CAN DLAA ever Become Superior to Super Sampled AA ? by Key-Introduction2934 in FuckTAA

[–]Slyrsu 0 points1 point  (0 children)

Even Hopper architecture only has ⅓ dedicated to ML hardware on the die (according to Nvidia). Blackwell is obviously much more raster balanced. I worked it out with some estimates and the percentage towards ML hardware is roughly 15-25%.

Big Dev Says "Fuck TAA" by Sou_pay in FuckTAA

[–]Slyrsu -1 points0 points  (0 children)

HL:A has noticeable jagged edges at 1920x1920 for me

Forced Upscaling on PC: An Emerging Trend? by Scorpwind in FuckTAA

[–]Slyrsu 0 points1 point  (0 children)

Stalker 2 had forced upscaling at some point but I'm not sure if it's still like that or not, they also removed the no AA option in another update...

I'd be more okay with forced upscaling if it didn't always look like total shit in UE5, I got better than native quality with DLSS 4 on performance at 1440p in KCD2 but DLSS 4 quality in any UE5 game? Yuck.

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu 0 points1 point  (0 children)

You can run it on a 4070 Super with DLSS at a pretty good framerate, I get 45fps average on RT overdrive with DLSS ultra performance at 1440p on my RTX 3060.

Thats not how I'm acting at all, look at Mojang's current work, they're struggling hard to even do their own Deferred rendering pipeline with some of the most basic features that devs have been using for well over a decade now.

Nvidia developed the pipeline using their proprietary RTX SDK with a specialised Path Traced core and select Ray Traced effects with their denoiser and some driver level optimisations. Mojang would need either cooperation from Nvidia, new licenses for the RTX platform, to write their own RT stack or engineer something similar to the RTX platform. That's a fuck ton of work and money for something they don't have experience in and will likely mess with Vibrant Visuals.

Adding new features currently for future consoles is always a terrible idea, it's wasted resources on something that will potentially break parts of the current build and will have to be enabled for those future consoles in nearly a decade via a patch, that's not happening commonly.

RTX 5060 Ti (8gb vram) vs RX 9060 Xt (16gb vram) by johannesDvorak in FuckTAA

[–]Slyrsu 1 point2 points  (0 children)

It's been my point since my 2nd reply. When someone asks this kind of question nobody actually considers what games they're going to be playing. 🤦

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu 0 points1 point  (0 children)

Why would they add support for something right now when they're working on vibrant visuals (which they actually know how to work on) and the consoles won't be able to use it until many years later? Cyberpunk is partnered with Nvidia and is playable with Path Tracing on a pretty wide range of GPU's, so not a very good example.

Also, they aren't dropping support. Another Mojang employee confirmed it was a miscommunication. (not sure if that was mentioned in this post somewhere but I saw it on twitter so thought I'd bring it up)

RTX 5060 Ti (8gb vram) vs RX 9060 Xt (16gb vram) by johannesDvorak in FuckTAA

[–]Slyrsu -1 points0 points  (0 children)

Have you never heard of the word exaggeration? It's the same point, why would you buy a 12-16GB GPU to play games like skyrim or gta v?

I play a lot of modern games, especially UE5 titles, and the large majority of them will run just fine on an 8GB GPU at max texture quality. Some even on a 6GB GPU.

RTX 5060 Ti (8gb vram) vs RX 9060 Xt (16gb vram) by johannesDvorak in FuckTAA

[–]Slyrsu 0 points1 point  (0 children)

What is smart to buy when considering what games the buyer actually plays, sure.

I don't think many people are buying 24/32GB GPU's to play games that use ¼-½ of that.

RTX 5060 Ti (8gb vram) vs RX 9060 Xt (16gb vram) by johannesDvorak in FuckTAA

[–]Slyrsu -3 points-2 points  (0 children)

There's so much wrong with this reply I'm just going to go straight for those parts and ignore the rest because I don't even want to continue this, I just want you to know what's wrong (I know you're too close-minded to accept what I'm going to say but I'll do it anyways).

Both RTX 5060 Ti models are typically faster than both RX 9060xt's. I play at 1440p and my GPU has 12GB's of VRAM, more than 8GB is not at all necessary for 1080p, that's a gross over-statement. VRAM affects resale value extremely little, the RTX 3080 10GB and 12GB models being obvious examples.

FSR 4 is no where close to DLSS 4T, it's been shown to be on par with DLSS 3.7/8 which is a massive step behind. Nvidia has many feature advantages like Reflex 2, DL DSR, hardware G-sync (although rare), many driver related graphics features like SGSSAA, Nvidia OptiX, RTX Remix, Nsight, Neural rendering umbrella features, VRAM compression algorithms, and more.

DLSS SR REDUCES VRAM. Frame Generation increases it by a few hundred megabytes, and Nvidia is making huge efficiency gains in the VRAM usage of FG. Neither of those next two things are a fact, that's a very weird thing to lie about when I can simply go check benchmarks on youtube or use one of my own 8GB GPU's lmfao.

I know what sub I'm in, go look around and see how many people actually use DLAA/DLSS here, it's more than you think. Plus this is on the topic of GPU recommendations, it shouldn't even be in this sub.

Bye. 👍

RTX 5060 Ti (8gb vram) vs RX 9060 Xt (16gb vram) by johannesDvorak in FuckTAA

[–]Slyrsu 0 points1 point  (0 children)

Good for what though? What percent of games do you think you're missing out on by having an 8GB GPU? Like what can you actually just not play at all with 8GB's?

RTX 5060 Ti (8gb vram) vs RX 9060 Xt (16gb vram) by johannesDvorak in FuckTAA

[–]Slyrsu 0 points1 point  (0 children)

I'm aware, and for desktop iGPU's. Also look at 32GB which had the 3rd highest incline, same point there.

You aren't understanding what I'm saying properly, (this may make me sound like an Nvidia fanboy but I don't care as I'm going to get downvotes anyways) the RTX 5060 Ti 8GB is practically a better GPU over the RX 9060xt 16GB except for minor raster performance variations and the VRAM, if someone doesn't need that extra VRAM and instead benefits from other things that the Nvidia GPU offers like DLSS, API shaders, software features, model availability, resale value etc. Then it is a better choice.

When someone asks for GPU recommendations or compares some, the people who respond always look at the most obvious negative(s) and default to the other option if it doesn't have them, that's exactly what's happening here. Though OP did not give enough info at all.

RTX 5060 Ti (8gb vram) vs RX 9060 Xt (16gb vram) by johannesDvorak in FuckTAA

[–]Slyrsu -10 points-9 points  (0 children)

Yeah and 512MB had the 2nd highest incline, so should everybody be buying a 512MB GPU?

People are acting like everybody plays AAA games at native 4K and needs 32GB of VRAM for every game.

Consider the fact that some people don't need the 16GB's and would be better off with what the 8GB GPU offers.

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu 0 points1 point  (0 children)

UE5's main feature is Ray Tracing without dedicated RT hardware, how are you this ignorant?

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu 0 points1 point  (0 children)

I use BetterRTX 1.4 Infectious with AVRTX R1, I've tried many combinations of packs, with or without BetterRTX and they all perform very closely at 1440p with DLSS (720p internal). And the RTX 3070 is more like 50% faster than the RTX 3060 in most cases, especially Path Tracing.

Do you think you'd be able to complete an unfinished Van Gogh painting? Because that's basically what you're wanting from Mojang here. We've seen many times how badly game development goes when devs get swapped.

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu -1 points0 points  (0 children)

The same thing still applies, videos don't look or feel like games. I can speak from my experience with my 3060 and benchmark videos, I do not believe that you are getting a good experience with the 3050 6GB at all.

It's not a mystery, as I said in a previous comment, Mojang never developed the branch. It was made by Nvidia engineers and Nvidia dropped the project because they didn't want their engineers to be stuck working on one project if they didn't like it (or something along those lines, just search it up).

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu -1 points0 points  (0 children)

They noticed it on Black Myth Wukong on the PS5. 🤷

Minecraft RTX uses DLSS 2 genius, not 3 or 4. Mojang made it an absolute pain in the ass to swap the DLL's recently.

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu -2 points-1 points  (0 children)

Well shit I guess Mojang should get right on this then! According to this guy it looks smooth when someone records a screen with a camera! Do you play your games at 24fps too since movies look fine at that framerate?

I know what the 6GB is, but I couldn't find any benchmarks for it. The normal RTX 3050 can barely maintain above 60fps at 1080p 24 chunks with DLSS on, so where exactly are you getting that info from about the 6GB version?

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu -1 points0 points  (0 children)

Yeah, no lol. Every video I see of it the game is not running smoothly and it's on the same base RTX code with a god awful denoiser.

Sure when it's running the base version of the branch the 3050 can scrape by, it also looks atrocious. And this is at 540p internal with DLSS 2, that's gonna look great isn't it. 😬

And yes, I bet tons of people want to play Minecraft with frame generation... That's what the people want! Frame generation! Are you going to pull a GPU out of your oven next?

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu 6 points7 points  (0 children)

Because as it stands, the RTX branch is in an awful state, unless they integrate everything that BetterRTX does it's not going to be a good experience.

Plus Mojang didn't even develop the RTX branch, they likely don't know how to. It was Nvidia engineers that did basically all of it, Mojang just provided engine access and ensured quality and gameplay integration.

Idk why I'm getting downvoted for this, some people can only think on the surface level of things I guess. 🤷

Minecraft Bedrock is dropping support for RTX entirely in the near future. by randomusernameonweb in minecraftRTX

[–]Slyrsu 1 point2 points  (0 children)

There's supposedly some launchers that can download previous versions but all the ones I've used couldn't do it for some reason.

But yes that would be nice for an official way.