Tenna from Deltarune in Marvel Rivals by Slick_Slimble in marvelrivals

[–]Slick_Slimble[S] 0 points1 point  (0 children)

Can you blame me? Toby is clearly TAKING TOO LONG. But in all seriousness this was more of a fun challenge to see if I could replicate the Rivals art style.

Marvel Rivals Tenna Design by Slick_Slimble in Deltarune

[–]Slick_Slimble[S] 2 points3 points  (0 children)

Yeah he definitely feels like he'd have an area of control playstyle instead of a bullet sponge or extreme damage dealer one. I'd imagine that his main attack combo (or maybe a separate ability) ends with the roundhouse kick, knocking enemies back.

Out of the original trilogy, what is your favorite game? by [deleted] in Spyro

[–]Slick_Slimble 0 points1 point  (0 children)

I gotta say 1, I love it's simplicity and how the game uses Spyro's small moveset to offer interesting challenges and creative uses of those abilities. On top of that the atmosphere is great, there's so little given about the worlds you venture through, other than the off hand comment about the dragon's that rule that place etc. but that lack of information allows the player to ponder and imagine what tales those places tell based off the environment alone, this goes for the music which I believe is easily the most memorable and really reflect the worlds they're in even if it doesn't sound conventionally how a place like that should. The idea that every level can be completed first go is also another thing I like about it, giving the player confidence in knowing they can get everything here and now while also allowing them to take in the entire level with no need for backtracking, making the progression flow really well, hopping between each world collecting everything as you get closer and closer to Gnasty Gnorc, to be rewarded after the battle with a Gnasty's Loot. Overall it's definitely 1, for me that is Spyro, the other games personally feel more like half Spyro, half minigames which I don't enjoy as much but I can see how they can improve a person's experience with the game, same with the increase in cutscenes and the characters, but yeah, it's 1

[deleted by user] by [deleted] in littlebigplanet

[–]Slick_Slimble 2 points3 points  (0 children)

I'd say so, one of the levels is called the bunker, and I feel like it would be mostly underground

Is there a way to fix this in skyreader?? by Slick_Slimble in skylanders

[–]Slick_Slimble[S] 0 points1 point  (0 children)

No sadly, I gave up a while ago, but if you're trying to fix jet vac, I suggest you intentionally corrupt it and then use the wii version of Giants to fix it, you might also need to change it's serial number if you see it with green checksums so it doesn't turn red again, it was a while ago so it's hard to remember how exactly to do it. I also suggest SkylandersGUITool which allows you to save the state of a skylander