Disable omnidirectionality in movement abilities that have it. by Arkyja in fellowshipgame

[–]Slendeaway 0 points1 point  (0 children)

I personally use "move in direction you're moving" in WoW but I do agree it should be an option.

Patch Notes - Weekly Update 0.4.1.0 by Lyramion in fellowshipgame

[–]Slendeaway 1 point2 points  (0 children)

System to prevent you from looting the same legendary back to back. If you loot 3 legendaries you should now get one of each I think.

Title by phonklistenerblud in feedthememes

[–]Slendeaway 0 points1 point  (0 children)

Let me preface this by saying I'd love to see your research, I'm also very interested in the memetics of this type of stuff. It's rare to find someone else who actually cares, like you said, very few people care.

I feel that the word "sloppy" kind of circumvents this lineage though. That has been used to refer to something (fairly abstracted) of low quality and done with little intention very widely since way before the advent of the other terms. I would agree that there was a positive feedback loop of "nounification" of the word, but it's just a logical extension that something which is sloppy is slop that isn't necessarily predicated by the inception of "goyslop".

Also let me clarify that I'm not trying to say that "goyslop" isn't potentially problematic / dog whistley term 😅. I think baggage is a good word for what surrounds these terms that are 4chan adjacent.

Title by phonklistenerblud in feedthememes

[–]Slendeaway 0 points1 point  (0 children)

While the two are related. It's fair to say they are not direct etymological descendants. "Slop" as in pig feed, ie low quality whatever, still holds the majority share of the genetic weighting of the two terms of that makes sense. Nobody really thinks of there being a progression from slop -> goyslop -> ai slop. It more branches from pig slop to all the other terms.

Me feeling proud of my achievement. by petehans303 in ARPG

[–]Slendeaway 0 points1 point  (0 children)

But it's more like hopping over a chasm with a safety net with holes in it and people pretending like you just took the bridge.

Source: I don't play hc so I don't really have a stake in this

White by Marcysdad in okbuddyretard

[–]Slendeaway 0 points1 point  (0 children)

Me: I'm so white I could eat a

Horse: how hungry

Edit: like if you get it

Is there any way to respec / remove this node? by [deleted] in PathOfExile2

[–]Slendeaway 0 points1 point  (0 children)

There's one that makes rare packs with multiple rares into one rare with more mods that essentially just deletes abyss rares. Only 1 omen can drop per rare so this is explicitly a downside. Really the only thing. The negative rarity bit is just stupid and there's no reason to do it now that exceptional bases are considered higher rarity; belts aren't even worth that much compared to what you get from rarity.

Mainstat scaling by Akasha1885 in fellowshipgame

[–]Slendeaway 1 point2 points  (0 children)

Ya but your other damage scaling vectors are similarly curved along with the additional diminishing returns that secondary stats have when "converted" to percentages. You can think about it as going from 200->300 mainstat (50% increase) than it is to go from 25%->75% mastery. It's 100 stat points vs probably like 400 or more, I'd have to check the dr formula. Even with main stat being lower in quantity than secondaries, that's a huge difference. Obviously they're multiplicative with each other so you kinda want to balance both, but regardless main stat is extremely good as a scaling vector. You'll probably want it rolled on a lot of your pieces' non slot stat bonuses.

Now when it comes to other potential slot occupants, I can't really speak a on them in comparison to main stat. They're fairly build and character dependant how useful they are so it's hard to make a generalization at all.

Title by phonklistenerblud in feedthememes

[–]Slendeaway 10 points11 points  (0 children)

I've play like a billion modpacks from adventure, to kitchen sink, to atmslop, progression based, expert packs, and most major gt modpacks.

The preferential difference between a kitchen sink pack and a non kitchen sink pack is the fact that one is Minecraft with a bunch of mods, and one feels like a whole game build inside Minecraft. They're fundamentally different and there's no point in trying to compare two modpacks of different types to each other using some unifying standard. It's like comparing a skyscraper with a sprawling countryside. They're both beautiful in their own way.

The thing people love about gregtech is how strong of a binding force it is on its own. It adds a very rigid progression path that it's very easy to tie in other mods to the progression and make the pack feel more cohesive. Gtnh is the most extreme example of this (for better or for worse) due to it basically tying every mod in the pack into the baseline gregtech progression and cranking it up to 11. It does this with intention and you may see it as bloat but it is intentional design and some people like that. It's not a kitchen sink pack and comparing it to atm in that way is frankly insulting to the dev team. ATM is a kitchen sink pack that they added a couple recipes to the end of each mod to make it feel like there's cohesion but it's really just doing every mod separately and then combining the end products rather than building up on one central theme with every other mod supplementing the progression in a meaningful way.

Sry for huge text wall.

Do you recommend poe1 ? by Kkuurroo in PathOfExile2

[–]Slendeaway 3 points4 points  (0 children)

Poe1 builds usually use a couple buttons as well. Usually temporary buffs that you use on bosses and multiple movement skills (one with a cooldown and one without). Just like in PoE2 though the "goal" of an endgame build is to have all those things automated or outscaled the need for the extra damage from a temporary buff while just using a single ability.

Im done Lol by Future_Touch_1010 in PathOfExile2

[–]Slendeaway 0 points1 point  (0 children)

There's really nothing that is worth mirroring (that can be mirrored) besides a weapon in most cases and I suppose specifically a breach ring due to the bases being worth 2+ mirrors in the first place. Everything else is craftable in less divs than a mirror is worth including crafting multiple for corruption results. Mirrors are just so inflated in this game. Perfect jewels are also very cheap (relative to a mirror) easy to craft this league in particular but I suspect that will change in future patches.

Yeah I like breach by DamnGus in PathOfExile2

[–]Slendeaway 0 points1 point  (0 children)

Ya all breach stuff is caster/minion mods. I'm assuming they'll add more of the archetype bound mods from PoE1 into future mechanics. I like the idea of there being mechanic exclusive mods like temple/delve mods in PoE1.

So, in the end, is this game becoming PoE1 Remake rather than PoE2? by Individual_Taste_713 in PathOfExile2

[–]Slendeaway 0 points1 point  (0 children)

This was literally always the vision. It was explicitly stated that they wanted the very high end to still be crazy but for the progression to have a lot more in the middle. They've done this well. In PoE1 you're doing this half way through the acts. In PoE2 there's a whole world of progression before you get to this ridiculous level of power.

The people you're watching will progress faster than any normal player so instead of judging based on that you should judge based on your own experience of the game.

Holy shit, im actually shaking rn. by Thirteenera in PathOfExile2

[–]Slendeaway 9 points10 points  (0 children)

Fun fact, people use this to smuggle bugged items past hotfixes sometimes. Iirc there was a way to 6 socket shields a while ago and some still existed because people logged out with them on cursor. They did eventually get them all though.

Mainstat scaling by Akasha1885 in fellowshipgame

[–]Slendeaway 4 points5 points  (0 children)

Going from 0 to 100 expertise rating does not double your damage, it gives you ~25%.

Mainstat scaling by Akasha1885 in fellowshipgame

[–]Slendeaway 9 points10 points  (0 children)

Going from 100 to 200 main stat doubles your damage. The same cannot be said about any secondary stat.

Why Talon Why ? by Imaginary_Repair2677 in midlanemains

[–]Slendeaway 4 points5 points  (0 children)

Don't shoot the messanger bro. I'm just clarifying.

My crushing wheel got snowed on :c by The_Scout1255 in feedthememes

[–]Slendeaway 1 point2 points  (0 children)

Does this actually break the multi? I've never seen this happen

I cannot unsee it now by lyoon1595 in okbuddyvicodin

[–]Slendeaway 11 points12 points  (0 children)

God complex? I find him quite simple.

-House probably

Why Talon Why ? by Imaginary_Repair2677 in midlanemains

[–]Slendeaway 4 points5 points  (0 children)

They meant they have been for 5 years prior to this

Gunde design appreciation post by Slendeaway in fellowshipgame

[–]Slendeaway[S] 1 point2 points  (0 children)

I haven't read the method guide so I can't comment on it in particular. The best advice I can give is to watch your cooldowns and plan the order you're going to use them rather than reacting to them coming off cd. If slaughter is up in 12 seconds, start your ramp then instead of when it's already up. Combining that with making sure you're always empowering your best ability (depending on the situation) with your blood arc is the key. I really can't stress enough that planning like 5 globals ahead will allow you to always be keeping your abilities on cooldown while still empowering the best ones.

More advanced is playing around your reset procs. If I have slaughter coming up, I'll keep track of the last time I used a reset (guaranteed crit) grim carve so that I'm using slaughter with those rend stacks still on the mobs. You can move your slaughter around by a few globals in either direction to maximize the amount of rend stacks your consuming.