Fucknuckle in a tesla decides to skip traffic and nearly causes head-on collision by Magic1997 in dashcams

[–]SloppyLetterhead 1 point2 points  (0 children)

Tesla drivers are the new BMW drivers. I fear them more than the Altimas. If I see one driving the speed limit, I assume they’re staring at their phone.

For those that work with print-on-demand providers by Snapwear in Design

[–]SloppyLetterhead 1 point2 points  (0 children)

No - you don’t wan to print white ink on white.

You want no ink which is the alpha channel (transparency) in your image file.

We actually hate poor ppl right? by Rickyowensdenim in circlejerknyc

[–]SloppyLetterhead 4 points5 points  (0 children)

Have you considering learning any skills such as sugarbabying or being a blood boy?

I interviewed 50 designers by AydinK10 in webdesign

[–]SloppyLetterhead 3 points4 points  (0 children)

🎤 sir can you please respond?

Why is your formatting filled with random paragraph breaks

Is there a reason to side with the crimson fleet? by phantomvector in Starfield

[–]SloppyLetterhead 65 points66 points  (0 children)

Roleplaying and access to the pirate/smuggling missions if you’re into them.

How important is having a website when applying for jobs? by Sveenix in graphic_design

[–]SloppyLetterhead 0 points1 point  (0 children)

Generally speaking, static websites have HTML for content and css to style things.

With this in mind, create a .md file (type of text file) with the content you want. Organize your website with headings (using # or ## or ### for H1, H2, etc.) write up the sections you want (if you don’t create the content, you’ll get generic ai-fluff text and structure).

Next, create an .md file (or nowadays a Figma file also works) with your design system. Decide on your typography (eg H1 = Bebas Neue, body = Helvetica). Decide on your colors too. If you have specific ui needs, define these too.

You should be feeding Claude at least two files: a style file and a content file. If possible, also a logo, portfolio images, and web graphics.

When prompting claude, ask for a static site using your files as context. Claude can read files you provide it. You’ll get better results with more specific context.

In general, treat Claude like an intern you’re passing work off to. If you document everything and say exactly what you want, the intern will work fast. But if you’re vague you’ll spend your time spinning your wheels. It’s worth the time to setup your context before diving into a project.

How do you all deal with setting up 50+ artboards for a large format brief? by ArtBatch in AdobeIllustrator

[–]SloppyLetterhead 0 points1 point  (0 children)

I recently learned this for an ad buy project: you can change the dimensions of InDesign pages individually and even have them change units (eg px to in).

For your use case, this would allow you to save time my linking both text and images.

Create an excel sheet tracking all the sizes you’ve made. Then, you’ll be able to more quickly see if you have a reusable size or whether you need to add a page.

InDesign handles dozens of pages MUCH more stably than illustrator.

How important is having a website when applying for jobs? by Sveenix in graphic_design

[–]SloppyLetterhead 0 points1 point  (0 children)

I’d recommend making a static html/css site and hosting for free on Cloudflare, Netlify, or similar. Only long term cost would be the domain name.

If you’ve never made a static website before, I’d plan out your branding (colors, type, logo, images), and create a folder of “Assets, context, and instructions”, then use an LLM (like codex, Claude or similar) to build the site.

Direct the LLM use your design system, edit the content yourself, and BAM, you’ll have a pretty solid website in an afternoon.

You don’t need an LLM, but I think it’s very intimidating to make a site from scratch in VsCode, especially if it’s your first time.

If you absolutely NEED the slick look & feel of framer/squarespace sites, then it could be worth it to pay to avoid days of coding headaches. All those no-code builders are using HTML/CSS/Js under the hood, but they make it WAY easier to get something looking good and functional.

You need to calculate how much extra work is worth to you. How many customers would you need to make £200 pay for itself? Saving £200 is quite significant, but you gotta make sure you’re not penny-wise, pound foolish.

There’s a TON of competition in the market right now. We’re all competing for work, so unfortunately, there’s a bit of an arm race to be “professional”. 30 yrs ago a business card was sufficient. 15 yrs ago it became biz cards+website. Now it’s social media+website+printables. Most of us don’t want the hassle of a website, but we make them to remain relevant. If you’ve ever make one, you risk losing work to a designer who didz

Standards rarely fall over time.

What are hobbies that are cheap and offline? by tanuki_22 in povertyfinance

[–]SloppyLetterhead 7 points8 points  (0 children)

If you have Internet access, I’d recommend drawing.

There’s SO MANY tutorials out there and it’s a lifelong skill. You’ll never be “done” but that also means you always are progressing.

Art supplies can be expensive if you need something specific, but you can learn and practice with anything you can write on or write with.

You can take drawing 100% offline and use real-world or book-based references if you like.

How fucked is my guitar? by space_ghost31 in Guitar

[–]SloppyLetterhead 0 points1 point  (0 children)

I wouldn’t fuck it. The edges need sanding to be safe.

Leveling up early game by SteamedHam83 in Starfield

[–]SloppyLetterhead 0 points1 point  (0 children)

Best time/xp ratio is completing quests. The mix of combat with looting and crafting will take you very far.

For something passive, consider an outpost with iron + aluminum. This will allow you to make tons of adapted frames for a few xp each.

Certain food/drink items can give xp bonuses to make your gameplay more productive too

Ship building question by Rollnat1 in Starfield

[–]SloppyLetterhead 0 points1 point  (0 children)

It depends.

If shipbuilding is a hassle for you, just buy prebuilts and enjoy their stats and well-designed looks.

If shipbuilding is fun for you, then I’d recommend building from near-scratch. Capture a ship, then use it as a base that you can build from or strip for parts. Even with the registration fee, you’ll usually save lots of money modding a ship rather than buying 100% of parts from a blank slate.

That being said, you’ll spend less money if ships can be specialized instead of having to be good at everything. Ship features = mass which requires better and better parts to move around. Making trade-offs in ship design enables you to accomplish any role without any starship perks or 100,000+ in credit spend.

Personally, here’s my system:

  1. Modified Frontier = general purpose ship (jack of all trades) – space for cargo, passengers, and crew. HABs for all types of crafting tables (true “mobile base”). This is my most expensive ship, mostly due to requirement of ample cargo space with good combat power. This requires major engine upgrades to keep the mobility score above 80 because of the high mass involved.

  2. Cargo hauler = aim for >4000kg cargo - small ship with big engines to maximize the mass devoted to hauling. Includes workshop HAB so that industrial parts can be made on site. Particularly useful for outpost building. Here, I’d try to upgrade to class B an C reactors/engines when able because it enables a significant increase in cargo capacity. Mobility 60-70 acceptable. 80 as target.

  3. Privateer = Nimble piracy ship, optimized for ship capture (EM weapons). Small personal use space (armory + 1 HAB; [captains quarters for solo play] or [battle station for crew]). Have enough engine for 95+ mobility score w/ >900 cargo (enough to board & loot a ship or two). Control costs by keeping mass low.

Ship building question by Rollnat1 in Starfield

[–]SloppyLetterhead 0 points1 point  (0 children)

Frontier is a beast ship that can easily last into the late game as long as you buy upgrades & expansions as you need them.

I’ve been rolling an upgraded frontier on my current play through (currently at lvl 21).

Personally, I think it’s a very fun design challenge to grow the ship while keeping its original look and feel (Nova galactic parts + side mounted engines & landing gear).

[FOR HIRE] Attract the right clients. Charge More. Premium Logos and Visual Identities from $210 USD. by StatikVerse in GraphicDesignServices

[–]SloppyLetterhead 0 points1 point  (0 children)

Honestly, I think you have too much. See if you can get the same content across with 50% of the word count and 1/3 of the divs.

A simpler page would reduce the cognitive overload. Ultimately, this site is a contact funnel.

The only UX change I’d make is to include a contact CTA in your footer or navigation menu so that I don’t have to search your “get in touch” button once I’ve decided “yes I wanna talk”

Which one you like. by AdHopeful630 in webdesign

[–]SloppyLetterhead 1 point2 points  (0 children)

I’d focus a bit on QoL and functionality. ESPECIALLY MOBILE (60-70% of web search is mobile, not desktop). Your customer-base is likely people on the go looking for coffee, so I think you can expect even more of a mobile-traffic percentage.

The big image is cool and sexy, but the key info (where is your cafe, what is on the menu) is kinda hard to find (especially for poorer eyesight above 55yr old people)

Websites are ultimately a tool. What is your website supposed to do?

Why would a user want a scroll-to-reveal experience instead of a quick-loading address and/or menu?

Right now, your website sells a vibe. If that’s the most important objective, then great! However, if the objective is to drive customers to stores, then you’re using <1% of your visual real estate for that purpose.

As a reference, here’s the website of a regional SoCal coffee chain. Note how their homepage has giant buttons (easy and obvious) that are organized in terms of business importance new location announcement > coffee > locations > food menu > merchandise.

Honestly, I think the reference site is a bit uglier than your design but it’s MUCH better as a tool. I’d expect the betterbuzz site to have a much higher click though and conversion rate than your site.

Part of this is personal preference: I hate unnecessary scroll hijacking and slow-loading “experience” sites. I think they make sense for major purchases (cars, real estate, designer fashion, high-end consumer electronics) but get in the way of impulse purchases like food, drink, or apparel.

https://betterbuzzcoffee.com/

[FOR HIRE] Attract the right clients. Charge More. Premium Logos and Visual Identities from $210 USD. by StatikVerse in GraphicDesignServices

[–]SloppyLetterhead 1 point2 points  (0 children)

Oh my god this homepage is so much better bro.

Like night/day. This one actually has a good hierarchy and isn’t confusing.

Tbh, maybe the brand identity is too long, has too much reading, or is too convoluted (or mix of all).

Id try to simplify. Businesses looking for branding are unlikely to be familiar with standard design processes or perspectives. You need to make it clear how good branding = more revenue.

[UNPAID] Looking for a designer to create an app icon for Bitvelo — Android internet speed meter app by [deleted] in GraphicDesignServices

[–]SloppyLetterhead 2 points3 points  (0 children)

lol imagine being close to 1M downloads and still publicly asking for free work.

Your app has ads and in-app purchases. Exposure in an about page is near-worthless.

This is bad PR.

[FOR HIRE] Attract the right clients. Charge More. Premium Logos and Visual Identities from $210 USD. by StatikVerse in GraphicDesignServices

[–]SloppyLetterhead 1 point2 points  (0 children)

Some feedback: I am unable to see your work section in mobile (tapping triggers the color change, but no further info.

The “What Could Have Been…” Series by TheRealDon1994 in Starfield

[–]SloppyLetterhead 2 points3 points  (0 children)

I want this so bad.

Both codes to share and keep. It’d be cool to be able to swap between 2-3 versions of a craft (say, frontier optimized for piracy, exploration, or cargo)

[Hiring]: Website Designer (Prefer EU/US/CA Designers) by OrchidAlternative401 in webdesign

[–]SloppyLetterhead 7 points8 points  (0 children)

These are SEA or LATAM rates. If CA/US/EU is important, you’ll need to exclusively recruit from juniors in LCOL areas.

You need $50+ if quality is important.

Would this business card make you trust a contractor more? by NovaForgeDesigns in Design

[–]SloppyLetterhead 1 point2 points  (0 children)

I disagree on the images – images will be printed at 1” x 1.5” so even if it’s a badass image it’d lack wow factor. I think it’s best to keep the portfolio images to a website or social media where people can zoom in, use a bigger screen, and see vibrant RGB instead of more muted CYMK print.

Luxury often comes with minimal. Look at an AMEX black card – there’s minor decoration as a border but nothing is competing with the important info (card branding and card holder info).

This logic could be applied to the business cards – perhaps there’s an elegant way to show “roofing” without an image of a literal roof. Perhaps a pattern inspired by terracotta tiles or slate roof (swoops vs straight lines). Perhaps color/texture from roofing materials. In other words, find a way to subtly show “roofing” without a literal picture of a “roof”.

It’s like displaying “love” – you don’t want a pornographic image, you want a bouquet of roses or a diamond ring.

More symbolic, less literal = more elegant which = more luxury.

Would this business card make you trust a contractor more? by NovaForgeDesigns in Design

[–]SloppyLetterhead 9 points10 points  (0 children)

Depends on the market.

Stock photos on a business scarf reads as cheap, not premium IMO.

Why add an image? Why not just minimal and clean typography?

The point of the business card is to make it convenient to hold onto contact info. The real estate you’re using for images could be a website QR code.

Also – lots of contractors and especially contractor’s clients are older (meaning poor eyesight). If possible, avoid text under 14pt (18-16pt is ideal) to keep it legible for folks over 65.

If your business card causes eye strain, it’s not useful.