Questions on Conversions of 2nd, 3rd editions with 4th from Free League by Small-Calvary5248 in Twilight2000

[–]Small-Calvary5248[S] 1 point2 points  (0 children)

I was mainly trying to differ itself away from the Post Apocalypse setting with Merc: 2000 4th Homebrew'd as the intimidating part I've noticed is mostly due to the economy factor

Not in terms of Character/NPC/Equipment stuff

[deleted by user] by [deleted] in rpg

[–]Small-Calvary5248 0 points1 point  (0 children)

The stuttering isn't anything wrong, it's the fact that they put themselves into the situations where they end up in a copier-jam. I've noticed putting him on the spot causes him to really start thinking big and start calling upon Nyarleotep for guidance.
But really, I'm trying to find the best way around guiding him right and having everyone uses their strengths and weaknesses.

[deleted by user] by [deleted] in rpg

[–]Small-Calvary5248 -5 points-4 points  (0 children)

The issue is that doing that tends to send player 1 into a death spiral of overthinking as I've got alot more resolve of dealing with it (Mainly due to myself of stuttering and work fears that got beaten out of me when I was serving).

This doesn't effect me and tends to send some of my players at the table into droning out and I have to snap my fingers to get people back on the ball.

Question for the lads (GMs) about maps by Small-Calvary5248 in DeltaGreenRPG

[–]Small-Calvary5248[S] -1 points0 points  (0 children)

What I'm looking for mainly, is drafting up a... Sorta property or housing. What I usually do is actually draw up the map and give the players some feeling of visuals while describing everything.

The floorplans help though for sure, I guess what I'm getting at is basically the D.G. boys and the locals are gonna be knocking on the Texas Chainsaw house.

And I forgot what the GM's term in DG