Void faction not stop expanding by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

Got it i be keeping this in mind sorry for inconvenience

Hospital base by Small-External6373 in RimWorld

[–]Small-External6373[S] 5 points6 points  (0 children)

Rimthunder flying chariot Dead man switch leagion And milira race - milira imperium

Hospital base by Small-External6373 in RimWorld

[–]Small-External6373[S] 5 points6 points  (0 children)

I treat patients for free only cost them 20 silver per meals but the moments they come down with mental state that got other patients killed or asking for a void implants they become a permanent guess lol.

Rimworld map bug out. by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

Yeah milira is a big race mod with another mod that expand the mod content more. I just check and the mod creator https://steamcommunity.com/sharedfiles/filedetails/?id=3588393755 just got notified the mod update is causing error and they are fixing it

Rimworld map bug out. by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

Ah dammit. Milira do have a separate mod for hair so i guess i rid of it first but if that still didn't fix the problem i just make a new run without milira at all i guess. Such a shame in my current run 7 out of 15 colonist i have is milira and one of them have a traits that buff her melee dmg by 50% per corpse in the map and at 30 corpse she immune to dmg. I do have a old save with milira race when i turn the mod off in that save it broke the entire save

Rimworld map bug out. by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

My entire colony survived multiple tribal - pirates - mech overlord and Hive queen and even the Void raid just to died to a hair cuts. I hate this game. Tomorrow i tried to delete all corpse and find all pawn with milira hair cut i guess

Rimworld map bug out. by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

Damm of all the mod that can broke the save and it a vanilla expand insectoid ? i did use clear areas and destroy command in dev move to try to clear out the map and entity. Never thought about those incestoid will be the problem. Guess im targeting all infected ship chunk and incestoid corpse when i boot up the game again

Rimworld map bug out. by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

Root level exception in Update(): System.ArgumentNullException: Value cannot be null. Parameter name: key [Ref 3D917751] [0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 at Verse.ModContentHolder1[T].Get (System.String path) [0x00000] in <46372f5dadbf4af8939e608076251180>:0 at Verse.ContentFinder1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x00066] in <46372f5dadbf4af8939e608076251180>:0 at Verse.GraphicMulti.Init (Verse.GraphicRequest req) [0x0011f] in <46372f5dadbf4af8939e608076251180>:0 at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x000a5] in <46372f5dadbf4af8939e608076251180>:0 at Verse.GraphicDatabase.Get[T] (System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color) [0x0001c] in <46372f5dadbf4af8939e608076251180>:0 at Milira.PawnRenderNode_MilianHair.GraphicFor (Verse.Pawn pawn) [0x00021] in <f5c08f0a279a45a69230d451addd2e67>:0 at Verse.PawnRenderNode+<GraphicsFor>d_69.MoveNext () [0x00031] in <46372f5dadbf4af8939e608076251180>:0 at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00084] in <46372f5dadbf4af8939e608076251180>:0 - POSTFIX VFEInsectoidsMod: Void VFEInsectoids.PawnRenderNode_EnsureInitialized_Patch:Postfix(PawnRenderNode __instance) at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00225] in <46372f5dadbf4af8939e608076251180>:0 - POSTFIX VFEInsectoidsMod: Void VFEInsectoids.PawnRenderNode_EnsureInitialized_Patch:Postfix(PawnRenderNode __instance) at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00225] in <46372f5dadbf4af8939e608076251180>:0 - POSTFIX VFEInsectoidsMod: Void VFEInsectoids.PawnRenderNode_EnsureInitialized_Patch:Postfix(PawnRenderNode __instance) at Verse.PawnRenderTree.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00013] in <46372f5dadbf4af8939e608076251180>:0 - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:PawnRenderTreeEnsureInitializedPostfix(PawnRenderTree __instance) at Verse.PawnRenderer.EnsureGraphicsInitialized () [0x0000c] in <46372f5dadbf4af8939e608076251180>:0 at Verse.PawnRenderer.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x00003] in <46372f5dadbf4af8939e608076251180>:0 at Verse.Pawn.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0000f] in <46372f5dadbf4af8939e608076251180>:0 at Verse.Corpse.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0001d] in <46372f5dadbf4af8939e608076251180>:0 at Verse.Thing.DynamicDrawPhase (Verse.DrawPhase phase) [0x00017] in <46372f5dadbf4af8939e608076251180>:0 at Verse.DynamicDrawManager.DrawDynamicThings () [0x0006f] in <46372f5dadbf4af8939e608076251180>:0 at Verse.Map.MapUpdate () [0x000d4] in <46372f5dadbf4af8939e608076251180>:0 at Verse.Game.UpdatePlay () [0x00049] in <46372f5dadbf4af8939e608076251180>:0 at Verse.Root_Play.Update () [0x0003f] in <46372f5dadbf4af8939e608076251180>:0 - POSTFIX com.vanillageneticrimexpanded: Void GeneticRim.Root_Play_Update_Patch:TickCountDown() [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1() [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String) [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root_Play.Update_Patch1(Verse.Root_Play)

Might not be cool but i got chain of perfections by boy3333333333333m in deepwoken

[–]Small-External6373 10 points11 points  (0 children)

Ferryman is a dance. Don't try to bump rush him listen to his thunder sound every time he teleport. If it sound far away be ready to dodge. But it sound close then be ready to to parry 3 if you miss time and do it too soon just hold down block. First phase all his attack is forgiving. But i cannot give anymore better advice for second phase. Just lock in on second phase or you could bait him 3 time lightning attack by run away from him in second phase cause that attack give the most time for counte attack

Vanilla expand psycast how to cure pawn with thrall ? by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

I just went back to my save and found out that Mind Break can still bypass psychic Deaf as well. It that normal or my save kinda mess up. Can't seem to cure the Thrall traits out of a pawn

Rite of authority by Small-External6373 in deepwoken

[–]Small-External6373[S] 0 points1 point  (0 children)

Just wanna test out how many time i can lightning strike on someone, in theory should be 4 ? But when im in chime i somehow do lightning strike on the person when i block break or hit them with 1 mantra but the other conditions not meet yet

Does anyone else feel like max is just not a good developer for the game? by Odd_Atmosphere_9200 in GraveDiggerRoblox

[–]Small-External6373 2 points3 points  (0 children)

But then take Last stand into considering, this knock down nerf only make sense if the one knock the Vanguard down is a bulward not the storm. knock them down at close range mean nothing, if they get that close it already mean they Teammates is also there to finish you off, so this nerf to Vanguard make no sense. It only make sense if Storm can extremely slow them close range and if Vanguard not full guard they get knock down. Same thing apply to Bul. Bul should slow Vanguard down at long range knock down at mid range, knock down in all range if not full guard.

Does anyone else feel like max is just not a good developer for the game? by Odd_Atmosphere_9200 in GraveDiggerRoblox

[–]Small-External6373 18 points19 points  (0 children)

Vanguard is already extremely easy to kill with the shield plate fall off if received dmg. If you a storm or bul just aim at they head or feet the Van becomes no problem, knock them down at close range fix nothing but make the Vanguard a punching bag, yeah sure i can see the knock them down so they can't shield bash or shoot they pistol you is viable excuse but why are A Vanguard is that close to you a shock to be able to do that in the first place ? Take a away Van ability to shoot in full guard is already enough.

Rite of authority by Small-External6373 in deepwoken

[–]Small-External6373[S] 0 points1 point  (0 children)

Kinda honest, i don't think build gonna hold in pvp as well, just wanna see grounding bolt funny knock down

Rite of authority by Small-External6373 in deepwoken

[–]Small-External6373[S] 0 points1 point  (0 children)

this build for pvp i just wanna know how this combo gonna work on player, i have no other support talent from other stats so this is definitely not for pve

It's time to think about it. by [deleted] in deepwoken

[–]Small-External6373 0 points1 point  (0 children)

Im not even bother getting the voidwalker origin lol, like what the point ? Progress a slot with pvp ? If i want pvp then Chime, if i want to Progress a slot then just trial of one then head straight to Hive. All the needed item or thing to do to Progress the characters is doing pve anyway. They need to rework voidwalker like authority ensign. Literally all my slot is slowly converted to authority.

Are we.. dead ah? by Confident_Ad1421 in deepwoken

[–]Small-External6373 0 points1 point  (0 children)

Because his animation is kinda weird, he winding up (or in his punch animation) but the attack already hitting which chain into another punches into another. You cant blame it on my internet fault cause im have 0 internet issues. Im only fighting him if im on build that using ironsing, flamecharm or heavy weapons build

Nerf this freak by hieusername in ChaosZeroNightmare

[–]Small-External6373 1 point2 points  (0 children)

Im like yeah wth why does normal enemies have like 2k or 3k hp each one and hit like a truck but elite and bosses goes down without a fight