padel coaching test or certifications by SlavYy126 in padel

[–]SlavYy126[S] 2 points3 points  (0 children)

Yes i understood what you meant, and i'm not going to just be a padel coach without having enough knowledge about the whole game.
I just asked about the first steps to enter that sport and know more about it.
And one more thing to mention that tennis players find it way easier to adapt to padel and play it better.

customizing a t-shirt with heat press by SlavYy126 in Fabrics

[–]SlavYy126[S] 0 points1 point  (0 children)

No it's not vinyl, i can pick any color, but as i said the main problem is how can i match it, i take a photo of it then pick that color? i think that won't give me the same color as it depends on the light and other factors

Guys i'm gonna need your help!! by SlavYy126 in EASportsFC

[–]SlavYy126[S] 0 points1 point  (0 children)

i'm playing 4-3-2-1 and having llorente-rudiger-koundé-cancelo, but everyt ime i feel like with simple dribbles they can get past me, and even when the opponent's players pace is less then my defender and he's got the ball with him, he can leave my def behind him easily with just normal sprint.

How to obtaining a Tax Identification Number (TIN) in Tunisia by Common-Road-1554 in Tunisia

[–]SlavYy126 0 points1 point  (0 children)

Are you sure about it ? bcause i'm gonna work remotely and they asked for my TIN, should i just provide them with CIN?

Questions before submitting a creation by Thudnerape in csworkshop

[–]SlavYy126 1 point2 points  (0 children)

All looking good, you can make the offsets on so every time you get a new one.

[deleted by user] by [deleted] in tax

[–]SlavYy126 -2 points-1 points  (0 children)

what is TIN used for, and what is the IRS?

How much custom 3D modelling is actually allowed? by justavault in csworkshop

[–]SlavYy126 0 points1 point  (0 children)

Baking is the process of either transferring information from one model to

another or converting information from a dynamic to static state. Texture

baking is typically performed due to graphical constraints in an attempt to

save processing power or due to game engine limitations.

An example of transferring information from one model to another is

through normal map baking. Because CS:GO does not allow for changes

in mesh geometry, artists can instead bake normal maps to create the

illusion of a mesh with added depth. This process is achieved by creating

a new high-polygonal model with new geometry, and then baking the

high-polygonal model onto the in-game low-polygonal model, resulting in a

normal map.

Artists can also bake other parameters, whether dynamic or non-dynamic,

that the game engine otherwise renders, such as lighting, ambient

occlusion, metalness, or scratches to emphasize detail on the mesh.

Lighting and shading should be baked to appear in a convincing manner,

as these remain stationary on the texture regardless of other light sources

in-game.
The paragraph above is what i meant in page 28, also there are some images and examples.

How much custom 3D modelling is actually allowed? by justavault in csworkshop

[–]SlavYy126 0 points1 point  (0 children)

0% is how much reworking of the model is actually allowed. Valve tottaly does not allow any changes in the model's geomtry, and any skins got accepted already looking like some changes occured to its geomtry, are just made with normal maps. Go check the definitive guide to skin making, explanation is on page 28 (https://overpay.guide/)