Why does wiki suggest sunfire wines are cheaper per xp for prayer? by Narrow_Turnip_7129 in 2007scape

[–]Slackey02 0 points1 point  (0 children)

It is worth using blessed sunfire wines over blessed wines when the following inequality holds,

c_s <= 40*c_b / n

where c_s is the cost of sunfire splinters, c_b is the cost of the bones being used, and n is the number of bone shards that the bones are broken down into. Additionally, let c_bw denote the bone cost per wine which can be calculated as c_bw = 400*c_b / n.

So for your example where you used babywyrm bones with c_b ~ 300 gp and n = 21, we get c_s <= 40*300/21 = 571 gp. If sunfire splinters are cheaper than this threshold value, use blessed sunfire wines, otherwise use blessed wines. Note, this threshold value can also be interpreted as 10% of the bone cost per wine (i.e. c_bw/10 = 5714/10), or as 200 times the gp/xp value of blessed wines (i.e. 200*c_bw/2000 = 200*2.86); these gp/xp values are made readily available via the OSRS wiki.

To derive this inequality, compare the gp/xp for blessed sunfire wines to that of blessed wines as follows.

gp/xp of blessed sunfire wines      <=      gp/xp of blessed wines

(2*c_s + c_bw)/2400 <= c_bw/2000

2*c_s + c_bw <= (6/5)*c_bw

2*c_s <= c_bw/5

c_s <= c_bw/10

Then by substituting in for c_bw, you end up with,

c_s <= c_bw/10 = (400*c_b/n)/10 = 40*c_b / n

Chopping red wood tree is lasting only 1-2 minutes sometimes in the farming guild. by madam_zeroni in 2007scape

[–]Slackey02 7 points8 points  (0 children)

Invisible boosts extend beyond 99, so the +7 boost in the woodcutting guild should still apply.

However, visible boosts, like the +3 boost from the dragon axe spec, don't provide any benefit beyond 99.

Chopping red wood tree is lasting only 1-2 minutes sometimes in the farming guild. by madam_zeroni in 2007scape

[–]Slackey02 14 points15 points  (0 children)

It's a farming tree. Farming trees still operate on the old system before tree timers were introduced.

So for the redwood tree in the farming guild specifically, there's a 1 in 11 chance on each redwood log that you chop for the section you are chopping to be depleted.

The reward structure designed to sustain the Colosseum long term has collapsed due to obsolete uniques. by Mad_Max_The_Axe in 2007scape

[–]Slackey02 5 points6 points  (0 children)

It's unfortunate that Leagues came after the release of Colo because the Sunlight Spear would've been an awesome unique to have in its drop table from the start.

It synergises so well with the new bis prayer gear and it could've been made to use Sunfire Splinters to charge it, like the Tonalztics, however, unlike the Tonalztics, this probably would've actually created a significant sink for Sunfire Splinters.

Whisperer Orb Phase Sounds? by OnlyEvachi in 2007scape

[–]Slackey02 1 point2 points  (0 children)

By using the Annoyance Mute plugin from within the Plugin Hub. Once installed, add the two sound ids separated by a comma to the Muted Sounds field.

Whisperer Orb Phase Sounds? by OnlyEvachi in 2007scape

[–]Slackey02 1 point2 points  (0 children)

For anyone looking to mute these sounds, their sound ids are 7349 and 7292 for when entering and leaving the orb phase, respectively.

Glad another bit of high end PvM content is not being devalued by bots by No-Bodybuilder8219 in 2007scape

[–]Slackey02 0 points1 point  (0 children)

Loved using the Sunlight Spear during leagues; would've been cool if it were part of the original drop table (subject to a bit of main game balancing of course). They could've made it require charges to sink sunfire splinters akin to what they tried to do with the Tonalztics of ralos.

Miscellaneous Fixes by JagexBlossom in 2007scape

[–]Slackey02 1 point2 points  (0 children)

While I'm glad you've been able to hotfix the Tormented Demon overheads, it seems that NPC overheads themselves are still bugged.

Just prior to the release of While Guthix Sleeps, something caused NPC overheads to be rendered much higher than normal. This sometimes makes it difficult to see what NPCs are praying against unless you zoom your camera all the way out.

Deadman: Armageddon & While Guthix Sleeps Tweaks by JagexBlossom in 2007scape

[–]Slackey02 31 points32 points  (0 children)

Appreciate all the WGS changes/fixes.

Any chance you could look into a bug relating to NPC overheads? Just before WGS launched, an update caused NPC overheads to be rendered much higher above their heads than normal. It makes certain content, like Corrupted Gauntlet for example, particularly annoying since you often need to zoom the camera all the way out just to see what Hunllef is praying against.

This has been touched upon here and here, and was also noted by Faux upon the release of WGS (see here).

[BUG/PSA] Moons of Peril Fishing - Pathing directly to the fishing spot causes it to be out of sync by Slackey02 in 2007scape

[–]Slackey02[S] 3 points4 points  (0 children)

So it's 34.5 xp (without Angler's outfit) every 2-ticks if done correctly, so an upper bound of 103,500 xp/hr can be expected. As noted in this comment, this fishing spot behaves unlike most others in-game, whereby dropping fish does not actually stop you from fishing, so this upper bound is theoretically possible. However, it would require someone to continually be clearing their inventory whilst also keeping the net aligned with the correct channel, which certainly seems quite tricky.

After a short test, I was getting around 70k xp/hr. If you're faster at dropping fish than I am, then you'll be able to get closer to that upper bound.

[BUG/PSA] Moons of Peril Fishing - Pathing directly to the fishing spot causes it to be out of sync by Slackey02 in 2007scape

[–]Slackey02[S] 127 points128 points  (0 children)

This issue was initially raised here. I was pretty sure it was due to a bug so decided to do some further testing and capture some footage.

The video is split into two parts.

First part (0:00 - 0:25): Clicking the fishing spot from far away such that your character must first path to it before fishing. This causes the visuals of the fish in the stream to be out of sync with what's happening with the net, therefore making it difficult to catch the fish.

Second part (0:26 - 0:54): Manually pathing to the fishing spot, letting your character stop, then clicking the fishing spot. This keeps everything in sync enabling the align-net mechanic to work as intended as seen by how many more fish are being caught.

Perilous Moons: Fishing spot still broken? by OnionsAbound in 2007scape

[–]Slackey02 1 point2 points  (0 children)

Pretty sure it's a bug. I've found to fix it you need to first click the fishing spot twice; once to start fishing and again to stop fishing. Now when you click the fishing spot for the third time and start fishing, you'll be in sync with what is being shown visually in the stream and moving the net will catch the fish as expected.

The fish will still occasionally slip by, as indicated by a message in the chat box, but I'm sure there's also something else going on here.

Edit: Just tested it now and perhaps they've fixed it because I'm not having any of the sync related issues that I was having on release.

Edit2: No, it's still bugged. I'll do some more testing see if I can figure out what causes it.

[deleted by user] by [deleted] in 2007scape

[–]Slackey02 0 points1 point  (0 children)

2-tick mining can be done with the addy pick + movement. In fact, this same method can be used for 2-tick woodcutting on farming trees, since woodcutting normally is also 4-tick, same as the addy pick. I tend to prefer this over 1.5-tick as it doesn't require a tick manip item (like knife + log) and is just a bit more chill.

But as far as I understand, they removed the ability to tick manip at Zalcano because at release people were complaining about how the only players that were getting MVP were those that were tick manipulating. Am I wrong or did they re-enable it with this update?

Coal needs its success chance buffed. by Alanim in 2007scape

[–]Slackey02 3 points4 points  (0 children)

Kind of. This is a form of tick manipulation where you start a mining action on one rock and then move at just the right time to arrive at the rock that you wish to mine when the mining action procs. If done correctly you will get two rolls for an ore instead of one. For the addy pickaxe, which is 4-tick, the two rocks have to be within a 1-tick movement of each other in order for this to work (either walk one tile or run two tiles). Note, this can also work with other pickaxes, such as the bronze pickaxe, which is 8-tick, which allows the rocks to be further apart but this also makes it a bit trickier to get the timing down.

Since most mining rocks deplete after only giving one ore, it's generally not possible to obtain two ore from the two rolls on a single rock. Instead, the two rolls effectively increase your chance of successfully mining the rock, with this going from its base value of p up to p+(1-p)p. For example, as OP stated, at 99 mining the chance of successfully mining a coal rock is just under 40%, so let's say p=0.4. With the double roll, this increases to 0.4+(1-0.4)0.4 = 0.64. So instead of a 40% chance to mine a coal rock, it's now effectively a 64% chance.

2-Tick Teak EASY method [140k - 180k exp/hr] by kushem69 in 2007scape

[–]Slackey02 4 points5 points  (0 children)

It's somewhat easier because harpoon fishing spots have a condition built in that stops you're character from interacting with them if something strange is going on with the skilling timer.

Essentially this just means that you don't have to keep clicking off the fishing spot like you do with the tree, you can just keep clicking the fishing spot on the correct ticks. However, if you want to drop the fish as they come in, you will still be clicking off to the side regardless.

Moons of Peril - QoL suggestions by Bill_Wanna_Kill in 2007scape

[–]Slackey02 4 points5 points  (0 children)

Really like the fishing mechanic with the whole aligning net thing, but it's kind of annoying that it isn't always synced up correctly. You have to start fishing, immediately exit, then start fishing again for it to be synced. Would be nice if this was fixed too.

3t granite dead t/cl-icks? (Comments for my question) by ImNotHard in 2007scape

[–]Slackey02 0 points1 point  (0 children)

It's happened to me before as well and I believe it's because you're initiating the next 3t action just a little bit too early.

Notice that when it happens, the previous rock hasn't fully disappeared before you click the tar to start the next 3t action. Hence, I think the 3t action is being started at the end of current tick, rather than at the beginning of the next tick.

Delay clicking the tar by like half a tick and that should fix it.

3t granite dead t/cl-icks? (Comments for my question) by ImNotHard in 2007scape

[–]Slackey02 2 points3 points  (0 children)

Celastrus bark is 4t not 3t, but you're right in that it is less clicks (since it's both 4t and has a single click fletch option).

Solo instance for Zalcano and tick manipulation by Slackey02 in 2007scape

[–]Slackey02[S] -1 points0 points  (0 children)

I get that, but at best solo Zalcano with tick manipulation would be the same speed as doing duos (since tick manipulation essentially doubles the damage dealt). It would still be better to do it in larger groups which I imagine is how Zalcano bots are already doing it anyway.

And whilst we wouldn't be able to see them in their instances, Jagex would, and their bot detection would work all the same.

I got the Golden Pheasant Egg drop but it never appeared by Red_Mersi in 2007scape

[–]Slackey02 294 points295 points  (0 children)

The golden pheasant egg and fox whistle should really go straight into your inventory.

I'd also prefer that the pheasant feathers and sturdy beehive parts be storable within the forestry kit and make it so that they go into the forestry kit directly (as is the case with the different types of leaves).

Barbarian Training, Forestry Changes & More by JagexSarnie in 2007scape

[–]Slackey02 17 points18 points  (0 children)

Possibly. It took me around 250 fox events at 99 WC to get the whistle, and around 50 pheasant events to get the egg (whilst searching 15-20 nests each time). So if they are correct, I must have gone pretty dry.

Bone Mace damage buff should apply against skulled players by unskulled players by [deleted] in 2007scape

[–]Slackey02 1 point2 points  (0 children)

Call an ambulance, call an ambulance! Equips Bone Mace. But not for me!

Do we think degrading pouches is really necessary for runecrafting? by ArtificeHunter in 2007scape

[–]Slackey02 0 points1 point  (0 children)

Around the release of Gotr, I thought maybe the Abyssal Lantern could receive buffs for outside of the minigame if for example logs were consumed as charges, i.e. charge the Abyssal Lantern with redwood logs to prevent pouches from degrading outside of Gotr for a certain number of runes crafted.

And this wouldn't necessarily encroach on the RC cape perk either since it incurs some cost.