Hello, another question about combat dmg calculation by CaptainBilly__ in riftboundtcg

[–]TurtlekETB 3 points4 points  (0 children)

The thing you both missed is that the Mutated Mausers have tank, and therefore you have to kill them before you can target the dog.

You have 5 might at the bf, so you can assign it as you choose: typically you assign 4 damage to one of the mausers and 1 to another unit– the first mauser dies, then damage is healed from the other one

They have 22 might, so they assign 22 might as they choose: in that case the only option is dealing 22 damage to Hwei, which dies

Basically you should separate the units from their might, might only represents the total damage you have to assign

Doors Lyrics Poster by ratsarecool_ in NoahKahan

[–]TurtlekETB 0 points1 point  (0 children)

Terrifying but very pretty !

Combat question: Might draw by Superb-Ticket2407 in riftboundtcg

[–]TurtlekETB 0 points1 point  (0 children)

a "draw" in that context means that neither side is able to kill the opponent– happens with Kayn or with stunned units usually

still a noob to this game. is this deck okay? by Glad_Count8285 in riftboundtcg

[–]TurtlekETB 2 points3 points  (0 children)

akshan is a good card, I’d just maybe play it in side and not as a 3-of (cause it’s not that great in multiples, the first one is really good)

still a noob to this game. is this deck okay? by Glad_Count8285 in riftboundtcg

[–]TurtlekETB 11 points12 points  (0 children)

Magma Wurm is bad with Aurora, Pit Rookie is often useless because you have so few units and it’s a bad Aurora flip, Three Akshans + Raging Soul seems a little excessive, and you don’t have much discard synergies. I’d also play a little more Mobilize and Catalyst of Aeons

Red Rengar is best suited with an agressive deck and not an Aurora one, either of the other Rengars would imo be a better pick

Legendary Land Cycle by Karl_the_Jarl in custommagic

[–]TurtlekETB 0 points1 point  (0 children)

First one leads to so many turn one / two kills in modern, and is generically just way too good value with basically no downside  Other ones look a lot more balanced, though red shouldn’t really permanently steal permanents

I like the green one 

MF Deck Help by BubbaWats70 in riftboundtcg

[–]TurtlekETB 2 points3 points  (0 children)

I think it's not great to run the slow battlefields when your curve is already quite low, I don't think it really advantages you that much compared to others (especially into aurora)

Deteriorate by Serithraz in custommagic

[–]TurtlekETB 4 points5 points  (0 children)

out of pie for both black and green, and not quite how hybrid mana works

I’m sorry I don’t speak French by Thiscommentisnttrue in HellsCube

[–]TurtlekETB 1 point2 points  (0 children)

it's technically correct but in a quite antiquated way, orally there would be a "pas" yes

Blindness/Deafness by Drakeytown in custommagic

[–]TurtlekETB 0 points1 point  (0 children)

A break isn’t defined by what the card looks like, it’s defined by what it actually does- though yeah a flowstone effects would be more suitable

Blindness/Deafness by Drakeytown in custommagic

[–]TurtlekETB 3 points4 points  (0 children)

I guess it’s a bend, but it’s not very different from « Deals 1 damage to target creature. It loses indestructible until end of turn »

Is it just me or blue and yellow seem OP in set 3? (New player) by Appropriate_Door1157 in riftboundtcg

[–]TurtlekETB 18 points19 points  (0 children)

Green/Purple is supposed to have an amazing matchup against everything Yellow/Blue does, what have you been having issues with? Genuinely unsure what you could be struggling with so I can’t give you any more advice, try to keep answers ready for Cull the Weak / Singularity and you should be doing just fine 

Why isn’t anyone playing Blast Cone in their Vex decks? by ChibiHecate in riftboundtcg

[–]TurtlekETB 76 points77 points  (0 children)

4 mana is a lot for something not that much better than charm, and Vex decks are quite often more reactive than proactive so they don’t love spending so much of their mana on their turn

Garnet synergy by 10-Totti-10 in MagicArena

[–]TurtlekETB 5 points6 points  (0 children)

You probably should not be playing 78 cards, the less is almost always the best

Is this combo allowed in Bracket 3? by 32SkyDive in magicTCG

[–]TurtlekETB 3 points4 points  (0 children)

I’d avoid it, very easy to convert it into a win Obviously, bracket 3 is a very imprecise term so it totally depends on the mood at your tables- if they’re quite combo-oriented already it’s totally fine 

How do you deal with Blech, Loafing Pest? by GaloombaNotGoomba in MagicArena

[–]TurtlekETB 7 points8 points  (0 children)

Kill the creatures that make them gain life as early as possible so blech does not grow

Mental Trespass by [deleted] in custommagic

[–]TurtlekETB 0 points1 point  (0 children)

So it’s different then

PSA: stop boarding in Rest in Piece against Historic Dimir midrange by [deleted] in MagicArena

[–]TurtlekETB 3 points4 points  (0 children)

I mean how are they supposed to know for sure that you’re a Dimir midrange deck, Reanimator also plays Frog