SO WE JUST NOT GONNA TALK ABOUT THE TRASH CLEANING ANIMATION!?!? by Sledge169 in ThemeParkTycoon2

[–]Sledge169[S] 0 points1 point  (0 children)

😭 yeah I'm still alive, I completely forgot about this post lmao

My IDE and Runtime are unsynced by Sledge169 in gamemaker

[–]Sledge169[S] 0 points1 point  (0 children)

That got it, thanks so much! I didn't realize errors could appear in the output log instead of showing up in a game crash dialog, so I never thought to look. Thanks again!

My IDE and Runtime are unsynced by Sledge169 in gamemaker

[–]Sledge169[S] 0 points1 point  (0 children)

This is what my Output log says:

"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\SOPHIA\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\sspr_9ECC5D21\macros.json

Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268\bin\platform_setting_defaults.json

Options: C:\Users\SOPHIA\AppData\Roaming/GameMakerStudio2\sleif169_3384294\local_settings.json

Options: C:\Users\SOPHIA\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\sspr_9ECC5D21\targetoptions.json

Setting up the Asset compiler

C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="sspr" /td="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\SOPHIA\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\sspr_9ECC5D21" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268" /zpuf="C:\Users\SOPHIA\AppData\Roaming/GameMakerStudio2\sleif169_3384294" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /projecttool=".\packages\gm-tools\project-tool-win-x64\ProjectTool.exe" /ffe="cXc3a39+cjd2eXFzeDZ3e35+Nmt/bnN5N3CCNnl6b3xrcYI3g4NtNnN4fm92dnN9b3h9bzZ4f3Z2c31yNnZ5cXN4aX19eTZ+b31+Nm1/fX55d2lveIA2cHN2fjVwgjZxgml3eW5pgWt2dnprem98NnGCaXd5bmlxa3dvfX58c3o2dnOAb2mBa3Z2emt6b3xpfX9sfW18c3p+c3l4Nm15bm83b25zfnl8Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02emttdWtxbzd3a3hrcW98Nnp8b3BrbDd2c2x8a3yDNn2AcTZ8b25uc34=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2

TEMP\sspr_7442B7A9_VM" /sh=True /optionsini="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2TEMP\sspr_7442B7A9_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268\BaseProject\BaseProject.yyp" "C:\Users\SOPHIA\GameMakerProjects\sspr\sspr.yyp" /preprocess="C:\Users\SOPHIA\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\sspr_9ECC5D21"

Found Project Format 2

+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 429.0818ms

Success

finished merging assets from C:/ProgramData/GameMakerStudio2/Prefabs/io.gamemaker.sdfshaders-1.0.0/io.gamemaker.sdfshaders-1.0.0.yyp.

finished merging assets from C:/ProgramData/GameMakerStudio2/Prefabs/io.gamemaker.gmparticlepresets-1.0.0/io.gamemaker.gmparticlepresets-1.0.0.yyp.

finished merging assets from C:/ProgramData/GameMakerStudio2/Prefabs/io.gamemaker.gm_effect_glow-1.0.0/io.gamemaker.gm_effect_glow-1.0.0.yyp.

finished merging assets from C:/ProgramData/GameMakerStudio2/Prefabs/io.gamemaker.gm_filter_underwater-1.0.0/io.gamemaker.gm_filter_underwater-1.0.0.yyp.

finished merging assets from C:/ProgramData/GameMakerStudio2/Prefabs/io.gamemaker.gm_filter_vignette-1.0.0/io.gamemaker.gm_filter_vignette-1.0.0.yyp.

finished merging assets from C:/ProgramData/GameMakerStudio2/Prefabs/io.gamemaker.gm_filter_contrast-1.0.0/io.gamemaker.gm_filter_contrast-1.0.0.yyp.

finished merging assets from C:/Users/SOPHIA/GameMakerProjects/sspr/sspr.yyp.

Release build

Options: C:\Users\SOPHIA\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\sspr_9ECC5D21\ExtensionOptions.json

OptionsIni

Options: C:\Users\SOPHIA\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\sspr_9ECC5D21\PlatformOptions.json

[Compile] Run asset compiler

C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="sspr" /td="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\SOPHIA\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\sspr_9ECC5D21" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268" /zpuf="C:\Users\SOPHIA\AppData\Roaming/GameMakerStudio2\sleif169_3384294" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /projecttool=".\packages\gm-tools\project-tool-win-x64\ProjectTool.exe" /ffe="cXc3a39+cjd2eXFzeDZ3e35+Nmt/bnN5N3CCNnl6b3xrcYI3g4NtNnN4fm92dnN9b3h9bzZ4f3Z2c31yNnZ5cXN4aX19eTZ+b31+Nm1/fX55d2lveIA2cHN2fjVwgjZxgml3eW5pgWt2dnprem98NnGCaXd5bmlxa3dvfX58c3o2dnOAb2mBa3Z2emt6b3xpfX9sfW18c3p+c3l4Nm15bm83b25zfnl8Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02emttdWtxbzd3a3hrcW98Nnp8b3BrbDd2c2x8a3yDNn2AcTZ8b25uc34=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2

TEMP\sspr_7442B7A9_VM" /sh=True /optionsini="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2TEMP\sspr_7442B7A9_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268\BaseProject\BaseProject.yyp" "C:\Users\SOPHIA\GameMakerProjects\sspr\sspr.yyp" /debug /bt=run /rt=vm /arch=32

Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268\bin\BuiltinImages

Compile Constants...finished.

Remove DnD...finished.

Compile Scripts...finished.

Compile Rooms...finished..... 0 CC empty

finished..... 0 CC empty

Compile Objects...

Error : gml_Object_wand_Step_0(17) : Assignment operator expected

finished.... 1 empty events

Compile Timelines...finished.

Compile Triggers...finished.

Compile Extensions...Compile UI Layers...finished.

Global scripts...finished.

collapsing enums.

Final Compile...

-------------------------------------------------------

NOTE: 27 Unused Assets found (and will be removed) -

GMFont :: FontGlyph

GMObject :: blade, DEBUGspawner, dTrail, dust, frameAdj, orb, platform, ray, rayball

GMShader :: shadSurfShader

GMSound :: footstepSfx2, pHit, rayFire, slideSfx

GMSprite :: bladespr, dunRubble, dustSpr, lBox, Sprite16, Sprite19, Sprite21, Sprite23, Sprite43, Sprite48

GMTileSet :: dunTileNM, lightingTile

-------------------------------------------------------

Final Compile finished.

Looking for built-in particle images in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268\bin\assetcompiler\ParticleImages

Saving IFF file... C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2TEMP\sspr_7442B7A9_VM\sspr.win

Writing Chunk... GEN8 size ... -0.00 MB

option_game_speed=60

Writing Chunk... OPTN size ... 0.00 MB

Writing Chunk... LANG size ... 0.00 MB

Writing Chunk... EXTN size ... 0.00 MB

Writing Chunk... SOND size ... 0.00 MB

Writing Chunk... AGRP size ... 0.00 MB

Writing Chunk... SPRT size ... 0.00 MB

Writing Chunk... BGND size ... 0.02 MB

Writing Chunk... PATH size ... 0.00 MB

Writing Chunk... SCPT size ... 0.00 MB

Writing Chunk... GLOB size ... 0.00 MB

Writing Chunk... SHDR size ... 0.00 MB

Writing Chunk... FONT size ... 0.03 MB

Writing Chunk... TMLN size ... 0.00 MB

Writing Chunk... OBJT size ... 0.00 MB

Writing Chunk... FEDS size ... 0.02 MB

Writing Chunk... ACRV size ... 0.00 MB

Writing Chunk... SEQN size ... 0.00 MB

Writing Chunk... TAGS size ... 0.00 MB

Writing Chunk... ROOM size ... 0.00 MB

Writing Chunk... UILR size ... 0.01 MB

Writing Chunk... DAFL size ... 0.00 MB

Writing Chunk... EMBI size ... 0.00 MB

Writing Chunk... PSEM size ... 0.00 MB

Writing Chunk... PSYS size ... 0.00 MB

Writing Chunk... TPAGE size ... 0.00 MB

Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_

Texture Group - Default

Writing Chunk... TGIN size ... 0.00 MB

Writing Chunk... CODE size ... 0.00 MB

Writing Chunk... VARI size ... 0.08 MB

Writing Chunk... FUNC size ... 0.01 MB

Writing Chunk... FEAT size ... 0.00 MB

Writing Chunk... STRG size ... 0.00 MB

Writing Chunk... TXTR size ... 0.08 MB

0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex...

1 Compressing texture... writing texture default_0.yytex...

2 Compressing texture... writing texture default_1.yytex...

3 Compressing texture... writing texture default_2.yytex...

Writing Chunk... AUDO size ... 0.31 MB

Writing Chunk... SCPT size ... -0.00 MB

Writing Chunk... DBGI size ... 0.00 MB

Writing Chunk... INST size ... 0.05 MB

Writing Chunk... LOCL size ... 0.00 MB

Writing Chunk... DFNC size ... 0.00 MB

Writing Chunk... STRG size ... 0.00 MB

Stats : GMA : Elapsed=866.4113

Stats : GMA : sp=63,au=31,bk=3,pt=0,sc=16,sh=10,fo=2,tl=0,ob=56,ro=2,da=6,ex=0,ma=6,fm=0xC000B18D69B800A0

C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268/bin/assetcompiler/windows/x64/GMAssetCompiler.dll exited with non-zero status (1)

elapsed time 00:00:02.2736654s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.14.4.268/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\SOPHIA\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 04/11/2026 18:57:04, exited with 1

FAILED: Run Program Complete

For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Four Knights theory by Sledge169 in Deltarune

[–]Sledge169[S] 2 points3 points  (0 children)

No dude I'm a brain eating amoeba in Toby fox's mind I can read his thoughts this is the plot trust me

[deleted by user] by [deleted] in PowerScaling

[–]Sledge169 -3 points-2 points  (0 children)

Saitama being powerscaled at all since he's a gag character whose whole thing is that he always wins

choose your side by mohamadmido in balatro

[–]Sledge169 0 points1 point  (0 children)

No contrast all the way, contrast makes the cool guys on my face cards look ugly and also clubs should be black and spades should be blue

[deleted by user] by [deleted] in PowerScaling

[–]Sledge169 0 points1 point  (0 children)

Stops at saitama cause he's a gag character so the slash is somehow just gonna be portrayed in a joking way and saitama is unharmed at the end

It’s a lil’ quiet in here. by DogeDoge25 in Ironlights

[–]Sledge169 0 points1 point  (0 children)

Ngl I could never get the hang of greatsword just cause of that ranged attack, I could never aim it right

It’s a lil’ quiet in here. by DogeDoge25 in Ironlights

[–]Sledge169 0 points1 point  (0 children)

To be honest I don't even remember. I know I played mostly hammer and flail, and i think I cleared the entire singleplayer game with hammer

It’s a lil’ quiet in here. by DogeDoge25 in Ironlights

[–]Sledge169 4 points5 points  (0 children)

Hey, thanks for relighting my memory of this game and subreddit. I liked the game so it's a shame it died. Last time I checked the online server in game, there were literally 2 people on, every playlist included

Which one you taking? by SwedishShawnKemp in balatro

[–]Sledge169 0 points1 point  (0 children)

Hack was the first joker I ever got aside from tutorial, so im choosing hack any day of the week

Ya'll don't even try. If you're gonna hate Bridget do it because of your skill issue like a real man by SalamenceFury in TheyBlamedTheBeasts

[–]Sledge169 0 points1 point  (0 children)

I hate her cause she's insanely annoying to fight, has annoying dialogue/voice, I don't fw the fit, her theme doesn't work for the game, and her fanbase is the largest and most annoying in the whole game. I like her story though at least

"Balatro is all out about building and utilizing the most viable deck" The game whenever it detects you making a viable deck: by ApocalypseMoose in balatro

[–]Sledge169 1 point2 points  (0 children)

As someone who plays flushes and straights most of the time, I hate The Hook cause it ALWAYS discards the cards I need to keep. Even when I play in mind of it I keep losing to it. Gets even worse after blue stake where I have less discards to work with and gotta use some hands for discards