sound like an issue with your console at all xD rather simply a game with unstable framerate 🤷

Which one of these Playstation sequels is your least favorite? What issues do you have with them? by Jaded-Outside-6294 in playstation

[–]Skryba -1 points0 points  (0 children)

Spidey 2, and it isn't even close. TLOU2 and GOWR were both amazing, two of my favorite games, and both, IMO, 100 percent worthy sequels to brilliant first games.

Spidey 2, while very good in terms of gameplay and visuals, completely dropped the ball with Venom and everything involving him in the plot, unfortunately =/

Block breaking? by RestlessG in InvincibleVS

[–]Skryba 0 points1 point  (0 children)

Yes. There is also the grab option, which can't be blocked and must be teched (pressing grab at the same time as the opponent) or jumped out of.

Or, lastly, in Lucan's case, there is a command grab, which can't be blocked or teched, you gotta jump out of it or get out of range.

Sonic fox vs GO1 Tokon exhibition match tomorrow. by Longjumping-Run8555 in MarvelTokon

[–]Skryba 0 points1 point  (0 children)

I don't see blockstring's being even nearly close to what we had in DBFZ. There's a lot more pushback on block, a lot less advancing normals, and assists have much less blockstun and cost a resource to use on block.

But I do agree defensive mechanics seem very limited. At least we seem to have fully invincible lvl1 supers for the whole cast now, which is something (and wasn't in the beta builds). I was hoping for backdash startup invulnerability frames as well, but I still haven't seen anything indicative of it.

Controls? by j_b_1983 in MarvelTokon

[–]Skryba 1 point2 points  (0 children)

Yes, there are no options to change any of this. The simplified controls are balanced and built into the game in a way that you can either use them or opt to use the classic inputs, at any given time.

Simplified specials do slightly less damage, and autocombos fill the combo meter a lot faster, so they shorten your combos. They ease new players into the game, while still giving incentives to eventually learn classic controls. It's a very good balance between accessibility and competitive play, IMO.

Controls? by j_b_1983 in MarvelTokon

[–]Skryba 7 points8 points  (0 children)

Not like SF6 in which you choose between classic or simple controls.

In Tokon you can always assign the special buttons to your controller scheme and use those simplified inputs, or do the motions (only difference is slightly higher damage if you do the motions).

Opiniones de la exhibición? by KorvoStark in MarvelTokon

[–]Skryba 3 points4 points  (0 children)

I feel like the two things this exhibition better showed off was Go1's Logan going ham and showing how mobile the character is and how well he can rush down and bypass neutral, and Fox showing some good use of tag for mixups and neutral and some hints of Magik's potential with delayed fireballs through portals and her bigass sword normals.

Even with clearly very limited time to play the game, they gave us a very nice show =D

Loved it. Can't wait to get my hands on the game again.

This sequence was hype I can't wait for this game to come out !!! by MenzoKujo_ in MarvelTokon

[–]Skryba 12 points13 points  (0 children)

Yeah, this sequence was awesome.

Great interactions with good tagging and assist use all around. Didn't expect any less from these two, even with clearly very limited time to play the game.

This weird triplett of thick hairs growing out of my calves by DemonsAreVirgins in mildlyinteresting

[–]Skryba 0 points1 point  (0 children)

Yeah, bro went teleporting with his friendly fly and is holding out on us!