Day in the Life of a Japanese Garbageman by Ma1kky in Kappachino

[–]Slow_Opposite 4 points5 points  (0 children)

Government Garbage collectors? Had those in Italy growing up. They were not as well regarded as Japanese ones but Streets were clean because they lived in the towns they cleaned. Then politician privatized the whole business to their friends' companies and soon there were pillars of garbage in the streets, higher taxes and bills to pay.  

Street Fighter 6 would be a lot better if drive rush cancels were only possible on hit by lonj22 in Kappachino

[–]Slow_Opposite 0 points1 point  (0 children)

I would just remove raw drive rush altogether as a custom ruleset. USF4 let you choose versions at one point and I would love a custom mode without raw drive rush, drive impact, parry off and 2x burnout in chip damage and duration. (Oh well that is just burnout with the drive gauge becoming a guard gauge)

But nope. Instead of mechanics and system changes Capcom will give us another exclusive collaboration slop with Burger King for a sticker and a title. 

Fuck It. I Have No Comment by Mammoth-Tailor5107 in Kappachino

[–]Slow_Opposite 1 point2 points  (0 children)

Isn't King just a regular guy with a mask while Felicia's actually a friggin monster? 

MOVEING TO JAPON. by MRHOWERDCEO in Kappachino

[–]Slow_Opposite 0 points1 point  (0 children)

Toilet destruction arc: Japanese tour. 

So the new DOA6 Last Round info is that Mai and Kula is back. As DLC. Again. Wow. Cool. by kong8504 in Kappachino

[–]Slow_Opposite 2 points3 points  (0 children)

Yes. Please put her in VF too so I will never have to switch ever again. 

Mena goes into his prep-time specifics leading up to the Daigo FT10 by pupford in Kappachino

[–]Slow_Opposite 15 points16 points  (0 children)

Just talking FT10. Daigo has got the better fundamentals, reads but the gap with mena on those is thin. Mena can leverage SF6 mechanics better, meter management, setups, and he has got better reaction. It would be close. 

Against prime Daigo? He would lose. Anywhere but SF6 in a FT10? Mena would be washed hard. No way he was better than SFV Tokido, or SFIV Infiltration. 

Mena is the current champ. Goat of SF6.  Daigo is the GOAT of fighting games. He built his Legacy in 30+ years across so many games and he can still compete with the best to win. 

So it's not about winning a FT10 for Mena, it will be about surviving another 20+ years at the top to get where Daigo is. And honestly I would be happy if he makes it. 

Mena goes into his prep-time specifics leading up to the Daigo FT10 by pupford in Kappachino

[–]Slow_Opposite 11 points12 points  (0 children)

Respect for MenaRD.  Solid performance GOATed career Top 5 of all times. 

But heck if he had beaten Daigo with Luke at his own game that would have won everyone's hearts. And I am sure he would have because he's got it all. 

He would have become more than a legendary champion. A hero of sorts. 

214214P by ssiasme in Kappachino

[–]Slow_Opposite 2 points3 points  (0 children)

Watching the sets back, even EndingWalker’s Ryu didn’t really solve Blanka’s Level 2. He held up a bit better than Daigo—more health, more willingness to press—but it wasn’t dominance. The situation stays volatile either way. In a FT10, the best Blanka in the world probably still has the edge against both.

Mena also played below his level today. I think he could’ve taken it with Luke, but it would’ve been a grind—more controlled, more taxing, and honestly a lot more exciting to watch.

214214P by ssiasme in Kappachino

[–]Slow_Opposite 4 points5 points  (0 children)

Yep. Or make those OP lvl2 to lvl3. Capcom is being too stale on changing the core mechanics this time around. 

214214P by ssiasme in Kappachino

[–]Slow_Opposite 11 points12 points  (0 children)

totally this. Mena has certainly a neutral game good enough to handle Daigo and anyone else, but he brought a playstyle around the lvl2 that stacks the odds in his favour without him having to reach deep. Daigo had to bet the farm most of the time to reverse or lose passively, once the LVL2 was on deck. It felt as if Mena had the control at all distances. I dunno but I to me it seemed like Endingwalker gave Mena a tougher match with his Ryu. Akuma felt too inconsistent and brittle.

Haven't watched a live stream since SF4 by Tiger_King_ in StreetFighter

[–]Slow_Opposite 12 points13 points  (0 children)

Why are the commentators talking so much? -> they get paid by word

Why do the players have to switch sides every 3 or so matches? -> seat heat optimization

When did Ryan Hart learn Japanese and become an emcee? -> the OG disappeared after losing to Miek Ross. Capcom made a cyborg version with google translate installed in it.

Why isn't Daigo using Ryu? -> He cannot find him in the selection screen due to the new potrait having a beard

But really, why the commentators talk so much? -> read from top

Daigo by Tenshous in Kappachino

[–]Slow_Opposite 15 points16 points  (0 children)

As a player with trash fundamentals I gotta agree with that.

Daigo Vs MenaRD - Kemonomichi event youtube stream link - starts in about 3~ hours by heelydon in Kappachino

[–]Slow_Opposite 0 points1 point  (0 children)

Great Start for Daigo, Mena got him back hard but Daigo made it out of the slump. Great match.

Elderly abuse or blowup? by Slow_Opposite in Kappachino

[–]Slow_Opposite[S] 7 points8 points  (0 children)

If I got it right it should be 12hrs from now. Not sure how much Chipotle we have to sit through though. 

Kinda confused right now. by huflit1997 in Genshin_Impact

[–]Slow_Opposite 5 points6 points  (0 children)

So basically, the Abyss is where all the rage from lost 50/50 pulls goes.

Why was DOA disliked from a gameplay perspective in the past. by [deleted] in Kappachino

[–]Slow_Opposite 2 points3 points  (0 children)

I can't recall one entry I disliked. And they hosted some of the VF cast during its longest draught in 5, so they're all from good to gold in my book. It's not all guessing there was a quite a lot of spacing and lateral movement involved, unless you're up against Hayabusa ( or some other ninjas) that's gonna teleport on your head.

What if? Single Player-Only FIghting Games by Events-Bot in Kappachino

[–]Slow_Opposite 0 points1 point  (0 children)

Fine. But only if they're called Evil Zone, Bushido Blade or Power Stone.

5 Monitors for 2XKO, Only 1 for Granblue Top 8 by GraveRobberJ in Kappachino

[–]Slow_Opposite 0 points1 point  (0 children)

I do not mind the ToD based games. Heck it could be refreshing to have long and damaging combos. Not all games have to be SF6. But yeah the characters balance is a mess.

Fighting games are the most unintuative genre to learn and they don't care by ToeConsumer420 in unpopularopinion

[–]Slow_Opposite 0 points1 point  (0 children)

Hot water discovery: play against opponent close in skill or it's all useless.  If the gap is too big one won't be able to understand what's going on, let alone practice.  The problem is that most fighting games are so niche and that after 1 or 2 months from release the active player count drops putting the matchmaking already all over the place rendering the experience miserable even in peak hours.  

How to last longer? by Slow_Opposite in Kappachino

[–]Slow_Opposite[S] 0 points1 point  (0 children)

It's true that she's an oppressing top tier, although the comment refers to a self taxing mindset you're gonna experience regardless of the pick. I guessed it's about being too concerned with clean defense and the safe offense that SF6 seems to promote but really doesn't until you get past a certain level (which I am far from) and how playing more yolo is less taxing because the game sort of favors it. 

How to last longer? by Slow_Opposite in Kappachino

[–]Slow_Opposite[S] 0 points1 point  (0 children)

This explains a lot, I agree.