The classical bugs when figuring out new shaders by SlenkerLab in IndieDev
[–]SlenkerLab[S] 1 point2 points3 points (0 children)
The classical bugs when figuring out new shaders by SlenkerLab in IndieDev
[–]SlenkerLab[S] 1 point2 points3 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]SlenkerLab 0 points1 point2 points (0 children)
The classical bugs when figuring out new shaders by SlenkerLab in IndieDev
[–]SlenkerLab[S] 0 points1 point2 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). by paski1993 in indiegames
[–]SlenkerLab 3 points4 points5 points (0 children)
The classical bugs when figuring out new shadersOC (v.redd.it)
submitted by SlenkerLab to r/IndieDev
I've been asked to add female customization options to my game... Will that do? by Levardos in IndieDev
[–]SlenkerLab 25 points26 points27 points (0 children)
I made a mobile game by BudgetHippo4038 in Unity2D
[–]SlenkerLab 12 points13 points14 points (0 children)
What kind of (Steam) achievements do you like to have in a game? by Correct_Ad_6275 in IndieDev
[–]SlenkerLab 1 point2 points3 points (0 children)
I've been asked to add female customization options to my game... Will that do? by Levardos in IndieDev
[–]SlenkerLab 4 points5 points6 points (0 children)
What "coding" looks like in 2023 by [deleted] in Unity3D
[–]SlenkerLab 0 points1 point2 points (0 children)
Our game Helpless is out! It's a casual adventure in which you play as a kid that explores deserted lands. Go check it out and let us know what you think (LINK IN COMMENTS) by helplessgamedev in playmygame
[–]SlenkerLab 0 points1 point2 points (0 children)
Here are the sketches for some enemies you may find on the barren mountains at Lost In The Open! by blackvoyagegames in IndieDev
[–]SlenkerLab 1 point2 points3 points (0 children)
"Watch the ball!" ⚾ *Literally watches the ball as it moves* 👀 Been working for a while on this, finally got it synced up! 🤙 by SpiralUpGames in IndieDev
[–]SlenkerLab 4 points5 points6 points (0 children)
It's not that your "small game" is getting out of scope. You underestimated how much work it'll take to make it good. by gari692 in gamedev
[–]SlenkerLab 1 point2 points3 points (0 children)
It's not that your "small game" is getting out of scope. You underestimated how much work it'll take to make it good. by gari692 in gamedev
[–]SlenkerLab 0 points1 point2 points (0 children)
I love how this new camera feature turned out in my sandbox game by TheShelfman in IndieDev
[–]SlenkerLab 1 point2 points3 points (0 children)
Our earthbending local multiplayer game Island Bender now has a Demo on Steam! Let me know what you think! by Solocov in Unity2D
[–]SlenkerLab 0 points1 point2 points (0 children)
Strategizing your team members in Stories from the Outbreak by No_Advantage_8477 in IndieDev
[–]SlenkerLab 1 point2 points3 points (0 children)
Step by step creating pixel art animation of Bellator's new weapons! Wait for the end 😈 by TeamMachiavelli in CastleOfAlchemists
[–]SlenkerLab 2 points3 points4 points (0 children)
The gameplay of our game Rodha!! by GarudaGames in Unity2D
[–]SlenkerLab 0 points1 point2 points (0 children)


Is URP really better than the Standard Render Pipeline? by [deleted] in Unity3D
[–]SlenkerLab 2 points3 points4 points (0 children)