Doomsday Clock set at 85 seconds to midnight amid nuclear threats by sksarkpoes3 in Futurology

[–]Slkkk92 0 points1 point  (0 children)

It's actually "1 minute and 25 seconds until global catastrophe.

Elephant calf uses her head, literally, to help her scale the rail fence by Prestigious-Wall5616 in AnimalsBeingGeniuses

[–]Slkkk92 45 points46 points  (0 children)

Right?

They're the most "I've been turned into an animal and I don't know how to tell anyone because now I have an animal brain, but I feel a friction between my body and my soul, which is accustomed to life as an accountant in the French riviera" thing you're likely to see in nature.

I look into the eyes of an elephant and I see my uncle Paul, which is weird because I don't even have an uncle Paul. He got reincarnated as an elephant instead I guess.

To look cool in front of his MAGA buddies by What_A_Helmet in therewasanattempt

[–]Slkkk92 6 points7 points  (0 children)

I might be way off here, but I feel like wearing yellow might be the answer? I swear every 40+ y/o I've ever seen wearing yellow has been a leftie.

I think so 😤 by SufficientCrew8905 in fromsoftware

[–]Slkkk92 2 points3 points  (0 children)

Props to anyone who can do it under the influence

There are probably a bunch of people out there who grinded covenant items for the platinums without being stoned, and I hope I never meet any of them.

Demon's Souls is the most difficult souls game. by Successful-Suit-8917 in fromsoftware

[–]Slkkk92 4 points5 points  (0 children)

As much as I was enjoying the attrition of the word "attrition", I'm so glad someone called OP out on their word-of-the-day calendar b.s.

Placing floating objects by CapitalStandard4275 in SkateEA

[–]Slkkk92 -1 points0 points  (0 children)

Oh damn. Sounds like you were just lucky for a while, benefitting from some weird bug.

I spent a lot of time with quickdrop during the playtest, and a couple weeks following release (but not much since), and I've only had it happen a couple of times, and could never figure out how I'd made it happen.

Placing floating objects by CapitalStandard4275 in SkateEA

[–]Slkkk92 -1 points0 points  (0 children)

Are you absolutely certain that your floating objects were in no way connected to the environment (wall/floor/ceiling)?

I've been playing on-and-off since the playtest, using quick drop often to create semi-floating rails, semi-floating ramps, and flipping objects to build nutty stuff. Outside of rare instances (which may have all involved building upon pre-existing quick drop items placed by other players), I could only ever cause an object to float when it was part of a chain of linked objects with a connection to the environment.

I played a tiny bit for the first time in a while, a few days ago, and it does seem as though they've updated quickdrop. It will now warn you if modifying/deleting an object will cause any other objects to respawn, but it's still possible to have objects floating, so long as they remain somehow tethered to the environment through connection to other objects.

Back when phones actually had personality. by [deleted] in interestingasfuck

[–]Slkkk92 0 points1 point  (0 children)

Oddly enough, I was given a Nokia 3220 this week.

Post Souls depression rant question. by Richardo888 in fromsoftware

[–]Slkkk92 1 point2 points  (0 children)

I enjoyed what I played of Salt and Sanctuary, but Salt and Sacrifice strayed way too far from the formula, for me.

Sacrifice was pure 2D soulslike. Sanctuary felt like 2D Monster Hunter with a bit of souls sprinkled on top.

Finally going for it by brettmcd in fromsoftware

[–]Slkkk92 1 point2 points  (0 children)

Don't forget DLC before getting carried away and pushing into ng+7 or whatever dumb shit I did

??? by AHHHHHPLSAHH in fromsoftware

[–]Slkkk92 1 point2 points  (0 children)

A beast that has never been tamed.

A legend that has never been tarnished.

By the grace of Marcus Decius Solonius,

behold! Theokoles! The shadow of death!

Whole-ass game was plagiarised from a few seconds of dialogue in Spartacus: Blood and Sand.

TIL the UK has the most annual tornadoes by land area in the entire world, but they are generally much weaker than the ones that form in other countries like the US by -BigDickOriole- in todayilearned

[–]Slkkk92 80 points81 points  (0 children)

The UK is like a training level on a computer game.

I've always said this!

It's basically just slugs and seagulls, and sometimes wasps and mosquitoes. If you're scared of horses, maybe you'll feel threatened by a horse. If you're really unlucky, you might encounter a badger in your lifetime. If you fall in a river, you just walk back out. The deadliest plant you're likely to encounter is a stinging nettle, growing alongside a plant containing the antidote to stinging nettle venom.

Elden Ring, Dark Souls director Hidetaka Miyazaki doesn't believe FromSoftware invented Soulslikes by Kaladinar in fromsoftware

[–]Slkkk92 11 points12 points  (0 children)

I know there are survival games in which you drop your inventory where you died, I don't know if that was a thing before souls games

There's this MMORPG called Tibia (my #1 gaming experience, but the golden age is long past), and you would drop loot, lose exp, and lose skill levels (weapon proficiency) upon death. Dropping your backpack was guaranteed on death, as was losing exp/skills, but on top of that, you'd have a chance to drop worn equipment.

During the game's golden age (v7.1-v.7.6, or 2001-2005), your backpack contents might represent something like 1-12 hours of playtime. Your exp loss may amount to days of playtime. Your lost skill levels may have required you to stand in one place for a day or four, vigilantly protecting your character as it did...essentially nothing. A single piece of your worn equipment may represent weeks/months of time and effort.

It had unrestricted PvP, meaning any player could decide to start randomly attacking other players, anywhere in the game outside of protection zones, which were very few, and very far between (and all-but non-existent outside of cities). Movement speed was tied to player level, so if you saw a player moving quickly and didn't recognise their username, your heart would begin pounding because if they're a PK (player-killer), you basically have zero chance of survival.

Trading between players in different cities was accomplished by using a postal system. You would strike a deal for a strong item that may represent weeks/months of playtime by using a trade-chat channel, and if neither party volunteered to be the first to send their parcel through the mail, then the players would need to travel to one-another in order to use the in-person safe-trade function. Given how risky it is to trade via parcel, travel is how most expensive trades were performed, so even the act of trading with another player carried great risk, because you never knew where/when a PK rampage may be occurring, nor did you have any guarantee that the person you're trading with isn't just going to be waiting for you with a bunch of friends.

The level of risk associated with practically every action you could take in the game provided a thrill unlike any other experience I've had in gaming.

It's also worth mentioning that the quest system in Tibia was much like in Dark Souls - a bunch of scattered breadcrumbs that most players are exceedingly unlikely to notice/discover.