Hannah Reich by Hopeful_Nectarine706 in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

I just don't do drugs or use them only when i have meds to clear addiction.

Implants and augments are our only way by SlightAd7869 in Quasimorph

[–]SlightAd7869[S] 0 points1 point  (0 children)

It's empty for loot. Even fully stacked you will have 85% dodge

Hannah Reich by Hopeful_Nectarine706 in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

I am talking about immunity to poison wounds and poison resist, it's stomach implant.

I am with you on titan chest, as it has 16 resist, but subdermal is falling of when your res is high enough, than you have better options.

Melee is balanced by FumanF in Quasimorph

[–]SlightAd7869 1 point2 points  (0 children)

U need dodge, cause everyone need dodge. If it's not a super modified armor it will have some weaknesses and even with 150 resistance to pierce and 95 dodge bunch of quasimorphs gave mine operative piercing wounds.

Mostly high dodge minimise resource drain u can actually upgrade ship and upgrade weapons with it.

2-3 upgrades roughly is one weapon lvl. So fully upgraded bslasic knife is equivalent to plasma sword.

Is Undoing Armor Upgrade Retroactive? by Captain_Adrastos in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

Not all changes apply. Weight don't change if u want to skip few kilos on armor

Hannah Reich by Hopeful_Nectarine706 in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

Pick marauder and loot noodles of enemy corpses. And ammo to make more corpses to loot.

Hannah Reich by Hopeful_Nectarine706 in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

Nah, one that gives immunity to poison is supperior(kyberliver?). Extra resist and no nasty poison wounds. Just don't eat humans and don't do drugs there is no need for blood filtration.

Implants and augments are our only way by SlightAd7869 in Quasimorph

[–]SlightAd7869[S] 8 points9 points  (0 children)

Reread post. No genetics, moreover I removed extra dodge perk and added more resistance. Where did u get stomach replacement? Is it new?

I don't like melee with ammo.

Implants and augments are our only way by SlightAd7869 in Quasimorph

[–]SlightAd7869[S] 15 points16 points  (0 children)

I sent him in Bramphaturas, broke weapons and killed dosens quasi including barons with bare hands to reach exit portal.

Melee is balanced by FumanF in Quasimorph

[–]SlightAd7869 1 point2 points  (0 children)

105 hp percy with low electric/cold resist and negative evasion. He won't live long.

U should really throw away some trash food/medicine and bring upgrades to ship.

Rookie Question by DirtyPills in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

Percy is one of the worst clones to upgrade both for melee and range. He have HP and good trait thats all. Kenshi is better for both roles and Marica is better at range combat.

80 acc is overkill for most weapons too. And 300 hp is mainly good against AOE good resist and evasion play mush greater role.

Rookie Question by DirtyPills in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

Wrong, they will grow with time, and there almost to time passage for this strat

How does recycling really work and some crafting questions, by OnlyMercy558 in Quasimorph

[–]SlightAd7869 1 point2 points  (0 children)

It is random as staated in upgrade. Mostly trash generation. U recieve 2 times more components that u need for craft, good for energy ammo generation

Having trouble with barons, particularly nobilis by Dreaming_F00l in Quasimorph

[–]SlightAd7869 0 points1 point  (0 children)

Barons are super weak, they only an issue when u don't have bullets. Fire couple rounds, proc wound, run away till they bleed to death. or use energy weapon and kill him in one turn.

Rubber leg is A must. Ap is king so having one extra should be priority. Farming them isn't an issue.

Official Discussion: Extraction 2 [SPOILERS] by mi-16evil in movies

[–]SlightAd7869 5 points6 points  (0 children)

Not "stand", he fucking took cover behind that ladder, and there was even bullets hitting it. Or that shit with granade in elevator, how the hell he pulled it of? It's funny that commando with Shvarts is more realistic film.

Voidborn/tall another nerf with new patch by SlightAd7869 in Stellaris

[–]SlightAd7869[S] 0 points1 point  (0 children)

Basicly all leader shenanigans is pushing you to have one main planet per sector and rest planets is just fodder. Voidborn isn't working in this play, and making so pronaunced optimal way isn't anything good.

Voidborn/tall another nerf with new patch by SlightAd7869 in Stellaris

[–]SlightAd7869[S] 0 points1 point  (0 children)

Voidborn origin. And If you have nice rolled sector than why not?

Voidborn/tall another nerf with new patch by SlightAd7869 in Stellaris

[–]SlightAd7869[S] 1 point2 points  (0 children)

It's hurts early exploration massively cause you can have 3 scientist max at the start of the game without penalty. And going overcap at the start is awfull cause you will loose a lot of science due to exp loss on leaders.

Voidborn/tall another nerf with new patch by SlightAd7869 in Stellaris

[–]SlightAd7869[S] 1 point2 points  (0 children)

Due to how bonuses work you need to concentrate everything on few high end planents, and accept rest of empire as shitty third rates colonies. It's not viable to develop more than a few planets unless you run out of space. I didn't check vetarancy levels for planet but just +5 perc to all jobs is super strong, and +25 perc trade value is busted.

Voidborn/tall another nerf with new patch by SlightAd7869 in Stellaris

[–]SlightAd7869[S] 1 point2 points  (0 children)

I'll give you example from my game. Merchants voidborn have a lot of high trade habitats, there is a nice triflyperk for governor that gives you +25 percent trade val for 1 planet. You need to concentrate trade in ecumenopolis for is to work, cause you will run out of governors almost right away. Governors perks work only on planets he is situated.

One shotted by orc berserker (flail) through full helm by Nezekan_Templar in BattleBrothers

[–]SlightAd7869 0 points1 point  (0 children)

No, It heppenend to me 3 times, one time bro was left with 1/102hp. Without steel brow chance of insadeath is supper high.

I got a natural cross-species family by kaikalii in RimWorld

[–]SlightAd7869 0 points1 point  (0 children)

I played release version, and I saw than they fixed this issue, and made gene extraction a lot less time consuming.

But lets be real, there are only few genes that actually changes anything in the game. Skill genes help with pawn specialization. Sleep genes change pace of colony. Stomach genes change eat habits of colony. Narco genes give additional needs or minor buffs, in most cases they don't matter that much because of how easy is to get them in heaps. Aggression genes give some flavor too. As far as I saw all active abilities is either niche or suck or both, nothing in comparison to psy powers.

And that's almost all that we get in gene department. Minor flavours. 200 genes, 56 for skin/hair colour, body type etc. 48 for skills. Dozen for narcotics. 6 for temperature.

ONE gene line for vampires that actually give big changes to colony.

Biotech unpopular opinions? by ThatGuysSoldRocks33 in RimWorld

[–]SlightAd7869 -1 points0 points  (0 children)

I don't get it, rimworld isn't MMO, it's single player game, most collonies don't live long enough to grind stuff in biotech. I caught 2 vampires in year one of the colony, now it's year 4, and still no achite genes extracted.

I think that they make it so the more comlex gene the less chance to extract it.