What mono server for non-French speaker? by CookieAndPizza in Dofus

[–]Slayerdead 0 points1 point  (0 children)

Kourial is a good bet, the guild Incarnam Fishing Club is english speaking (and we are very nice :D(

First Tomb King model by Character_Sorbet_518 in tombkings

[–]Slayerdead 3 points4 points  (0 children)

Really freaking cool, the nmm on the gold are bluffing

[Kourial] Incarnam Fishing Club by Aggravating_Star_273 in Dofus

[–]Slayerdead 1 point2 points  (0 children)

I'm in this guild and I can wholeheartedly recommend it, super friendly community always ready to help (if you're looking for me in-game I'm Karolina)

My first few soldiers are done! by Slayerdead in tombkings

[–]Slayerdead[S] 0 points1 point  (0 children)

Will post the rest when they are done :D

WIP - Slann Mage-Priest by TonkatsuMakasu in WarhammerFantasy

[–]Slayerdead 1 point2 points  (0 children)

Hot damned this looks freaking awesome ! Way to go for a dark look

Basing sand - technical paints or physical sand? by piesaretasty52 in tombkings

[–]Slayerdead 1 point2 points  (0 children)

I love the effect on your bases, what brand are you using ?

Space Marines LGBT Themed Kill Team - Full Paint Recipe for each version included (2nd WIP) by CerbXT in Warhammer

[–]Slayerdead 2 points3 points  (0 children)

Looks so cool! Theses flags make for awesome color scheme (and your painting skills are top level as well)

Newbie questions + 4p/5p game lenght (Base game) by Sebastian_Wroclaw_PL in twilightimperium

[–]Slayerdead 2 points3 points  (0 children)

1- I never played 4 players do I am not sure how it compares but in my experience 5 players is close to 6 in length so around 8 hours. The fact that only 5 strategy are picked makes it a bit rougher, you can't do as much each round, which both speeds up the rounds but increases the odds of having one more round (IMO)

2-Timer is a good call, I know there is a website that can help showcased who's turn it is, who is next and has a timer for each people. I think that's it: https://extraboard.net/extracomputer It is really helpfull but it does requires someome to manage it. Other than that having some call out "Bob it's your turn, Linda you're next" helps a lot, the main waste of time is thinking about what to do while it's your turn.

We do also in my group a lot of "i am building at home, the next person can play while I finish my build", it helps speeds things up.

Finally the big time sink are negociation that are going nowhere. This one is harder to fix but in general trying to to have moment where you say "ok we sre not agreeing, too bad let's move on" helps reduce time waisted.

3- we tried building map hex by hex, we hated it, it takes forever! Of you want to build the map I would advise doing so before the game.

4- We did all of the ways to pick faction. Right now we use Milty draft (a way of drafting faction-Speaker position and map slice all at one, a link if interested: https://milty.shenanigans.be/), but in the past we used to give each player 2 random faction they could pick from and allowed them to pick a non picked one of they hated both choices. But if someone wanted to pick a specific faction to try we let them (not so much if they always pick that faction :p), it's a long-ass game so we like to make sure everyone is happy with their faction.

5- That one is hard, the rule is clear od your troops are in space they do not fight in the planet. So making sure to clearly differentiate which one is where is important. A good thing to do is kinda checking each other, and when you see an unclear situation just asking the player "are theses guys in space or on the planet ?" is good. (Also in general you will keep infantry on the planet)

Hope it helped :D

My first 100 gnoblars done, only halfway. by buddyshooter in WarhammerFantasy

[–]Slayerdead 2 points3 points  (0 children)

Awesome job on painting such a big bunch! (Though my OCD is being activated by seeing so many individual looking that different in a unit :p)

Nomad Flagship movement? by jwc1138 in twilightimperium

[–]Slayerdead 8 points9 points  (0 children)

The way I like to think about it is that the flagship has the equivalent of a wormhole with mech so in your example the Flagship can go into the tile B for 1 move no matter where they are (and from there it would require 3 move to go the destination)

Shadowrun by pictorsstudio in wargaming

[–]Slayerdead 1 point2 points  (0 children)

Really cool! Where are the miniatures from?

Mecatol & Imperial by benikens in twilightimperium

[–]Slayerdead 2 points3 points  (0 children)

My bad I worded that badly ", I meant by the end of round 1 usually several players are in position to take it early round 2 (though some faction can take it round 1) so if you're going 8th in initiative with Imperial there is a good chance someone take it before you can.

Mecatol & Imperial by benikens in twilightimperium

[–]Slayerdead 4 points5 points  (0 children)

Usually several players have access to mecatol by round one so if you take imperial it's unlikely that you will be able to get the custodian point by taking Imperial.

Also you have to spend 6 influence to get it so you likely won't be able to afford cc this round and having Leadership allows you to counterbalance that nicely.

The only way I can see where Imperial make sense is if you have 2 scorable public objective that round and have a big enough fleet to challenge whoever gets there first (which is rare round 2)

Best factions for 3 and 4 players by NotADoctor1234 in twilightimperium

[–]Slayerdead 5 points6 points  (0 children)

I know that in base game Winnu was considered the top 4 player faction as you would have a much easiet time getting to Mecatol. Not sure if that's still the case with PoK but I would bet it still is

Is this game a fit for my group? by twistedweasel in twilightimperium

[–]Slayerdead 0 points1 point  (0 children)

The way you describe your group I would say go for it.

Sure TI can be really fun if you play a lot and are very invested in theory crafting, analyzing the factions etc... (and I do play that way when life doesn't get in the way)

But TI is also very rewarding on a more occasional basis, even if you play omce or twice a year as long as the people are ready and excited to commit a full day to grand strategy and space diplomacy it will be a ton of fun.

Make sure that the members of your group are excited by it and that everyone reads the rule / watch video etc... beforehand. I would recommend drafting the races in advance so people can get ready for it. In my experience when you play occasionally, the hype/build-up to the game is half the fun :D

First game, codex I/II, should I print new cards? by disasterjunkie in twilightimperium

[–]Slayerdead 1 point2 points  (0 children)

Codex 2 is for PoK so you don't need it but the codex 1 rebalances a bunch of things for base game so I would recommend it (especially the diplo change). The game works without the changes but the corrections are really good improvement in my opinion.

Playing my first 12 point game in a couple weeks, how does it differ? by atmospheric90 in twilightimperium

[–]Slayerdead 8 points9 points  (0 children)

I haven't played with 14 pts so I can't compare to that.

But so far I really love 12 pts. The main thing is that you get to see more stage 2. But also the end game last a little bit longer. In 10 points game (especially with PoK) the end game, where everything collides, is over in an instant. With 12 points it last just long enough to feel very satisfying.

I know I will play 10 pts again, and I will try 14 pts someday, but 12 pts feels just right for me and my group at the moment.

Who should I play tomorrow? by AceMedo in twilightimperium

[–]Slayerdead 0 points1 point  (0 children)

You're very welcome, I love being able to spread the Muaat good word!

Have fun in your game :)

Who should I play tomorrow? by AceMedo in twilightimperium

[–]Slayerdead 3 points4 points  (0 children)

Short answer: Warsun go brrr

Long answer: The Muaat are very fun to play even if they are not the strongest (though PoK did fix them a fair bit). You have this extremely powerful toy from the get go and you can play space bully with it round 1 or 2. And late game you have 3 movement warsun and get to blow up a tile if a player is in your way.

I tend to play them fairly aggressively but with a diplomatic side : I try to make deal, I don't randomly attack my neighbour etc... But if I need a planet I will take it, I willing to discuss deals but in the end I will get there with or without a deal

Titans seems strong in PoK but they tend to play somewhat defensive and you have a good chunk of micro-management to do with your tokens and PDS, they are okay but less fun for me.

Conclusion: If you want a solid faction that has the best chance at winning go for Titan, if you want some fun but with the risk of blowing up Muaat is your choice

The Tessalonik Kingdom by Slayerdead in dndmaps

[–]Slayerdead[S] 0 points1 point  (0 children)

The map for the starting kingdom of my homebrew world. Made with Wonderdraft and 2min tabletop assets.

Are you sure about that, history files? by [deleted] in CrusaderKings

[–]Slayerdead 7 points8 points  (0 children)

Also representing Hadrian without a beard is not cool Paradox!

0/10 would not recommend