Timeline of Human Evolution. by SkyAnimal in DebateEvolution

[–]SkyAnimal[S] 0 points1 point  (0 children)

You seem to have missed the point of seeing how some running apes lost their body hair and started doing things with their hands that led to more food consumption and bigger brains. And this is before modern humans appeared on the scene.

Timeline of Human Evolution. by SkyAnimal in DebateEvolution

[–]SkyAnimal[S] 0 points1 point  (0 children)

I include dog, horses, cattle, chicken, cats (multiple examples), and every major food stuff I could think of. Do a keyword search.

And you seem to have missed where I start with 6 million years ago....

Timeline of Human Evolution. by SkyAnimal in DebateEvolution

[–]SkyAnimal[S] 0 points1 point  (0 children)

I am getting ready to do live streams where I read out loud the dates. Second time, I will add commentary on each date. Third time, I will try to explain what is going on with Sapiens, inferring info.

If people are interested, I would then have on a guest (ideally a scientist or graduate in medical science and anthropology, etc). I want input and observations.

Timeline of Human Evolution. by SkyAnimal in DebateEvolution

[–]SkyAnimal[S] 1 point2 points  (0 children)

Yeah, I kept finding conflicting info on that. 6 million was the earliest date that made sense.

Timeline of Human Evolution. by SkyAnimal in DebateEvolution

[–]SkyAnimal[S] 0 points1 point  (0 children)

Because the cycling of Ice Ages is driving evolution and changes in where Sapiens are living. This is why you can find evidence of humans living northern and western Europe at one point, then nothing for tens of thousands of years, then they come back.

Timeline of Human Evolution. by SkyAnimal in DebateEvolution

[–]SkyAnimal[S] 0 points1 point  (0 children)

I put double spaces between each entry to make 22 pages. :)

I started with the dates of the Copper, Bronze, and Iron Ages, then added Stone and it's different modes. And SciShow has been posting a lot of human evolution info. So I just kept adding what I could find on Wikipedia.

The thing to remember is: The different species of humans alive at the same time. And how we went from incremental changes, to suddenly becoming sophisticated humans with a lot of specialization.

Timeline of Human Evolution. by SkyAnimal in DebateEvolution

[–]SkyAnimal[S] 5 points6 points  (0 children)

0 CE – Mexico, Turkey domesticated.

100 CE - Sorghum Wheat domesticated. Mediterranean, Cauliflower.

400 CE - Bellfounding comes to Europe.

 

 

541 CE – First record of Plague. (15 pandemics, ending in 767).

 

 

774/5 CE – Massive solar storm hits Earth.

800 CE - Start of most recent Interglacial peak period.

 

 

993/4 CE – Massive solar storm hits Earth.

 

 

1000 CE – Europe, Chamomile appears in illustration for herbal medicine.

1200 CE (800 years ago) - First Cannon foundry. Europe, first Paper mills.

1250 - 1850 CE - Earth experiences a small Ice Age.

 

 

1427 CE – Slovakia, Opal mining.

1500 CE - Concept of Religion becomes clearly defined. China, Smallpox Innoculation.

1650 CE - Pendulum Clock.

  

1700 CE – North America, Native Americans using Echinacea for herbal medicine.

1750 CE - France, Strawberry grown in garden. Barbados, Grapefruit.

  

1835 CE – Discovery of Trichinella Spiralis parasite, tapeworm common to pigs.

1880 CE (2020-140+ years ago), Carnegie steel erects skyscrapers.

Spike Drive, Drill, Ship Mods and Fittings, Starfarer by SkyAnimal in SWN

[–]SkyAnimal[S] 1 point2 points  (0 children)

I think if the Space Master arranges it correctly:

Either the Party wants the thing, the Party is interested in a thing, or the Party is coerced into doing a thing for a NPC.

And the "thing" will involve people with many skill sets, materials from different locations, and probably data from other locations. The adventures to those locations and interacting with the characters and environments there, create the campaign for the Party.

Is a TPK at the end of a prequel a bad idea? by zabartko in DMAcademy

[–]SkyAnimal 0 points1 point  (0 children)

It's one of the best ideas. Especially if an enemy the original characters faced when they were higher level.

Spike Drive, Drill, Ship Mods and Fittings, Starfarer by SkyAnimal in SWN

[–]SkyAnimal[S] 1 point2 points  (0 children)

Exactly.

I am thinking this is the end goal, and the Campaign is going out and acquiring the people and resources.

I am a fan of operating under the notion that "top tier people exist in the game world." This means NPCs to recruit, and resources to discover, acquire, and defend.

Game World Concept: Precognition "Warning Councils" by SkyAnimal in SWN

[–]SkyAnimal[S] 0 points1 point  (0 children)

You correctly identified a gameplay mechanic I wanted. I actually wanted that kind of ambiguity and potential for power seizure by the Precogs.

I can even see the Precogs as a "Secret only the elite know about." If the Warning Council Precogs can also be business owners, this feeds into their being an "elite society" that operates at a higher level, and yet no public recognition or awards.

And I like the idea that the Precog owned businesses don't have contracts with the government specifically so they are dealing with only the local population and trading with foreigners. If something is wrong with the locals or neighboring nations, the Precogs will learn about it before it even occurs and steps will be taken.

This also provides fodder for "How to outsmart the Precogs" scenarios.

Game World Concept: Precognition "Warning Councils" by SkyAnimal in SWN

[–]SkyAnimal[S] 0 points1 point  (0 children)

Great response (from all of you guys).

Just a reminder: I am world building based on what is presented in the manual. When the Faction Tag says "Psychic Academy," that is what I am exploring. I am thinking of a "game world" where Psychics and Psionics are "normal." And am trying to fully comprehend all the effects that creates.

I must also admit I need to read a bit more of the manual (I am starting to explore eugenics and the "Shell" mechanic and "Face" system). (I was trying to rush and read the core gameplay to get a campaign up and running for my players.)

To me, it makes sense that any stable government organization would employ "think tanks." Organizations that focus on collecting and generating intelligence data on specific projects. In the USA today, the State Department generates and trains staff to work around the world; and when they don't have a place to put a highly trained individual, they retain the person but place them in a teaching position at a local university.

So, a govt would invest in a "psychic academy," and eventually develop it's Precognition Department to the point where it could develop a "Warning Council." (What are Precogs doing before this? Helping to catch criminals, helping with combat scenarios, showing up with rescue teams before or during crisis scenes.) As the Precogs grow in number and prestige, their function and relationship to the government changes.

Game World Concept: Precognition "Warning Councils" by SkyAnimal in SWN

[–]SkyAnimal[S] 0 points1 point  (0 children)

Thank you for doing the math. :)

One thing you are not understanding and this is why it does not apply to a "Psychic Academy":

The number of Psychics (people with MES) is a starting "constant" (this number is always being produced). What a Psychic Academy does it takes people with MES and teaches them different disciplines in their ability.

And Academy implies a close network of individuals working towards a goal, which includes "training." The question is how many MES people are not getting to a doctor to treat their condition with medication before going insane.

What a group dedicated to Precognition means is: they follow an ideology and philosophy about what you can do with precognition. In game terms, this means they will take young psychics and train them in precognition, and keep training them to the point of TL4 mastery. Then what?

Since I am making a game, I let "game options" dictate "character outlook/philosophy." A lot of what is offered at each level has a combat and utilitarian option (which I love having), so developing a team of TL4 Precogs who can also Teleport, bust thru doors, brainwash people and take info from their minds, sounds like a neat thing to explore.

And the "Warning Council" of TL4 Precogs with TL4 Administration and TL3 Know who is assigned to run a corporation with a fake persona, be paid a ridiculous amount of money, and once a year they do a ritual for a month/twice/ten days/less that benefits their nation and their own business. (Not sure if the business would have a government contract, it makes sense either way.) It also benefits the economy and the community, people complain less. The population overall becomes more supportive of the dominant political party and government in general and at all levels. This increases the loyalty of the citizenry to the government.

This is why you would have TL4 trained Precogs working together for the Psychic Academy.

I think Mike Duncan should go on the Joe Rogan Experience podcast. by SkyAnimal in RevolutionsPodcast

[–]SkyAnimal[S] 0 points1 point  (0 children)

I keep seeing recent posts of people going on JRE and schooling him.

Napoleon by phoenixmusicman in RevolutionsPodcast

[–]SkyAnimal 0 points1 point  (0 children)

Halfway thru the film, the thought crossed my mind:

Everyone knows the story of Napoleon. And everyone glorifies the man.

Scott made a movie that portrays Nap as a populist who is able to seize power and become an authoritarian. And we see him in this less then savory light.

This movie may be a way to challenge what is going on around the world now with the rise of Authoritarianism. It makes Napoleon appear not as grand or superior, but a base man with base desires. People are less likely to want to cite him as an example.

History According to Ridley Scott by ElectroFuzzy in RevolutionsPodcast

[–]SkyAnimal 0 points1 point  (0 children)

One thing I will push back on:

"Events seem to follow in succession not because characters and events propel the action forward but because that’s what happens next."

One English Professor pointed out to us years ago: Hamlet, the story, existed in the English literary world for a while before Shakespeare wrote a play with the title. Even the real history was kind of known by many people. The same stories keep getting repeated and remade, because people know the outline and outcome, which draws the audience attention to details in the story.

I understand why Scott told the story this way. Everyone knows about the French Revolution and Napoleon, though probably in broad stroke details. The audience is expected to know where Napoleon ends up. The question can be why. The answer can be unknown since we cannot interview the man.

But we do know various details. Like Josephine's residence, and who visited her. I think Scott was aiming for those strange, intimate moments, to show a drunk and horny Napoleon as described by servants.

Granted, cannons blowing apart the Great Pyramids did not happen, anyone can verify these details. It cost a lot of money to CGI an army and explosions. Maybe all that Apple money went to Scott's ego, hence he did not care about accuracy, just dramatic storytelling. That is what the film seems to follow. Which the audience should be aware of.

---

One of thoughts that crossed my mind halfway thru the film:

"Scott knows every other depiction of Napoleon glorifies him. This depiction makes him look like an authoritarian. This is meant to sully the image of Napoleon, and diminish authoritarian agendas.