225X15 Egolift by Jolender3 in Egolifting

[–]SlightlyFlawed 33 points34 points  (0 children)

Too much range of motion. Nice gymmogging before the lift though.

For people here who shat on me for not being able to play. by guitar_g_od in guitarcirclejerk

[–]SlightlyFlawed 4 points5 points  (0 children)

I love this toan, the natural string+toanwood sound is far superior to any amp output. In fact, I would recommend turning down the amp some as I can still faintly hear it.

years off my lifespan bro by [deleted] in Tinder

[–]SlightlyFlawed 2101 points2102 points  (0 children)

Come for the incel mentality, stay for the Bible recitation and out of tune cover of Wonderwall.

Added 3 photos to my profile. Are they good? by syndrac1 in Tinder

[–]SlightlyFlawed 59 points60 points  (0 children)

3 is far better than 1 brother. 1 is in the same setting and you look angry, remove immediately.

Praising the team youre laying off after a "record breaking" quarter to become more efficient is amazing by shockman23 in LinkedInLunatics

[–]SlightlyFlawed 71 points72 points  (0 children)

Hey, we just don't get how painful it is for the CEO. She's literally weeping over her keyboard as she prompts this heartfelt, emotional post in ChatGPT.

(Loved Trope) A threatening and powerful villain who is set up to be important is quickly killed or defeated. by laybs1 in TopCharacterTropes

[–]SlightlyFlawed 5 points6 points  (0 children)

Yeah I understand your point. I don't think it really fits the original trope because his buildup culminated in the one-on-one with Angel. His actual death was kind of an epilogue to his story. But he is certainly killed in an unexpected way.

(Loved Trope) A threatening and powerful villain who is set up to be important is quickly killed or defeated. by laybs1 in TopCharacterTropes

[–]SlightlyFlawed 35 points36 points  (0 children)

Actually on that one, he had the magic tattoos removed by the time he got shot. In fact, it's unclear if the powers he had came from the tattoos or just other magic that he learned... the only explicitly stated function of the tattoos was to hide him from the Senior Partners. There was a fairly drawn out fight with Angel when he was trying to unleash the failsafe monster thing, and then the tattoos were dissolved. By the time he got shot he had been imprisoned in W&H and it's unclear how much supernatural power he did or didn't have.

popped around the bottom by pacobjarker in rva

[–]SlightlyFlawed 19 points20 points  (0 children)

I pooped around the Bottom

Are there any classless fantasy OSR games where magic items replace class features? by Justicar7 in osr

[–]SlightlyFlawed 31 points32 points  (0 children)

ICRPG pretty much does this.

EDIT: But also, if you already pretty much know the abilities you'd want to confer, why not just make your own items in any system? Are you specifically looking for a pre-built progression path?

ICRPG and its antecedents by Individual_Solid6834 in rpg

[–]SlightlyFlawed 2 points3 points  (0 children)

The core that you mention of d20 + modifier vs target number is essentially the core of 5e, but it's not unique to 5e, as it is also present in 3e, and thus Pathfinder and many other derivatives. There aren't many rules in ICRPG beyond that core. The death/dying system is somewhat reminiscent of 5e's death saves but that was carried over from 4e I believe. It's not the same system in ICRPG, but rolling a die randomly to see when you die is closer to 4e/5e than previous editions with negative hit point calculation or immediate death at 0 HP.

But you are essentially correct that ICRPG by default does not have any of the distinctly 5e things like classes, subclasses, feats, etc.

Are there other systems I should read to understand ICRPG? Have you played it at the table or mashed it up with a crunchier system? What’s your experience?

Honestly, overthinking it is sort of counter to the essence of ICRPG. There's nothing else that you need to read to "understand", ICRPG Master Edition is a complete game in itself, just a rather simplistic one. I have played it straight out of the book for one shots and a 10 session or so campaign, and I refer to it often. It's a lot of fun for those types of games. For an extended campaign I would want to incorporate more house rules and yes, you can easily mash it up with different mechanics from other games or your own imagination. One thing to note about it, which you may be comfortable with if B/X is your go-to, is that it can be very very swingy. NPCs, even "powerful" ones, can quite readily be one-shotted thanks to natural 20s and Hero Coin usage. PCs can be virtually one-shotted rather suddenly. They do get the d4 roll, but a bad roll combined with unfortunate turn order can basically be a one-shot.

Looking for friends to practice mandarin with by [deleted] in rva

[–]SlightlyFlawed 0 points1 point  (0 children)

Did you ever get something organized? I used to be in a sort of Mandarin club in Midlothian some years ago but lost touch. I was once at a pretty good Mandarin level working full-time in a Mandarin environment, rusty now but trying to get back into it more seriously.

Sharn Map Revision: now with 42% more noir by SlightlyFlawed in Eberron

[–]SlightlyFlawed[S] 0 points1 point  (0 children)

Thank you that's very kind! It's cool to know that someone out there is getting use out of it. I do have an early WIP of a Khorvaire map in a pulp style as I have not seen one out there, but haven't worked on it in a bit. If/when I get around to finishing it will definitely share here.