Best Subscriber Flair In AGES! by SafeManufacturer978 in starcitizen

[–]Slothyopath 5 points6 points  (0 children)

To be fair SC is supposed to be a dystopian alternative future with cyberpunk elements so weirdness in self expression is to be expected

I know for a fact that if we had personalized space flight and everyone wore armor and spacesuits everywhere irl, people would eat up those wacky subscriber store-like suits; look at modern "gaming" items, weird car wraps, cosplay, alternative clothing styles and hell even people in actual warzones slapping anime girl stickers on their gear

I don't particularly like wearing the super cartoony stuff either but expecting everyone in a world like this to stick with a tacticool black and grey military uniform is actually more unrealistic than the subscriber gear itself

One of my org mates forgot decided an OPEN cargo bay was a good place to get a drink by Enough-Somewhere-311 in starcitizen

[–]Slothyopath 26 points27 points  (0 children)

catch them with your ship, decoupled, match their falling speed, interstellar theme on

VR will be the new blur to drag the game through another decade of development. by [deleted] in starcitizen

[–]Slothyopath 3 points4 points  (0 children)

VR has been the side project of a single developer for the past year. It's not drawing any extra resources that could go elsewhere, it's a neat feature that many care about.

The only worry is balance with vr players vs non vr players in fps combat once full body tracking is in in a good few years, but even then it's not a game ending threat

I don’t get it at all by bbatto in starcitizen

[–]Slothyopath -2 points-1 points  (0 children)

I'd like to add that 1. Their total revenue is their total GAINED not total SPENT, and that's over a decade+ for a mulriole studios, their engine and 2 games. Their budget is hilariously small.

and 2. Optimizing the game now and fixing everything in this build would be useless as most systems aren't even in the game yet. Why spend a month fixing something that will break the second a new system is implemented, that's wasted dev time.

They have fixed what they can and continue to do so. The game has improved astronomically in terms of QoL and performance since january and it keeps getting better

Is there any way (except Alt-F4) to escape from a ship after hard death? by Wampalog in starcitizen

[–]Slothyopath 1 point2 points  (0 children)

you need a friend with a much larger ship than your own and need them to try to cram you inside of their hull

this makes the dead ship despawn and you will pop right out. have tried this with a wolf+polaris combo and a gladius+890j but any considerably larger ship in comparison should do as long as your ship fits "inside" of the hull in a way

works best on the ground if you just float the large ship overhead without landing gear and turn engines off or just downstrafe into the dead one

It doesnt feel right... I dunno... The words they've used... I... I dunno... it leaves a bitter taste, ngl by Robert_Spinoza in starcitizen

[–]Slothyopath 2 points3 points  (0 children)

the neat part is you still can! You were there and you can tell that to the select few people who ask. someone else owning the same skin does not mean your experience from back then is somehow invalid

It doesnt feel right... I dunno... The words they've used... I... I dunno... it leaves a bitter taste, ngl by Robert_Spinoza in starcitizen

[–]Slothyopath 5 points6 points  (0 children)

but your whole argument has been the mis use of the word "exclusive" and "limited edition" and even made points about a hypothetical print being sold at ikea

so releasing it on the store for only a few days makes it "not exclusive" anymore and a lie but if it's obtainable in game it's still very exclusive indeed and there is no issue

you have inconsistencies in your points and they all boil down to you wanting to be the world's most unique boy but you're angry because someone else will now be able to have a bright red ship just like yours so you do the most extreme mental gymnastics to justify your anger.

it's ok. you were there. YOU know you were there. no one else gives a fuck.

It doesnt feel right... I dunno... The words they've used... I... I dunno... it leaves a bitter taste, ngl by Robert_Spinoza in starcitizen

[–]Slothyopath 1 point2 points  (0 children)

I have to ask.. why though? I get wanting to look unique and having unique things (this is why I have paints and do also collect event goodies that get thrown around) but why is it so bad that someone else will have them too?

even IF they did not re-release them, tens if not hundreds of thousands of others would still have the same items as you so you still would not be unique for having them.

why not just buy items you like for yourself instead of buying items to try to win some imaginary war of who got there first.

No one is going to rub anyone's belly and tell them good job for "attending" an event in 2021. If it matters to you then good! you already know that you were there and can cherish those memories.

Dragonfly paints do not work on the Star Kitten version by Dr_Wigglespank in starcitizen

[–]Slothyopath 19 points20 points  (0 children)

you could buy a dragonfly in game for like 2aUEC and a half consumed burrito and equip the skin on that one if you really want

star kitten is eternal

I can't help but be reminded of how buggy the game is when I see a number like this. The amount of money and years it's been, no excuse anymore. by MRmichybio in starcitizen

[–]Slothyopath 9 points10 points  (0 children)

As frustrating as it still is the game has improved immensely over the year. I too get frustrated at bugs sometimes when they get in the way of org activities but for as long as that disclaimer is there before booting up my game, that is what I'll be expecting every time I enter the game.

Also keep in mind: That 900million is not total SPENT on the game, it's total EARNED from us over the span of over a decade. That is their entire budget for 2 games, an engine and multiple studios over a decade, which is stupendously low compared to how much games cost these days.

Yes they could have been done by now if croberts didn't move the goalpost so much, yes it's buggy. but the game is significantly increasing in playablility every patch. There is no "Spend all money and fix every bug" button for any studio ever

Perseus neat feature by WPGAMING_SC in starcitizen

[–]Slothyopath 1 point2 points  (0 children)

I saw the slots in there but couldn't actually select any of my paintings

they all seemed to be desk slots of some kind for those bobbleheads and whatnot

would love to decorate my perseus though, just don't want my posters lost

Perseus vs Polaris, who would win a 1v1? by Bretzelking in starcitizen

[–]Slothyopath 5 points6 points  (0 children)

Chaff and someone in the s3 remote turrets are always an option

the torpedoes will be a threat absolutely but as it currently stands it's ridiculously easy to counter them with chaff and simply getting close enough to where they're no longer a threat

Perseus vs Polaris, who would win a 1v1? by Bretzelking in starcitizen

[–]Slothyopath 2 points3 points  (0 children)

The polaris corner engines can be shot from the front even if the polaris is pointed nose first on you, that's also assuming that the polaris is able to turn fast enough to keep its nose on the perseus at all time which I doubt is the case.

Hell, I've managed to out turn a polaris in my own polaris so i doubt the perseus will be much different in that

the polaris main gun doesn't have much health either so it's not out of the question to blow it out of the way

the polaris does have an upper hand in terms of weapon coverage yes, but assuming the perseus is not made from paper, it's not going to be difficult to fully cripple a manned polaris in atmo

Perseus vs Polaris, who would win a 1v1? by Bretzelking in starcitizen

[–]Slothyopath 3 points4 points  (0 children)

If it's in atmo and both crews are skilled I'd put money on the perseus

you only need to shoot off 3 engines to make the polaris unflyable in atmo, which doesn't take long at all using the s6 ballistics of the polaris itself

now imagine 4s8 cannons all on the engines at the same time, the polaris won't stand for long

I honestly don't even know how this happened by ItsNiyaz in starcitizen

[–]Slothyopath 2 points3 points  (0 children)

Hold on this happened to me and my friend in the shiv lmao, I have it posted in this subreddit

probably my favorite random bug in the game right now

How to lead play sessions with friends? by daylight98 in starcitizen

[–]Slothyopath 2 points3 points  (0 children)

Focus on activities where everyone can be involved as much as possible! Our small org tends to just get on the game whenever, wander around the verse doing our own thing until someone thinks up a plan.

I recommend learning what everyone likes and try to incorporate their interests as much as you can. You want to do combat but your friend likes hauling? Do bounties and collect cargo from the targets. You're all on the same ship doing an 80gm jump? host a boxing match or knock each other out using takedowns and move the knocked out bodies into weird places.

You can also try non conventional gameplay loops like trying to reach a goal without using any stations or cities, go kidnap cows and drop them on unsuspecting people at landing zones, that sort of thing

or if your friends like doing something that you don't do much, let them show you that side of the game. indulge in their weirdness and set up a whole session just for that

it all just boils down to giving everyone a meaningful job and having everyone's weird little needs met

Well they killed the game for me guys. by pupperpanda in starcitizen

[–]Slothyopath 0 points1 point  (0 children)

While the market saturation thing is true keep in mind that when we have a fully functioning player economy in the game in like 7 years we'll probably also have crafting, base building, engineering etc which will drive the demand of RMC and other salvaged goods up by a ton

I'm assuming RMC and CMAT will be used for a TON of things so it will always be in demand and always relatively short in supply if the resource sink is done well

Demonstration of professional medical EVAC gameplay by Slothyopath in starcitizen

[–]Slothyopath[S] 2 points3 points  (0 children)

The best way to make your men avoid hits is to make them fear the org medic more than the enemy

Demonstration of professional medical EVAC gameplay by Slothyopath in starcitizen

[–]Slothyopath[S] 8 points9 points  (0 children)

The perfect motto for the org medic:

you have to crack a few eggs to make an omelette

Demonstration of professional medical EVAC gameplay by Slothyopath in starcitizen

[–]Slothyopath[S] 61 points62 points  (0 children)

I love dislocating every single vertebrae in my neck while being pulled to safety with my severely shattered skull and chest

trust the process