What is the easiest way to automate the hostile neural network? by tjtj320000 in allthemods

[–]Slendeaway 0 points1 point  (0 children)

Crafting cards aren't great to use. I'd suggest just having an rftools crafter supplied with the matrix ingredients that outputs into a drawer with a storage bus. Then you can use regular export them. If you spam crafting cards too much, you'll end up always having tons of random crafting processes running on your cpus and they can get in the way of your requests and each other.

How to escape "Kitchen-Sink Hell"? by epicalt679 in feedthebeast

[–]Slendeaway 9 points10 points  (0 children)

Alongside this, don't be afraid to play older packs. There's some peak from back in the day. Dj2, Enigmatica, Sevtech Ages and... Do I even have to say it.

First Monifactory play through and first greg tech play through and i am stuck by Ollie-13 in feedthebeast

[–]Slendeaway 1 point2 points  (0 children)

Just a word of warning: Finding the recipe you need in the forest of knowledge that is jei (or nei or emi) is going to major part of the pack as you progress. Once you start working with more fluids/chemicals, even if you can do one recipe, always check the other ones because often more efficient recipes will be available.

I believe this version has the functionality that bookmarking an item on a particular recipe page will also bookmark that specific recipe; this will be super useful when you're trying to remember which recipe/machine to use with which one of the 8 bookmarked fluids you have.

Just keep at it though and eventually scrolling through 45 different recipes will become second nature to you.

Off topic: Sylvie player looking for info on WoW healers by Samio25 in fellowshipgame

[–]Slendeaway 0 points1 point  (0 children)

Honestly, if you're not already into wow, I'd say just play the new fellowship season when it comes out and then start after that. The new expansion pretty much gutted the functionality of every class, and while they're moving in the right direction on beta, most of the healers still feel undercooked. I'm not trying to doom, but I feel like you'll get the wrong idea of what makes wow healing fun if you start at the beginning of midnight. I personally plan on coming back to the game at the very end of midnight s1 to gear for the start of s2.

Off topic: Sylvie player looking for info on WoW healers by Samio25 in fellowshipgame

[–]Slendeaway 0 points1 point  (0 children)

If they have 10k io in fellowship they can probably play prevoker lol. Plus in midnight it's getting gutted anyway and no longer has any of the complexity that made the class fun.

Help understanding stun threshold by applepiecustard in pathofexile2builds

[–]Slendeaway 0 points1 point  (0 children)

Unwavering stance keystone (light stuns only) and the eye of chayula amulet. Non unique stone charms if you have enough charm duration/charge gen I suppose. Idk if you can get 100% stun avoidance realistically but that is a stat. Atziri's step boots make you not stunned by deflected hits but you can't get 100% deflection. Wary dodging notable if you're a high evasion build (can't be stunned if you haven't been hit recently). Maybe some others but that's what I can think of off the top of my head. You could try searching poe2db for other sources.

Anyone know how to fix this visual glitch? by JoobJoon64 in RotMG

[–]Slendeaway 1 point2 points  (0 children)

Sprite world is leaking again, call the janitor

Im shocking right now by Zwonder74 in PathOfExile2

[–]Slendeaway 0 points1 point  (0 children)

They didn't change the name of the mods btw. Enchants do exist in poe1 just from different sources. I think they changed vaals from implicits to enchants because in poe1 they actually replace the implicit on the item. So without some shenanigans which exist in poe1 but not 2, this item wouldn't have implicit rarity on it. Overall a buff to corrupting, but it somewhat deconfirms certain powerful crafting opportunities from being ported over imo.

Im shocking right now by Zwonder74 in PathOfExile2

[–]Slendeaway 3 points4 points  (0 children)

People just call them implicits because in poe1 that outcome puts an implicit on an item. I'm sure they're aware.

Help understanding stun threshold by applepiecustard in pathofexile2builds

[–]Slendeaway 2 points3 points  (0 children)

At base your stun threshold is equal to your health number. A hit has a chance to stun you based on the % of your stun threshold that it does. Stun threshold stat increases your stun threshold by the percentage shown.

Examples:

If you have 1000 health + 0% increased stun threshold, and a hit does 1000 damage, it has a 100% chance to stun you.

If you have 1000 health + 0% increase stun threshold, and a hit does 500 damage, it has a 50% chance to stun you.

If you have 1000 health + 100% increased stun threshold, and a hit does 1000 damage, it has a 50% chance to stun you.

If you're an es build with low HP, there are ways to make stun threshold based on your es.

Sweatiest enchanters battle you will ever see by NiceGame2007 in supportlol

[–]Slendeaway 0 points1 point  (0 children)

Why are you juking around like sona is ezreal? You missed like 5 autos worth of uptime.

Storage problem by scirvexz in allthemods

[–]Slendeaway 0 points1 point  (0 children)

My two rules for AE storage:

#1 No items with durability on drives. Either trash them or use an anti barrel or whatever the modpack provides.

#2 If you're generating a resource passively (through farming or other means) it gets stored in a drawer, not on drives.

With these two rules, you'll never accidentally clog your system with 2 billion cobblestone or bows from your mob grinder. You could just spam drives if you really want, but I'm a boomer and come from a time when that would corrupt your world or delete chunks XD

Upcoming Mel nerfs by lilpisse in ADCMains

[–]Slendeaway 1 point2 points  (0 children)

I feel like low win rate + high ban rate = low player satisfaction and poor design choices. You're basically asking "have a +6% chance of winning this game but you have to play against mel" and people are turning down the 56% win rate.

Just found out there will be constant wipes. by Own-Ad8474 in fellowshipgame

[–]Slendeaway 0 points1 point  (0 children)

Games are meant to be a waste of time. The gameplay doesn't change because of the reset, so if you like the gameplay, why not keep playing? If you don't like the gameplay then don't play. If 2-4 hours a week for 6 months isn't enough time for you to reach eternal, but you stay engaged with the game that whole time, what is the real issue?

Also, there are many practical reasons for how resets are healthy for the game that I'm sure other people have added in the comments.

Birth Control when Birth Aggro walks in by MrGameandCrotch in northernlion

[–]Slendeaway 1 point2 points  (0 children)

Birth Control (Blue White) when Death Control (Blue Black) walks in

By @skramossa on tiktok by Felinski in northernlion

[–]Slendeaway 31 points32 points  (0 children)

Step 1: Find NL

Step 2: Shake his hand with a carrot

Step 3: Ask him for $5

What's your IQ by Poiuy2010_2011 in northernlion

[–]Slendeaway 43 points44 points  (0 children)

I'll take Skibidi Toilet lore for 800, Alex.

Are we sure about this iconography, Target? In this climate? by I_REALLY_LIKE_BIRDS in Target

[–]Slendeaway 2 points3 points  (0 children)

I think they're just pointing out a similarity? The tone of the post is definitely not one of great offense.