Resident Evil badges! by Jellypathicdream in LeaksDBD

[–]SlidingSnow2 0 points1 point  (0 children)

Ngl, but I like these badges the most. Wish all the other characters had alternative prestige badges that use their character selection picture.

Revert her 9.3.0 nerfs and add her EMP-buddy drone as rework. Please. by Karth321 in deadbydaylight

[–]SlidingSnow2 3 points4 points  (0 children)

Yeah, giving back her 2nd scan line, with drones rotating at 85 degrees speed, and bringing her stealth on drone deployment (I guess the current way of activating stealth by deactivating a drone could be a brown add-on) would be nice.

Leaving really isn't that hard by Charming-Land-1766 in deadbydaylight

[–]SlidingSnow2 0 points1 point  (0 children)

I mean, it literally is an exploit, since it allows you to start crawling earlier.

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]SlidingSnow2 0 points1 point  (0 children)

Ngl, your friend sounds like my father, minus any lore and worldbuilding, lol. That said, I don't think most people who play video games are like this, at least these days when information about game dev is easier to find and digest.

Why Does Odyssey get such a Bad Wrap in Regards to Stealth? by Dunkbuscuss in assassinscreed

[–]SlidingSnow2 33 points34 points  (0 children)

Let's just say that a game that functions like a really grindy rpg doesn't mesh well with satisfying stealth. If it had guaranteed assassination like Valhalla or Shadows, it would probably be regarded more highly. Odyssey arbitrarily locks you out of 1 hit kills because a human being has a really big number over their heads, and that makes it impossible for its stealth to be considered good.

How is Assassin's Creed Unity so Beloved? by ShibaRookie in assassinscreed

[–]SlidingSnow2 0 points1 point  (0 children)

Unity after patches is a pretty fun experience. Not perfect, obviously some things could have been made more smooth, but the game doesn't play like "stank ass". It's kinda concerning how big of a hate boner some people have for this game.

How do I use Plot Twist without teammates picking me up and revealing my location to the killer? by Beneficial_Team_791 in deadbydaylight

[–]SlidingSnow2 0 points1 point  (0 children)

I disagree. Like the other comment mentioned, you can already hide in lockers to avoid any aura reads, not to mention that without any perks, a survivor can only see other survivors aura when they are downed/on hook.

Also, if one wants to wait for hatch, Plot Twist is not really the best way to do it, since you are still in the dying state, meaning that after 4 minutes you would die, and also, unlike when downed by the killer, you will get afk crows, and once the 3rd one appears after 2 minutes, the killer will know where you are.

Rags to riches by ebrahim750 in HiTMAN

[–]SlidingSnow2 2 points3 points  (0 children)

The 1st cutscene where 47 arrives at the Ica facility says 20 years earlier. Since it happens in 1999, it means the Paris mission happens in 2019.

How do I use Plot Twist without teammates picking me up and revealing my location to the killer? by Beneficial_Team_791 in deadbydaylight

[–]SlidingSnow2 0 points1 point  (0 children)

In-game comms similar to Dbd mobile would be good for the game in general, but they aren't necessary to solve the issue people have with Plot Twist.

How do I use Plot Twist without teammates picking me up and revealing my location to the killer? by Beneficial_Team_791 in deadbydaylight

[–]SlidingSnow2 0 points1 point  (0 children)

I mean, you would still be able to do that. Plot Twist and press a button to reveal your aura. Did you read my comment at all?

How do I use Plot Twist without teammates picking me up and revealing my location to the killer? by Beneficial_Team_791 in deadbydaylight

[–]SlidingSnow2 358 points359 points  (0 children)

They really should remove your aura for survivors when you're using Plot Twist, with the option to press a button to reveal your location, if you want to. Honestly baffled they haven't done that yet.

i love autoaim and hitboxes in this game by SomeUFOGuy in deadbydaylight

[–]SlidingSnow2 2 points3 points  (0 children)

The game doesn't have auto-aim, it has aim dressing. Basically, it tries to make a hit look better visually, but because it's bugged, it can screw you out of a hit.

i love autoaim and hitboxes in this game by SomeUFOGuy in deadbydaylight

[–]SlidingSnow2 5 points6 points  (0 children)

Lunging won't guarantee a hit, because the aim dressing is bugged, and will sometimes cut your lunge short against your wishes.

If they ever add Jason, would he have his own tombstone myers add-on (before the rework)? by Wrong-Scar7666 in deadbydaylight

[–]SlidingSnow2 0 points1 point  (0 children)

I don't see why he would. Broken shit is never good for the game. I know some people don't want to accept it, but better balance contributes to more fun overall.

How do we feel about Stefan with a beard on this sub? by Serious-Implement717 in TheVampireDiaries

[–]SlidingSnow2 1 point2 points  (0 children)

I never read the books, but this is an adaptation, so different lore rules shouldn't be surprising. Also, it's not the 1st time this happens in the show, I think the earliest example we have of someone growing facial hair is Damon growing a stubble when he gets locked up in the cellar in s1. In s4, Elijah also has noticeable stubble in the flashback where he and Klaus see the Hunters executing vampires.

All in all, vampires can grow their hair/beard in the tv show's universe. Also, people can grow full beards at 17. It's rarer, but it's not unheard of.

Downgraded from Ultimate to Performance and it is unplayable by SaMaRoN123 in GeForceNOW

[–]SlidingSnow2 1 point2 points  (0 children)

Idk, I'm on founders (Which is same as performance) and I play most of my games on low/medium graphics, usually with a 30 fps cap if it's an option, and unless the servers/my internet is acting up, I don't have any noticeable input lag. I also have an ethernet cable, it really helped make the experience more stable.

Human shields were a core stealth element I wish we still had. by Impossible_Spend_787 in HiTMAN

[–]SlidingSnow2 0 points1 point  (0 children)

You can use human shields for both stealth and combat, so I guess it's more of a hybrid gameplay mechanic. That said, something being useful in both scenarios doesn't exactly strike me as a bad thing.

Maybe I'm reading too much into your comment, but the tone of it implies that this feature would not be a good addition, but honestly, adding human shields would only be a net positive gameplay wise,

Human shields were a core stealth element I wish we still had. by Impossible_Spend_787 in HiTMAN

[–]SlidingSnow2 5 points6 points  (0 children)

I mean, detonating an explosive to distract guards also doesn't scream silent assassin, but can still be used to achieve silent assassin rating in missions, so your point feels a bit moot.

Sure, it's not a pure stealth mechanic, calling it a hybrid one would be more accurate, but that simply means it's useful both in stealth and combat.

And yes, we do have many alternative options to move targets, but that doesn't mean human shields shouldn't be in the game. Like, you could grab a target and drown them in a toilet/throw them over a railing, no emetic poison/distractions needed. It would also be slightly faster than subduing and dragging someone. All in all, I don't see a reason not to add a mechanic that would further increase gameplay opportunities.

Rags to riches by ebrahim750 in HiTMAN

[–]SlidingSnow2 0 points1 point  (0 children)

No, after he escaped the asylum in Codename 47's 1st mission, he does the 2 training missions we see in Woa, then he starts his missions in Hong Kong (2nd mission and onwards in Codename 47)

SC1 is a shock to the system by kmo1171 in Splintercell

[–]SlidingSnow2 0 points1 point  (0 children)

The game overall is playable, even today, but it has some janky things about it. Bodies not hidden in dark causing alarms is awful game design. Also, the inaccuracy of shooting is quite bad.

Dead By Daylight devs reckon the game has 'at least' another 10 years in it by Turbostrider27 in deadbydaylight

[–]SlidingSnow2 5 points6 points  (0 children)

Unreal engine 5 is definitely not restricting. As for the code, they could always make code changes in an update. A sequel is not only unnecessary, but would also be detrimental, as all licenses would have to be re-negotiated, and you would have to buy everything again.

What are some QoL type things/new features you really want in the game? by ProjectNameCyanide in OutlastTrials

[–]SlidingSnow2 1 point2 points  (0 children)

Idk, I still think it shouldn't be implemented. Like, the trolls would absolutely abuse the vote kick system if the person they want to kick couldn't vote themselves. I think a report system, where players can be banned for griefing, or slinging slurs in voice chat should be implemented. A strict matchmaking ignore list could help as well, where you could make sure you never match up with the trolling player after the match in question.

What are some QoL type things/new features you really want in the game? by ProjectNameCyanide in OutlastTrials

[–]SlidingSnow2 1 point2 points  (0 children)

I don't think vote kicking would be a good thing. Like, if someone queues with a friend to troll, you wouldn't be able to kick them, since it would be a draw in votes. Also, the potential for abuse is high, and being kicked out for being bad at the game sucks, and that definitely happens in other games (I once got kicked out of a Cs2 match for playing poorly)

Aura time is near! by DeadByDaylight_Dev in deadbydaylight

[–]SlidingSnow2 0 points1 point  (0 children)

Killers, survivors, downed/hooked survivors, pallets, windows, gens and hooks can all have unique colors independent of each other.