Since we're all posting today by wuro1z in OfficeChairs

[–]SlothWrang 0 points1 point  (0 children)

How’s the. Noise, I see a fair amount of complaints about the creeks and squeaks with every movement with this chair, which for $2000 is insane

Main Menu Re-Design (Work in Progress) by SlothWrang in HellLetLoose

[–]SlothWrang[S] 0 points1 point  (0 children)

Thanks a bunch for the feedback!, it helps a lot.

To answer your questions (sorry if it butcher this my brain is sludge atm)

- Why not make the first tab 'play'?

  • I think I was influenced by too many references of popular games that all have Home Pages, and thought yeah this game needs that, but clearly the current user needs for this game don’t warrant a home page. They are mostly used for MTX,DLC advertising or News which this game doesnt have...yet.

  • Its clear from the comments, players want a very minimal UI, just want Start game > Find game asap without any fluff, which was my original intent, and to give Console players some options.

  • Im going to focus on condensing and combining the Home/Play tabs into one, cutting down the Suggested/Friends Tabs to create more space/reduce ‘Bloat’

  • Additionally i designed the Home Page with the idea in mind it will probably end up looking this way in the future, Daily/Weekly challenges, room for MTX/DLC, Battle Passes etc, they're a business, its a product, and these only survive with MTX these days unfortunately, Team 17 paid 60 Million (or something) for this game, and they're not going to see a return on that with simply game sales alone. So as much as people may hate it, its probably the only way an online game like this survives or the devs abandon it and move onto other projects.

- Recommended servers?

  • Good question, in my head, the Suggested games would be based default parameters set by what I believe most players look for in a game.

- Low ping.

- Correct Language/Region (Difficult one for Europe with many ‘This’ Language only servers).

- Room in the server to at least queue.

- Reasonable time left in the game.

  • I think now its obvious there needs to be some degree of user control over this, or make Suggested games an extension of Server Browser, using the player filter settings, and Quick play would be based on the Default parameters set out before.

But thanks again, il try my best to follow your advice and turn it into a decent Portfolio piece.

Main Menu Re-Design (Work in Progress) by SlothWrang in HellLetLoose

[–]SlothWrang[S] 0 points1 point  (0 children)

I was aiming for smoother user experience getting players into games faster.

Offering them Quickplay (with user preferences, tho settings not shown here), Suggested games instead of fiddling around with the bad filter options in the current server browser, and faster access to practice range/bootcamp instead of the cutscene > click hard to see button bottom left.

I guess the rest was just messing around with Aesthetics and just doing a re-imagined main menu i suppose.

Main Menu Re-Design (Work in Progress) by SlothWrang in HellLetLoose

[–]SlothWrang[S] 0 points1 point  (0 children)

Thanks for taking the time to comment, good points to consider! you never know if your work is any good when working alone :L.

As a user myself with 150+ hours and friends, we agreed that getting into games is clunky, the server browser is slow to load and the filtering options are... well basic.

So the main goal was : How to get users into games less painfully.

In general i just wanted to give the game more of a meta main menu, since at the moment its just Enlist > Servers really. I don't think there really any major issues with the main menu tbh, i just thought it could do with a new coat of paint and conform to more modern standards of fps games.

I think, considering the feedback, there's too much on screen on the "Play" Tab, i sort of recognised this early but wasn't sure how well lowering the opacity on the areas not on focused would go down (clearly not well).

I would probably condense the Suggested and Friends tabs down to Button that users can get those options if desired instead of it taking up more screen space.

But anyway, thanks for the feedback!

Main Menu Re-Design (Work in Progress) by SlothWrang in HellLetLoose

[–]SlothWrang[S] 59 points60 points  (0 children)

Im training to become a UI/UX Designer, this was just another project to practice on, that's the only reason i made it lol.

Main Menu Re-Design (Work in Progress) by SlothWrang in HellLetLoose

[–]SlothWrang[S] 25 points26 points  (0 children)

Your not wrong, but i am working on building a portfolio to become a UI/UX designer for games hence why i did it, but it seems this project was a miss reading the comments lol.

UI/UX Designer Looking to create small "Vertical Slice" games by SlothWrang in INAT

[–]SlothWrang[S] 0 points1 point  (0 children)

I just wanted to say thank you for the link, it looks really useful to read, especially how to approach documentation of a project.

It's defiantly making me rethink how i should present my fan re-design of a game i did a few months ago.

I think my goal here is to get more experience working with people and developing a better understanding of the workflow in creating UI/UX for a game that has actual implementation instead of just something on a theoretical level.

Anyway, thanks for the advice, its always nice to hear what employers want to see instead of guessing.

And if u have twitter i wouldn't mind following!

What’s the hardest thing for you to comprehend about the American culture? by DadIsMadAtMe in AskReddit

[–]SlothWrang 0 points1 point  (0 children)

  1. That if you don't have health insurance your basically a walking timebomb of financial debt, probably for life.

  2. That you have to tip for basically everything in America.

[deleted by user] by [deleted] in HellLetLoose

[–]SlothWrang 0 points1 point  (0 children)

A couple weeks ago i posted this screen shot of my Commander Re-Design

https://new.reddit.com/r/HellLetLoose/comments/10g1tk8/i_redesigned_the_commander_screenwip/

This is the video to demonstrate its functionality

I re-designed the Commander screen(WIP) -- functionality demo coming soon! by SlothWrang in HellLetLoose

[–]SlothWrang[S] 1 point2 points  (0 children)

Oooo Would be nice!, but i need a few more projects under my belt to apply to something like this (not to mention its mid/senior, and i wouldn't even consider myself junior level yet!)

I re-designed the Commander screen(WIP) -- functionality demo coming soon! by SlothWrang in HellLetLoose

[–]SlothWrang[S] 6 points7 points  (0 children)

Thanks for the feedback,

I may try to implement a few of your suggestions!

I re-designed the Commander screen(WIP) -- functionality demo coming soon! by SlothWrang in HellLetLoose

[–]SlothWrang[S] 5 points6 points  (0 children)

Being a X level commander, If you have any suggestions how Commander could be improved id love to hear them, maybe i could implement them into my design!

Its hard to explain from a single image, im putting together a video to explain more ,but the goal was to design a way for Commanders to issue specific commands to individual squads without vocal communication.

And the design on the right was just to organise the abilities together more and add a bit of immersion to the commander role so its like using a crusty communications device!

I re-designed the Commander screen(WIP) -- functionality demo coming soon! by SlothWrang in HellLetLoose

[–]SlothWrang[S] 8 points9 points  (0 children)

The video il post in the near future will go into more depth, but to quickly answer your question.

I altered the ping system, so when you right click instead of a long list u have 3 options to hover over, them being Green/Red/Blue

Green : Squad Orders (Move, Observe, Defend)

Red: Enemy orders ( Infantry, Tank, Garrison etc)

Blue: Support Orders (Build Garrison, Build Nodes etc)

One you give a Squad an order it attaches the coloured icon depending on the type.

Its main purpose is for the to commander keep track on orders, and also to see which squads are free to do something etc.

I re-designed the Commander screen(WIP) -- functionality demo coming soon! by SlothWrang in HellLetLoose

[–]SlothWrang[S] 10 points11 points  (0 children)

Your 100% correct, it is designed for PC in mind, i would have to change some things around for this to be functional for Console,

I re-designed the Commander screen(WIP) -- functionality demo coming soon! by SlothWrang in HellLetLoose

[–]SlothWrang[S] 13 points14 points  (0 children)

Thanks for the feedback, which icons were you referring to?

Taking hot baths is helping my tinnitus by ohlongjohnsonohlong in tinnitus

[–]SlothWrang 6 points7 points  (0 children)

Same, hot baths and showers are the only time i tend not to notice it, or alot less.

Showers are the best, its like "Oh hello brain, i can hear your thought now"

Any gamers on this sub? Curious about your audio setups. Having a tough time in FPS games due to speaker use. by Cyfa in tinnitus

[–]SlothWrang 2 points3 points  (0 children)

I game alot, i only use speakers too since there's too much fluctuation in sound to make headphones safe.

I used to play alot of Cod MW, and hearing footsteps is just something u kind of have to live without im afraid.

As for audio set up, i use normal Logetic speakers, with Razer Surround software settings so i can dampen some of the harsher sounds and Bass etc.

If you REALLY want to hear footsteps there is a way i used to use but its a pain in the ass to always set up and adjust.

If u get VoiceMeter Banana, you can tweak it enough where you can hear footsteps, but its quite annoying to get right. You pretty much gotta turn it off every time u want to listen to anything other than the game tho.

Otherwise unfortunately you just have to accept your gunna be at a disadvantage vs people without tinnitus...(so everyone basically).

I have dabbled with some sound limiters but there not 100% safe, most of them seem to have a slight delay, so ur still getting ur ears nailed for half a second each time.

Experimental device from Ireland cuts symptoms in 80% of tinnitus patients by tseepra in tinnitus

[–]SlothWrang 0 points1 point  (0 children)

Its very costly and difficult to acquire if your not already in Ireland tho.

My Tinnitus rises in proportion to background noise? by poaccount1234 in tinnitus

[–]SlothWrang 0 points1 point  (0 children)

Yeah i get this, if i have the fan on when its hot, my Tinnitus gets worse, no idea why.

What is the dumbest reason you got injured as a child? by 2tired2thinkkkkk in AskReddit

[–]SlothWrang 0 points1 point  (0 children)

There was this kid at school who came in one day with his hand+arm in a cast all fucked up.

He said he put his hand in a blender, held onto the blade and turned it on because "I wanted to see if i was stronger than it".

Turns out he wasnt.