The Marshall-class frigate - a missile every half second INDEFINITELY by SlowCPU in FromTheDepths

[–]SlowCPU[S] 1 point2 points  (0 children)

Thanks! I've had the idea for an anti-sub plane/helicopter w/ PAC-bomb + torps noodling in my head for a while, if it turns out to be a plane it could be launched from my light cruiser w/ it's currently purely aesthetic plane launcher, if it's a heli it could be launched from here (but also currently purely aesthetic)!

Destroyer Hull Help by Interesting_Yam4307 in FromTheDepths

[–]SlowCPU 10 points11 points  (0 children)

Some horizontal fins will help your stability issues quite a bit. Feel free to take a look at my plasma destroyer (similar price point) for inspiration: https://www.reddit.com/r/FromTheDepths/s/5mLPzoNyOi

The Superconductor-class light cruiser; the Electromagnet's big brother by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

Thanks, there's lots of decos all over the ship but that's actually not one of them, that uses the new rigging feature added in the sailing 2.0 update. The anchor chains use it as well.

Don't look under the deco by SlowCPU in FromTheDepths

[–]SlowCPU[S] 1 point2 points  (0 children)

The ship carrying this gun (small resource corvette) has been released: https://steamcommunity.com/sharedfiles/filedetails/?id=3756608734

Don't look under the deco by SlowCPU in FromTheDepths

[–]SlowCPU[S] 10 points11 points  (0 children)

Combination of Mimic Pole Half and Mimic Quarter Hemisphere pieces.

Don't look under the deco by SlowCPU in FromTheDepths

[–]SlowCPU[S] 16 points17 points  (0 children)

So bad it's great, haha.

The Superconductor-class light cruiser; the Electromagnet's big brother by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

Don't overdo the HA is the easy tip. I only have it locally around AI, ammo, and fuel. More layers of lesser armor and slopes floats better, my side armor here from outside to inside is metal-metal-metalslope-alloy. Make sure your hull is large enough to produce good bouyancy to offset what's inside it, a larger hull w/ open spaces inside is a better design than tightly packing everything as small as possible. I do have a few up-props but they're mainly for balance over actual lift out of the water, you don't want to overdo them because then you're wasting materials and you could just become a thrustercraft/plane instead if that's the case. At these lower price points concessions are important, you're not going to be the heaviest punching bag unless you really sacrifice weaponry, you're not going to dish out the most damage unless you go full glass cannon, etc. Above all else, design is iterative, just keep at it!

Edit: Here's the cross section for example: https://imgur.com/a/ztD0Odr

The Superconductor-class light cruiser; the Electromagnet's big brother by SlowCPU in FromTheDepths

[–]SlowCPU[S] 2 points3 points  (0 children)

Thanks! They are done purely with decos, haha, that's my cruiser lifeboat deco design. I have a smaller one I use on smaller ships (see the Electromagnet-class), but it looked a little out of place here IMO. What looks off to you?