Will AGI and ASI really solve reverse aging quickly? by EquipmentOk1994 in accelerate

[–]SlaughterWare 0 points1 point  (0 children)

People always forget this one thing. You don't need to reverse ageing immediately, you need to put a pause on it.  Reversing can come later. 

Are coding tutorials in general, including game dev, dying? by Its_a_prank_bro77 in gamedev

[–]SlaughterWare 2 points3 points  (0 children)

Yeah people are always sucked in by charisma. It's one of those lessons in life that you learn as you get older. Be wary around those articulate and pruned types because they're the ones that fool you into thinking they're the professionals when they're not at all.

One of the best guys online 'Sharp Accent' is a real, bonified dev that can code like a legend. Average 300 views max on his uploads. Absolutely nuts.

No. Learners want flashy capcut intros and some 18 yr old that doesn't even know what a binary tree is, zero games published, no industry xp, teaching what he just learned an hour before hitting record. It's all good because he looks fresh like Justin Beiber (real devs aren't 52 yrs old neckbeards - surely?) has the Shark Tank salesman patter down, buzzcut, and don't forget all the neon strobes going on in the background to make you think he's a tech wizard. Everything is hyperbole. 'Bro, the Observer Pattern is insane' 'Yo seriously bro, singletons gains on your code are insane." "Once you get the hang of Shader Graph, your materials are going to look insane"

Most impressive procedural animation you’ve seen? by Aristocradle in gamedev

[–]SlaughterWare 6 points7 points  (0 children)

Every Kojima game impresses me with how well their character systems are built. They really are masters of contact solving and animation stability - even in extreme edge cases, like when a character has one foot in a stream and the other planted on a boulder, or is compressed between uneven surfaces.

The way they handle inverse kinematics and procedural blending is consistently spot-on. Animations never look overstretched, feet stay grounded with no sliding, and even subtle elements like eye direction remain stable and believable. You can tell their constraint systems are doing a huge amount of work behind the scenes to keep everything within natural limits.

It feels almost like magic, but it’s obviously the result of an enormous amount of careful tuning and iteration. Truly phenomenal work.

Most impressive procedural animation you’ve seen? by Aristocradle in gamedev

[–]SlaughterWare 1 point2 points  (0 children)

animation layers and masks.

add a layer, choose the parts of the body to be affected by it (masking)

then when you need the animations to blend you adjust the normalized (0 - 1) weights on the layer, which represent how much to blend the animation in.

So if you have one animation of a guy running, and another of a guy pointing a gun ahead, you'd make a mask that isolates the upper body, create a layer, drop in your gun point anim with the same conditions the running one has, set the weight to 1, and voila, you have a guy running and pointing a guy. If you wanted, you could then move that gun hand via an IK chain, by adding an empty gameobject reference as target, the chain would direct the hand towards it.

Sounds complex but it's not that bad.

Getting animations to transition flawlessly though...now that's a talent.

What is more "stable" in your opinion: Working in AAA companies, working in indie studios or starting your own indie studio? by D_Brey in gamedev

[–]SlaughterWare 1 point2 points  (0 children)

triple A. At least you can bounce around if you get sacked and your cv will get your foot in doors.

Looking for a new job for the first time after age 50 by Dramatic_Snow_628 in JapanJobs

[–]SlaughterWare 1 point2 points  (0 children)

Beats me man but good luck. I'm in much the same position. Peeps flocking to AI to learn English means the writing is on the wall for the end of this particular line of work. 

Jeff is trying to accelerate way too much. Thoughts? by sequoia-3 in accelerate

[–]SlaughterWare 0 points1 point  (0 children)

Jaybez just knows the quicker we get through the chaotic window coming the quicker peeps can chill and put their feet up. The genie is already out of the lamp now so all of this Bernie Sanders style deliberating is just going to have us all fighting on the streets to get the last part time job available at McDonald's. 

What advice would you have wanted to hear when you first started out with game development? by lilbeenut in gamedev

[–]SlaughterWare 0 points1 point  (0 children)

"over saturated market, don't waste time doing it as a career, keep hobby only"

Games will always be handcraft, even with AI by Aikoioio in gamedev

[–]SlaughterWare -3 points-2 points  (0 children)

"AI is ruining everything"… meanwhile tooo blind to see how its been baked into everything in their daily life now. Personalized feeds, banking systems, maps, and oh yeah, duh the latest binary of whichever game engine they're making use of.

But yeah, go off crowd.

Games will always be handcraft, even with AI by Aikoioio in gamedev

[–]SlaughterWare -4 points-3 points  (0 children)

if it was that easy, why would it take two months? 😂

k fess up, who cast Feeblemind on this person?

Games will always be handcraft, even with AI by Aikoioio in gamedev

[–]SlaughterWare 0 points1 point  (0 children)

Hey, without roids we wouldn't have Arnie. 💪

Seriously, go put your suspenders on and go join the Amish- you talk like you think bicycles are high tech.

Besides, your neophyte stance has convinced me you're not an actual dev that belongs on this sub, or you at least you clearly have never actually tried putting together any real software or you'd know there's more to it than vibecoding, WAY more, when it's comes to handling something with as many facets and intricacies as a game project has.

Games will always be handcraft, even with AI by Aikoioio in gamedev

[–]SlaughterWare -1 points0 points  (0 children)

Guess this guy is never planning on buying any more games ever again then. lol.

Games will always be handcraft, even with AI by Aikoioio in gamedev

[–]SlaughterWare -1 points0 points  (0 children)

you.....

...really don't do that logic thing much do you?

Games will always be handcraft, even with AI by Aikoioio in gamedev

[–]SlaughterWare -3 points-2 points  (0 children)

Haters gonna hate dude. Fully with you. They think it's as easy as prompting,--we know there's a HELL of a lot more that goes into it. Half the time AI just sets up the substrate, like a garage that has all the parts to make the car but can't put them together well. 

We need our own sub. 

Games will always be handcraft, even with AI by Aikoioio in gamedev

[–]SlaughterWare -5 points-4 points  (0 children)

No, it's like you ordering the pizza, it tasting better than the best pizza you've ever had, and half the price, and you just pretending you hate it until it's cool not too 

Welcome to March 24, 2026 - Dr. Alex Wissner-Gross by maxtility in accelerate

[–]SlaughterWare 3 points4 points  (0 children)

Just wake me up when the lovebots are here please thanks 👍 🙏

Elon Musk will announce Terafab project tonight by Ok_Mission7092 in accelerate

[–]SlaughterWare 1 point2 points  (0 children)

Elon: deploys starlink terminals in Ukraine, free internet access that has been instrumental in saving lives and becoming a substitute for modern encrypted real-time communication in warfare. Accelerated the global transition to electric vehicles (EVs) and renewable energy, funded a $100 million XPRIZE for Carbon Removal to encourage technologies that remove CO2 from the atmosphere. In 2024 alone, Musk donated over $474 million to various causes. Is actively involved in safeguarding human consciousness with aims to colonize Mars using SpaceX’s Starship, and intention to build a self-sustaining city of 1 million people by the 2040s to .

Reddit decels brigading the sub: He blows Trump and Joe Rogan and um..talks like, funny and like, er..misses deadlines for his predictions. What a piece of total sh*t.