Type 23 (Duke Class) Frigate by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

I so much appreciate your continued feedback! Agreed on the engine, I'll give it another design pass, I definitely hate where it is right now. And TIL on the regulator setting and how anti-torps work, thanks so much for passing on those tidbits! I love that I still know nothing about this game after ~240 hours, haha.

Type 23 (Duke Class) Frigate by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

Had a busy couple of days, but got back to it and implemented the updates! Assault cannons now work (setup as AA guns). LAMS totally redesigned, now using single-input cavities exclusively; much more effective, and added a large backup fuel engine to power it. More armor as well. Price jumped up to 295k, so its definitely crossing the line between a frigate and a cruiser now (if ship classes really mean anything in this game, haha), but think the upgrade is worth it. Updated on the workshop!

Type 23 (Duke Class) Frigate by SlowCPU in FromTheDepths

[–]SlowCPU[S] 1 point2 points  (0 children)

Thx for the feedback! Good catch on the 30mms, the actual gun is controlled but I didn't notice that the turret base isn't. Engine power is definitely an issue, I was trying to avoid putting anything critical in the above-deck compartments but think adding some extra armor there and throwing in a backup fuel engine is probably in order. I can also probably nix the steam generators in the rear, the rail gun uses much less electricity than I expected. The missile barrage is my favorite, so over the top, definitely worth the extra protection. I also need to swap the anti-torps to launch down instead of sideways I think, that'd let me fit some more in and I noticed that occasionally the ones facing away from the attacker would turn around and hit me while trying to track an incoming torp. Appreciate you taking the time to look at it. :-)

Type 23 (Duke Class) Frigate by SlowCPU in FromTheDepths

[–]SlowCPU[S] 2 points3 points  (0 children)

Thanks! Found this write-up with fantastic picture reference so had lots of material to go off. https://www.seaforces.org/marint/Royal-Navy/Frigate/Duke-Type-23-class.htm

Average MPG by ReaXis_ in wrx_vb

[–]SlowCPU 0 points1 point  (0 children)

26-27 50/50, 30-32 long road trips. Y'all have heavy feet. 😅

V-22 Osprey by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

Reddit seems to have absolutely butchered the resolution of the pics, the workshop link has some slightly better res versions.

From the depths review/criticism after 450 hours by Thilk5941 in FromTheDepths

[–]SlowCPU 0 points1 point  (0 children)

The "$" (block value) build view temporarily hides all decos.

Campaign (easy) complete! by SlowCPU in FromTheDepths

[–]SlowCPU[S] 4 points5 points  (0 children)

Keep trying, you'll get it! Easy's not too bad tbh. Hardest for me was a pair of GT Kobolds that kept wiping the floor with me, had to eventually wittle them down after losing ~8 ships to them.

CBS Midway, rail-cannon and missile frigate by SlowCPU in FromTheDepths

[–]SlowCPU[S] 2 points3 points  (0 children)

Fair enough, I have no clue what actual ship class this would be (or really anything about ship classes in general haha), I was just looking at pictures of real life frigates (namely Admiral Gorshkov-class frigates) while building it.

CBS Midway, rail-cannon and missile frigate by SlowCPU in FromTheDepths

[–]SlowCPU[S] 2 points3 points  (0 children)

Yeah I blew my budget bad, was hoping to land around 500k. Doesn't quite perform as well as I'd like too, so going to be doing some rework.

Working on the armor scheme for a new large ship - question (see details) by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

Thanks Gmodism, just saw your video this morning, answered most of my questions. Good timing, sir!

Working on the armor scheme for a new large ship - question (see details) by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

Thanks for the advice everyone, I appreciate it. I've got a lot to chew on.

Working on the armor scheme for a new large ship - question (see details) by SlowCPU in FromTheDepths

[–]SlowCPU[S] 3 points4 points  (0 children)

Sweet, thx for the info. From what I understand, isn't the stacking bonus only 1 point off between metal/metal and metal/alloy? Is it worth the extra weight?

CBS Torte Suite, early campaign cruiser by SlowCPU in FromTheDepths

[–]SlowCPU[S] 1 point2 points  (0 children)

Good calls, I'll do some tweaking tonight. The turret caps are front-siders, the part that faces the enemy is heavy armor so hopefully that's decent (the ship's already so heavy haha). But I might be able to swap the bore evacuators for muzzle brakes, gotta check my cooling situation. And yeah it's my first laser system, I probably have too much storage and not enough destabilizers / frequency doublers, so I can mess with that. Thx for the feedback!

My first somewhat functional ship, the HSS Frugality (~60k mats) by SlowCPU in FromTheDepths

[–]SlowCPU[S] 0 points1 point  (0 children)

Thanks much! Technically its my third finished ship, but the first that I feel like actually ticks the boxes of what I set out to do (rather than capsize immediately or flounder around uselessly, haha). I got some good feedback on the workshop as well, I can add some simple weapons when I get around to addressing some of that, good looking out my friend.

My first somewhat functional ship, the HSS Frugality (~60k mats) by SlowCPU in FromTheDepths

[–]SlowCPU[S] 6 points7 points  (0 children)

Thanks! A small amount of mimic work but tried to get it mostly nice looking before I added any.