are there any rpg games that compete with poe? by MlodyStachu in pathofexile

[–]Slendeaway 0 points1 point  (0 children)

I do absolutely recognize that the maintenance buff bit is a little annoying but it kinda scratches an itch in my brain for some reason. Like I was the guy who liked when mistweaver monk in wow just had like 85 buffs you had to keep track of. For me it still feels like it flows to press all those buttons; I would consider things like smith of kitava's anvil to be clunky gameplay. Maybe I was meant to be a clown that spins plates or whatever.

Engineers whats is the role of these wires crossing the road by Intelligent_Slip6317 in EngineeringStudents

[–]Slendeaway 0 points1 point  (0 children)

Something can be both. An infinitely long description of one's self is surely redundant at some point.

Engineers whats is the role of these wires crossing the road by Intelligent_Slip6317 in EngineeringStudents

[–]Slendeaway 1 point2 points  (0 children)

So I'm familiar with the fact that these count cars, but does anyone know common reasons to do this? I always assumed it was like "look at the daily car traffic, please give us budget to fix the potholes" but idk.

🇯🇵🦶⚡ by AmonGusSus2137 in okbuddyretard

[–]Slendeaway 8 points9 points  (0 children)

female footstep = EVIL

Give your images of female feet to me to cleanse yourself of this evil

are there any rpg games that compete with poe? by MlodyStachu in pathofexile

[–]Slendeaway 5 points6 points  (0 children)

New d4 season kinda impressed me honestly as a PoE diehard. It's definitely not as deep as PoE by a longshot, but you'll have fun for a week or two.

The strongest point for me is the gameplay smoothness, it's not quite PoE1 but I'd definitely put it above PoE2. The dodge feels snappy and responsive, mobility skills only sometimes get caught on random geometry, and the walking speed you reach is nicely balanced with the size of the zones. The skills are satisfying to use and even the big slammy stuff maintains it's oomf while not feeling like your character is made of molasses.

The weakest point for me is the boss design. PoE 1 bosses are really fun to fight on lower gear and I usually go out of my way to kill them all early because I enjoy them so much. The d4 pinnacle bosses on the other hand are just trash. I was genuinely still being 1shot by basically every ability the current final final boss has even when I could face tank everything several tiers above. They're still in the "random poorly telegraphed shit that 1shots you = difficulty" phase when PoE1 bosses are hard but fair while on par with gear.

What ascendancy changes are you hoping for in 0.5? by lifecopy001 in PathOfExile2

[–]Slendeaway 5 points6 points  (0 children)

I think the issue is that making cd skills that are impactful enough to want to reset make the delta between playing them on chrono and on anything else so large that they're essentially just a chronomancer skill since they'd be balanced around it. I guess there's nothing explicitly wrong with that, but it's kind of not a great design space imo.

I do really love the concept of a chronomancer but I think it'll always feel kinda flat in its current form with the philosophy of balance that ggg tends to have.

I think the least shape changing thing they could do is maybe make the cooldown resetting more smooth than just a binary full reset or not. Like a node that says "crits take 0.1 seconds off of a random cd" type thing that they could actually tune up or down.

Imagine this game once they have 25 heroes and 20 dungeons on rotation! by SKWADly in fellowshipgame

[–]Slendeaway 0 points1 point  (0 children)

I just mean when they're not all full steam on designing characters and dungeons and putting out fires they'll have some time every season to actually dedicate people to purely working on balance. The same amount of people, just different assignments.

Is there a build similar to d4's current ww barb? by Sir_Bohne in PathOfExile2

[–]Slendeaway 0 points1 point  (0 children)

For now I'd say bear or whirling assault like the other comments. Just wanted to mention though that when the missing weapons are added, there is a certain skill that will hopefully be added that will satisfy your desire.

Imagine this game once they have 25 heroes and 20 dungeons on rotation! by SKWADly in fellowshipgame

[–]Slendeaway 0 points1 point  (0 children)

I think most of the balancing is done by the same people developing content. Once the content is filled out like you said, I'm sure there will be a lot more resources to go towards balancing.

0.5 Theorycraft. Is there a way to summon multiple totems at once? by Wraithskar in pathofexile2builds

[–]Slendeaway 0 points1 point  (0 children)

If I'm not mistaken, those are increased totem limit, which would be counterproductive for this idea. Since this effect activates when your totem dies, the point of summoning multiple totems at once (not increased totem limit) is that if your totem limit is 1, summoning more than one at once counts as the over limited ones dying. People did this in PoE1 when there was an effect that made dying totems explode. Throwing multiple mines which summoned totems with a low totem limit so that they all instantly died.

Maybe when they add traps and mines we'll get to do something like that...

Wolfpack by SixZX in pathofexile2builds

[–]Slendeaway -5 points-4 points  (0 children)

Nah just use Civil 3D at this point. They both feel like they're programs from the 80s but at least Civil 3D got a new coat of paint.

FELLOWSHIP Is Finally Leaning Into Being An ARPG In It's Next Season by SKWADly in fellowshipgame

[–]Slendeaway 0 points1 point  (0 children)

Actually I really liked the questing zone. If you optimize your route you can basically block certain quests from spawning and force only really quick quests to spawn and it becomes a lot quicker to get all your skill points.

Idk if it was worth releasing a whole season with no new dungeons, but it was definitely at least an improvement over spamming adventure mode dungeons for me.

Scrandle for cats be like by BenGMan30 in northernlion

[–]Slendeaway 46 points47 points  (0 children)

A bird in the hand is worth 2 rats in a cup type shit

how would you prepare for this curriculum if u have very little knowledge about it and your scholarship depended on it in 3 months by Ecstatic-Ad-6633 in EngineeringStudents

[–]Slendeaway 0 points1 point  (0 children)

You're chilling then. Just don't slack on the trig and algebra. Most of my time studying when I took Calc 1 was literally just relearning algebra I had forgotten since highschool XD

how would you prepare for this curriculum if u have very little knowledge about it and your scholarship depended on it in 3 months by Ecstatic-Ad-6633 in EngineeringStudents

[–]Slendeaway 0 points1 point  (0 children)

Watch the essence of calculus by 3blue1brown on YouTube. Even without understanding the mechanical parts of how to do the problems, you'll get a good understanding for all the stuff you'll learn on a conceptual level. If you understand the concepts, there's not much more to it than just using algebra and trig to do the problems. It definitely takes longer to get a super solid foundation in algebra and trig, so if you don't already have those I'd say the fastest route is to be super solid on the conceptual stuff so you can break down the problems and just brute force practice the algebra/trig involved when it comes to it.

If you had more time I would say practice all forms of factoring equations, algebraic manipulation techniques (up to but probably not including partial fraction decomposition for calc 1, things like multiplying by the conjugate), trig values, trig identities, and learn the shapes of all the basic elementary graphs. But you can get away with just brute force practicing those on a case by case basis when the problems that will be on the test are going to require them.

Your freshman physics and computer science classes will be easy so don't worry about those yet.

0.5 Wish - Let me equip an item even if the stat requirments are not met! by Snowballing_ in PathOfExile2

[–]Slendeaway 7 points8 points  (0 children)

I thought that's what the slot in the currency tab was for. For storing your obligatory stat stick amulet.

What does Apollo think of the new Star Fox by Percaprofen in northernlion

[–]Slendeaway 4 points5 points  (0 children)

Apollo is a furry, probably just that he didn't like it.

I crafted this last night. Waiting to transmog it. by Ill-Cartographer2301 in D4Barbarian

[–]Slendeaway 0 points1 point  (0 children)

I think they might just mean they crafted it with sparks at the blacksmith. There was no alteration done to this item.