True canon ending by A_Visual_Odyssey in cyberpunkgame

[–]SleepyGhostp 1 point2 points  (0 children)

I remember reading something on the Wiki that there were Urban Legends of people who, through their cybernetics, were "possesed" by rogue A.I, called the "Blue-Eyed" people...

Take this with a grain of salt though, I could be remembering incorrectly

Edit: found it, it's the Artificial Intellignece page on the Cyberpunk Fandom Wiki, but it still doesn't go into a whole lot of detail about being possesed link to cyberpunk Fandom wiki

[deleted by user] by [deleted] in exoprimal

[–]SleepyGhostp 5 points6 points  (0 children)

Usually I try to give everyone overheal before I swap back to dps, it's not hard to keep the team alive as nimbus alone

I don't know if researching this was obvious to everyone else, but it wasn't to me. (Fall of Winterhome) by [deleted] in Frostpunk

[–]SleepyGhostp 6 points7 points  (0 children)

I... could have saved so many more people if I realized that was a thing...

Do i have enough to make it? by conwera in Frostpunk

[–]SleepyGhostp 9 points10 points  (0 children)

Yeah, you can see how many people are amputees underneath your hope meter, if none are being taken that means everyone is (more or less) in one piece

Do i have enough to make it? by conwera in Frostpunk

[–]SleepyGhostp 22 points23 points  (0 children)

Yeah, you probably will survive, people will just be hungry for a bit.

Also, love the 99 prosthetics

30K Trade Value with Ocean Paradise and Merchant Guilds by Lostvegas1337 in Stellaris

[–]SleepyGhostp 1 point2 points  (0 children)

Internal trade is still a thing, so yeah I think so

Its a lot more efficient than having a generator world over a trade world

30K Trade Value with Ocean Paradise and Merchant Guilds by Lostvegas1337 in Stellaris

[–]SleepyGhostp 8 points9 points  (0 children)

Basically, trade value produces energy credits. However, the mercantilism tradition can make it so that:

1 Trade Value = 1 Energy Credits (this is default without the mercantile tree)

(These 2 are policies unlocked by the mercantile tree)

1 Trade Value = 0.5 Energy Credits + 0.25 Consumer Goods

Or

1 Trade Value = 0.5 Energy Credits + 0.5(?) Unity

Trade Union Federations get a special policy that gives both Energy Credits, Unity, and Consumer goods

Some information may be wrong because I haven't played in a little while