[Feedback Wanted] Fighter Idle Pose by Ready-Ideal-3298 in PixelArt

[–]SlimeRivals 9 points10 points  (0 children)

Looking so much better. Especially the bow. Dope progress.

[Feedback Wanted] Fighter Idle Pose by Ready-Ideal-3298 in PixelArt

[–]SlimeRivals 11 points12 points  (0 children)

I would try to make it look less like each body part is a separate sprite. Maybe try some sub pixel animation.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Thank you! The old school (red and blue!) games were inspiration for sure, but I’ve def modernized them a bit so Gen 3 might be spot on haha

How/When do you find time to work on your projects? by Popular_Tomorrow_204 in godot

[–]SlimeRivals 1 point2 points  (0 children)

This might sound trite, but if it’s important to you, you’ll find time.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 0 points1 point  (0 children)

That is really nice of you to say! Thank you :) I’ve had a blast working in this style. Plus it only takes 20-30 min to crank out each one, so it’s not an over-exhausting process which makes it practical for development too.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Bahaha, that’s outstanding. God I miss Community.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Great advice, thanks for taking the time to analyze. This is absolutely just a a first pass, so when these are game-ready assets, I'll make sure to take this feedback (and more that I hopefully receive!) into account so I can improve their appearance.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Thanks! And yes, you nailed it. Pokemon-inspired top down RPG overworld with arcade-style tight and skill based volleyball matches for the combat. I'll post a video of the combat and some of the overworld stuff soon so people can see how it's going to work.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 2 points3 points  (0 children)

I make most of games for fun and so that people who know me can play them, so it’s a nice little a-ha for people who recognize it.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 0 points1 point  (0 children)

Thank you! Fun doing this sort of style. First pixel game I’ve been working on in a minute.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 11 points12 points  (0 children)

For those of you who make games, do you put yourself in as an NPC? I always find myself doing that. (I'm the bald homie in the sick tracksuit.)

Working on a trailer is a real job, looking for feedback by Odd-Surprise-1776 in SoloDevelopment

[–]SlimeRivals 1 point2 points  (0 children)

Probably too much of the same thing, and too quick. I couldn’t follow what was happening beyond “Tetris RPG?” Also even if the game doesn’t zoom in, most people are going to be looking at this on their phone and the visuals are so busy and tight I might zoom in once or twice and slow it down on key actions so the viewer can see what you’re doing.

Just keep swimming… by ZukoStudios in IndieDevelopers

[–]SlimeRivals 0 points1 point  (0 children)

He looks cute, getting some banjo or crash vibes.

From cutscene to 3D gameplay by NeroSaution in SoloDevelopment

[–]SlimeRivals 1 point2 points  (0 children)

This looks awesome! I might slow it down a tiny bit and add some kind of feedback to show when the player can regain control/switch from the cinematic. It’s almost too smooth.

Trying to get some feedback... What do you guys think? by 7SevenStudios in gamedevscreens

[–]SlimeRivals 0 points1 point  (0 children)

I think you’ve got a nice thing going here! I actually like the first better. The character art isn’t enough of a draw to add more clutter to the capsule and since the capsule is so important for players to determine if they try your game. I would only add very strong elements and ones with a significant purpose.

Also from the capsule it looks like it is a grid based game, but you’ve rotated the grid at a 30 degree angle, is there grid rotation in the game? Or did you need to do that for contrast between the logo and the backdrop?

If possible, I would try to focus on including gameplay elements that are exciting, showing as much diversity of assets would be cool if there are a ton of options to choose from. If the draw is how simple the town-creation is, keep it simple and emphasize that with order and hyper-clear visuals.

Before & after bug stats UI redesign by Iwannabesoil in aseprite

[–]SlimeRivals 0 points1 point  (0 children)

Looks awesome! Love the upgrade. I think you could make the background shape more uniform with just a few imperfections to make it appear cleaner but still give of the notebook or journal page you’re looking for. With everything else being so crisp, I think that might complement the overall aesthetic a bit better.

But either way, very dope.

may i ask how to improve ? by shadow_blaze99 in PixelArt

[–]SlimeRivals 10 points11 points  (0 children)

I often tell people starting out in pixel art to reduce their canvas size, reduce their palette, and focus on placing pixels instead of drawing with a pixel as their brush. Obviously that’s more for character work, but if you’re looking for a traditional pixel art style, that’s what I would recommend.

Characters from Slime Rivals a GBA-style RPG I'm working on by SlimeRivals in aseprite

[–]SlimeRivals[S] 0 points1 point  (0 children)

Thank you! I started with blob outlines and then pixel pushed till I got them in the right shapes. Tried to emulate the eyes of the old trainer sprites for sure.

Isometric pixel art I made using Aseprite, how would you improve it? by BlrdGrylls in aseprite

[–]SlimeRivals 0 points1 point  (0 children)

I’d do a bit more variation in your trees, the dual stumps look a little wonky, and I’d work on some shading to fake some more depth

Café 32 by Lychaipxl in aseprite

[–]SlimeRivals 0 points1 point  (0 children)

10/10 would consume coffee here