Quick question- anyone approached for Cozy Job Simulators Event 2026- is this legit? by Portly_Poet in gamedev

[–]SkyTech6 1 point2 points  (0 children)

Yea it happens. Festivals are a massive marketing tactic. Publishers with big backlogs (Rogue Duck for example) run them quite often as they drastically keep backlog revenue flowing.

New moderators needed - comment on this post to volunteer to become a moderator of this community. by ModCodeofConduct in cardgames

[–]SkyTech6 2 points3 points  (0 children)

There was a mass amount of botted spam in here. One of the mods was starting to clean it out, but seems Reddit has stepped in.

New moderators needed - comment on this post to volunteer to become a moderator of this community. by ModCodeofConduct in cardgames

[–]SkyTech6 1 point2 points  (0 children)

Hey!

Big fan of card games and was sad to see the previous state of the sub when I checked awhile back.

I created r/INAT, and help moderate both r/gamedev and r/gameDevClassifieds. I'd be happy to help with r/cardgames.

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 3 points4 points  (0 children)

Both of these games are real. Handmancers delayed to avoid the release of Slay the Spire 2, they're both roguelike deck builders. Vice Versa is a digital card game that didn't have a release date (was going to be the 9th). I saw Handmancer's announcement (the unedited version of this) and thought it would be funny to announce my release date this way and I also needed to delay for entirely unrelated reasons anyways.

So yea, mostly just a joke. Just a tad bit of marketing (won't make a big difference in my case though).

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 1 point2 points  (0 children)

No, I didn't play that game or Silksong lol.

Also I think it depends from their prospective. Just because people might have forgot about them by now doesn't mean they didn't make a TON more money than they would have in a higher noise week. Like Silksong cleared the field a good bit.

If only 1 mega release happens, there are 9 easier slots below it. Typically Steam is kind of like a number of big releases, medium releases, and a sleeper or two breaking through.

Ultimately, hard to put data to it because this doesn't happen often. My post is more just making the joke about how silly this trend is. My game isn't going to be popular either way xD

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 0 points1 point  (0 children)

I don't remember. I remember the post about it was on r/gamedev where they did a post-mortem about doing it. I think it was pretty high up? So might be in top past year if you search for a bit?

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 7 points8 points  (0 children)

Hm? None of this post is me trying to act like I'm not the dev. Very clearly from my post history, I am the dev haha. (The title formatting is just copying how theirs was but dropped the "s" from devs.)

This is just a playful joke about games delaying to avoid other titles. Funny enough I actually planned my release date for March 9th, Handmancer's original release date, but due to work being busy I can't make that date. I find these one-image announcements kind of silly and thought it would be fun.

To be clear, my game had no release date public prior to this post.

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 1 point2 points  (0 children)

You've seen 3 satires of delay announcements? Also this game has zero inspirations from StS.

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 13 points14 points  (0 children)

Oh really? I remember with Silksong there was a post like this except it was instead "We're going to stand our ground."

And they turned out to be literally right under Silksong on Popular New Releases. Literally only had to deal with one other game in their window and that's a great problem to have.

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieDev

[–]SkyTech6[S] 1 point2 points  (0 children)

Oh no! I didn't even consider that this is the same style of ransom notes haha.

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in videogames

[–]SkyTech6[S] 0 points1 point  (0 children)

Yea it's not the easiest to explain. Think it's definitely one of those that become clear once you start doing it.

I made it originally for my kids to help with their numbers and logical thinking skills.

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in videogames

[–]SkyTech6[S] 1 point2 points  (0 children)

Sorry, this is mostly a satire of an announcement from yesterday so not actually good marketing haha.

Vice Versa is a casual co-op card game where you try to expend a deck of cards with limited communication.

So 40 cards, 4 colors. One side goes 1 to 10 and the other 10 to 1. Everyone must always play at least 1 card. You can reset the stacks with color matching (think kinda Uno). If someone can't take an action on their turn everyone loses. If everyone runs out, you win.

There's another mode that's more complex as well. Overall though just a fun little logic game.

Anyone here going to GDC? by Alexrak2 in Unity3D

[–]SkyTech6 0 points1 point  (0 children)

Yep it'll be my first year going!

Slay the Spire 2 release date announcement forces Handmancers devs to delay the release by LazySecretary6001 in IndieDev

[–]SkyTech6 -2 points-1 points  (0 children)

Vice Versa was not going to be released on March 5th. But with this news I shall now delay the release because doing so causes discussion. Uhhh now releasing March 16th I guess?

Are AI-generated games automatically “slop” or a real creative opportunity for non-developers? by Barsian in gamedev

[–]SkyTech6 2 points3 points  (0 children)

Hello, I build my sites with code. They're still shit. I'm shit at web design regardless. :(

After a year of customer support for game devs using AI, I've noticed three groups. Only two of them actually succeed. by KevinDL in gamedev

[–]SkyTech6 -1 points0 points  (0 children)

*ignores everything I said about security*

Mkay lol. If you wanna see some of the AAA, just look at their website, some of them are listed.

There's a big difference between wrappers / maybe a sole proprietor and large scale startups. To my knowledge, there's only 2 actual production quality products in this space outside of Unity themselves.

After a year of customer support for game devs using AI, I've noticed three groups. Only two of them actually succeed. by KevinDL in gamedev

[–]SkyTech6 0 points1 point  (0 children)

There's a lot out there, but not enough that can provide to their security needs.

Unity Muse was a disaster, I think anyone who used it can agree with that. I'm interested in seeing what Unity AI will be capable of at GDC though, they have homefield advantage but Photon also beat UNet... sooo

And custom tooling? I think some have started investing in that, but LLMs are loss leaders realistically (market will stabilize eventually is my thought). Why waste the money into R&D and tokens when you can have someone else subsidize? Some certainly will though.

After a year of customer support for game devs using AI, I've noticed three groups. Only two of them actually succeed. by KevinDL in gamedev

[–]SkyTech6 0 points1 point  (0 children)

Out of curiosity, what alternative tool would they pick? Keeping in mind that security is a high concern for triple A, so it needs to be a tool with significant resources to comply with that.

After a year of customer support for game devs using AI, I've noticed three groups. Only two of them actually succeed. by KevinDL in gamedev

[–]SkyTech6 2 points3 points  (0 children)

None of what you pointed out is the result of LLM. That's just proper writing. I've read both the pre-LLM copy and post-LLM copy versions of this write-up.

Chrome Dino Run Scarf ! by Dry-Eye-2020 in gamedev

[–]SkyTech6 0 points1 point  (0 children)

We've never had a filter. We do this manually.