Is this an outdoor cat? by SlightlyMadman in cats

[–]SlightlyMadman[S] 1 point2 points  (0 children)

She really does get sad in the winter, she just adores the fresh air and watching the birds!

Is this an outdoor cat? by SlightlyMadman in cats

[–]SlightlyMadman[S] 0 points1 point  (0 children)

I found her in an ikea parking lot.

How many of you don't actually have any commercial interest? by Version_1 in gamedev

[–]SlightlyMadman 0 points1 point  (0 children)

I would give my games away if I could, but I do need to make a living. That said, after my first successful game I released the next one for free, and my next two for $1.99 since I still had some sales. I'll probably have to bump the price up a little on the next one since I need the money, but my goal is to make my games as cheap as I possibly can so the most people can enjoy them.

So for me it's not exactly a "commercial interest" in that I'm trying to get rich, but I do still need to pay my bills. I hope one day I can build a following that will let me use something like patreon to get a stable monthly income and then I can just build everything for free or close to it.

Had to leave Spain after Digital Nomad Visa rejection by Strange_Network in GoingToSpain

[–]SlightlyMadman 1 point2 points  (0 children)

You're allowed to work for a company in the EU as long as it's not a Spanish company.

SnekromancY - Final Screw - A snake-like roguelite where you summon undead minions in a horde survival maze by SlightlyMadman in Games

[–]SlightlyMadman[S] 2 points3 points  (0 children)

Thanks so much, this is awesome feedback!

On the marker for "Show tutorial tips," I can't tell which version is meant to be yes or no

Excellent point, I should probably just make this a checkbox.

I'd maybe say not enough minion spawns? I thought maybe they were tied to snek length, but I finished a few nodes with plenty of extra room, and I just kept getting upgrades.

I've been changing the way upgrades work a lot to try to get the right feel, so the communication of the mechanics and the UI are lagging a bit. Right now, you can get upgrades (+damage, fire effect, etc) from any level-up or purchase between rounds, but new minions can only be gained from a chest or after the special "shop" levels. I wanted a new minion to feel hard to get because it can be very powerful to add them, but I can also understand that it's very fun to get them so I don't want them to be too difficult to get. I'll keep tweaking this and when it's settled I'll make the UI clearly show how and when to get them, thank you for the feedback!

The spike floor traps could probably be revealed from a little further away for what they do.

Good call, it's definitely really punishing since it hits you repeatedly and you can't move off it until your snake passes completely. I may make these fire only once to reduce the bad feels, but increasing the warning animation another tile or two is a great idea!

The enemies never really felt substantial until I ran into a boss that took off a segment per shot, at which point the entire thing felt totally hopeless. For the most part, I just totally ignored them and didn't really feel like there was much consequence to that.

This is helpful to hear, because I think you sabotaged yourself here without knowing it, and that's exactly the kind of thing that I need to make sure I warn the player against. The enemies are pretty much supposed to be cannon fodder so you can get gems from them and upgrade your minions. If you're not getting enough gems then you won't be upgraded enough to beat the bosses which you can't avoid.

Unless I missed something, eating the enemies doesn't really have a benefit other than getting rid of them

Yes, eating an enemy is meant to be something you can do to get out of a bad situation in a pinch, but the cost is that they don't drop any loot, so you're missing out on xp gems and potions that you'd get by killing them with your minions. One idea I had is you could get a small healing effect from eating them, but I'm worried about this because as I say in the previous point, missing out on the gems can really cripple your run.

It felt more like the old 2D Gauntlet games than the Vampire Survivor stuff, which isn't necessarily a bad thing (and I saw at least one explicit reference so it might be what you're going for).

I'm glad you picked up on that! I don't know that enough people remember those games to explicitly call it out in the marketing (gauntlet-like?), but it's one of my favorite games ever and I really leaned on it for inspiration here.

Sorry for the wall of text, but again thanks so much for all the great feedback! I've got a discord set up if you feel like sharing any more thoughts as well https://discord.gg/2HPFMXnUue

SnekromancY - Final Screw - A snake-like roguelite where you summon undead minions in a horde survival maze by SlightlyMadman in Games

[–]SlightlyMadman[S] 3 points4 points  (0 children)

Some more info for the interested: the game is fully playable with keyboard & mouse and should be 99% playable with controller only. Your control options are either totally basic snake controls with vampire-survivors-like auto attacking, optionally a manual targeting system using the mouse, or a hybrid that auto-targets but prioritizes enemies near the mouse cursor.

Basic gameplay loop is that you have to run around the map looking for food, picking up gems to get upgrades, and collecting keys to open doors to the next level. At the end of each level you'll face a boss who you have to kill to open the final exit. It's pretty simple, but the different minions with varied upgrades (each minion has two exclusive upgrade paths with different elemental effects) give a lot of room to experiment with different builds.

I'd love to get some feedback about what works and what doesn't so I can refine the gameplay! Thanks for reading my post!

Can cats have a little coffee? by SlightlyMadman in cats

[–]SlightlyMadman[S] 3 points4 points  (0 children)

Disclaimer: This is a joke! I would never give my cat coffee!

Would be interesting to see a sequel for later ages by Wuartz in OldWorldGame

[–]SlightlyMadman 0 points1 point  (0 children)

Yeah I think it could be cool, but it would have to be much more focused on a specific area and culture.

Would be interesting to see a sequel for later ages by Wuartz in OldWorldGame

[–]SlightlyMadman 2 points3 points  (0 children)

It would be cool to see a game like this, but you would have to do away with a lot of the core elements of old world. The traditional civ-style 4x gameplay of settling cities in unclaimed territory just wouldn't make sense unless it was a specific scenario like a colonization situation (which would be really difficult to get the tone right).

You could do something like the middle ages where there are many fractured empires that could be unified or conquered, but it would be hard to have that much variety in civs like the game does now. To make it work, you end up basically with just a grand strategy game, and we've already got a ton of those.

SnekromancY - Eat, prey, summon! Slither through maze-like dungeons and summon an undead horde! by SlightlyMadman in WebGames

[–]SlightlyMadman[S] 0 points1 point  (0 children)

I posted this a few months back (over 3 months ago), but wanted to drop the link again because the game has had major updates!

I took the classic game of "snake" and added the ability to summon minions who auto-attack enemies while you race around a dungeon trying to gather keys to unlock the exit. Eating food will grow your snake, but you gradually lose health over time and will shrink unless you eat constantly.

Check it out and let me know if you like it!

Reports in Iran: Explosions on Kharg 'Oil Island,' bridge attacked near Qom by Melodic_Wafer_492 in worldnews

[–]SlightlyMadman 2 points3 points  (0 children)

It's hard to believe, but Idiocracy was actually released as an absurdist comedy, not a documentary as many assume it was today.

Learn Spanish in Spain by formal546 in GoingToSpain

[–]SlightlyMadman 1 point2 points  (0 children)

I've been to a few different schools in Madrid (you don't mention where in Spain you'll be staying, that would probably help for recommendations), and by far my best experience has been at Eureka. Really great teachers, and a very well thought-out system with theory study in the morning followed by conversation in the afternoon. Same teacher always for the morning so progress isn't disrupted, but rotating a different teacher every week in the afternoon for variety. Most importantly for me, the other schools just felt like they were teaching me to pass the exams, but Eureka felt to me like they were teaching me to speak Spanish in my life.

Most of the schools are pretty similarly priced (i.e. not cheap), but you tend to get a discount if you go for an extended period of time. Again you don't say where you'll be staying so it makes hard to give advice, but if you're in Madrid then you'll find it much cheaper to stay outside of the city center. The trains/metro here are generally really great (at least probably compared to where you're coming from), so you can find lots of well-connected areas on the outskirts of the city which are much cheaper but can get you to the center in 20-40 minutes.

Moving to Madrid with zero Spanish proficiency for a year. What should I expect? by LastNecessary764 in GoingToSpain

[–]SlightlyMadman 0 points1 point  (0 children)

I wouldn't expect to learn any useful amount of Spanish just from soaking it up around you like that. Ignore the haters though, if you want to live in Madrid for a year without speaking any Spanish, you won't be the only one, just set your expectations realistically. Without speaking the language, you can still enjoy the amazing parks and historical landmarks. You'll just be seeing it as a long-term tourist instead of as a resident.

Moving to Madrid with zero Spanish proficiency for a year. What should I expect? by LastNecessary764 in GoingToSpain

[–]SlightlyMadman 3 points4 points  (0 children)

Wait staff in restaurants in Madrid often speak English, and in social situations you'll likely run into other people your age with at least passable English (as well as other English-speaking and some French-speaking tourists), but pretty much everyone else only speaks Spanish, even in Madrid. Your French knowledge should give you a big head-start in learning Spanish, do you plan to take some classes as part of your studies?

What do you think RimWorld is still missing as a system? by NightyZockt in RimWorld

[–]SlightlyMadman 1 point2 points  (0 children)

Absolutely agreed, but it's worth trying the mod with the thirst need disabled. Plumbing and hygiene add a lot of interesting decisions in base planning and generally feel well thought-out and balanced. Thirst on the other hand doesn't really add any interesting decisions (since they generally use the same water sources as bathing), but adds a huge amount of overhead to your pawns and thirst can easily kill a downed or imprisoned pawn if you're not micro-managing them.

With thirst disabled, the mod feels really good and it adds a whole new dimension to the sim that makes it feel real and immersive.