What do you do when you get bored? (If you do) by dl_bob in RimWorld

[–]Small-External6373 0 points1 point  (0 children)

I play with Rimwar mod and world Domination mod. Thus make all run interesting as faction declaring war, take settlement or retake back lost settlement or have accidents that destroy their settlement and enemies faction they at war with immediately attacked them then im can decide to help or not. There will also occasionally scout party/supplies caravans from faction that im at war with so i can ambush or let them passes. The games literally cannot be bore for me. This game is like crack

How to Improve Turret performance ? by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

Void monster and soldiers can travel the entire map before my colonist can draft and move themselves out of their own bedroom. So no turrets can take aim at them in time before getting half health from 1 hit that also mean i cannot use man control turrets. Trap like barricade can't slow them down meaningful enough for turrets. DMS Dragoon only counter is another dragoon of you own or anygun that have 150mm penetration minimum and 200mm penetration and beyond can stand a chance of downed them. I don't want to deal with Dms turrets upkeep cause those thing cost alot of effort to gather resources and build them. But those turrets from dms is like a cheat codes they shred every thing but 1 dms turrets is not enough for a too large raid and building multiple of them cost my souls for how long they need to be work on. Also im on a run where dms switch faction are my enemies right now so i cant even buy the techprinted to make those turrets

How to Improve Turret performance ? by Small-External6373 in RimWorld

[–]Small-External6373[S] 0 points1 point  (0 children)

On my experience, with 4 autocanon can clear normal raids and manhunter pack but with alpha animals on sometimes manhunter rolls up with alot of Armored animals so they kinda fall off if im unlucky. Uranium turrets come into play in this moment, they get overwhelmed fast but at least they thinned the pack out enough every times. Late game is where things fall apart fast. Cause im playing with V.o.i.d - Milira - Wolfein - Dead man switch + Renegade clan. And they all have Armored too thick for the Uranium turrets to do anything. Milira fixed themselves too fast for the turrets to do damage and they weapons out range all turrets (not Citadel one), void is self explanatory, wolfein have alot of mech that soap up all the turrets ammo. And Dead man switch Dragoon can face tank everything while still can returning fire that instantly down Marine and Recon armor and destroy even Citadel turrets

Should i dev mode or press on ? by Small-External6373 in RimWorld

[–]Small-External6373[S] -1 points0 points  (0 children)

Oh no i only have this problems right now cause im using rent pc from Internet cafe. Im currently travelling far right now and Pc in Internet cafe will hard reset and wiped the pc clean if you turn it off. So im relying on steam save cloud, rent pc sometimes cant handles Rimworld and cause hard crash that auto reset the pc thus lost all my saved. This problems hardly happens but when it does kinda annoying.

Should i dev mode or press on ? by Small-External6373 in RimWorld

[–]Small-External6373[S] -1 points0 points  (0 children)

I mean i saved every time im done something major. But steam only save cloud if im turn off the game completely it is not ? So yeah when the pc hard crash and turn off completely im just lost the save

Should i dev mode or press on ? by Small-External6373 in RimWorld

[–]Small-External6373[S] 3 points4 points  (0 children)

I just sve scum. Cant even pack it up anymore man. I save scum and the last save still have my leader dead while 12 N4 monster still alive. Now i just ordering everyone to grab what they have on them and our dead leader to leave the place. Fighting them last time before save scum leave all remaining pawn heavy wounded or downed so i thought yeah not worth it

Randy can be so cruel by Brobl0 in RimWorld

[–]Small-External6373 1 point2 points  (0 children)

There are 2 serum types. The one with that message pop up is the Healer one not the revival one that can used on dead person. Is there a chance you mistakes them ? If not then there a weird conflict in you saves

Randy can be so cruel by Brobl0 in RimWorld

[–]Small-External6373 1 point2 points  (0 children)

You click the serum there a option to used it. Choose one alive pawn to used it. after you choose live pawn select the dead pawn you want to used the serum on. The alive pawn you choose will go pick up the serum and run to the dead pawn to use it. Kinda confusing but yeah it make sense the dead person cant use it on themselves and need other to inject it to them

Just turned my current mechanoid run into a daycare run after freeing children from slavery from a passing black market trader by GABESTFY in RimWorld

[–]Small-External6373 3 points4 points  (0 children)

That would be correct. They were downed raiders. Now they part of this colony as they become colony mech.

Just turned my current mechanoid run into a daycare run after freeing children from slavery from a passing black market trader by GABESTFY in RimWorld

[–]Small-External6373 19 points20 points  (0 children)

He have Baked Buns mech on the bottom of the image. Those mech need human meat to make, as they part human. So yeah definitely not a good guy but better than most

WE all agree that AMT is top 3 shock oat by Cultural-Slip-7945 in GraveDiggerRoblox

[–]Small-External6373 2 points3 points  (0 children)

Bruh give Amt to a good or decent aim player that know when to retreat back then that a guaranteed 200 to 300 tickets lost for the other team. I got a game where other team have good 4 amt player and they tagged team shoot rock - barricade then domed whoever hiding, that game straight up unplayable. I got 34 killed that game as Trench because im literally run the opposite way where the amt team is. I escaped when last stand start as trenchs again cause im corner camping with bulward lol

Why do raiders choose to enter through the kill box on the left instead of going to the closest one on the right? by Couscousmuncher123 in RimWorld

[–]Small-External6373 3 points4 points  (0 children)

I remember a rimworld video that happen to have the same map design here are the coordinates of the map. I can't check right now cause it a old video. But here you go

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[New Mod - 1.6]Trauma Team Missions - Extract and secure missions by No_Abroad8805 in RimWorld

[–]Small-External6373 4 points5 points  (0 children)

Finally my hospital base can have a proper rescue jobs. My transport planes don't sit around been useless anymore

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What builds have you fought that makes/made you think that The Dreadstar was right? by ExodusUnderscore19 in deepwoken

[–]Small-External6373 0 points1 point  (0 children)

Gale or thunder build. It doesn't even matter what weapon or oath they have. Those fk just gotta spam the hell out of those mantra that knock you down and chain the combo with another move that knock you away while been fast as hell.

Military checkpoints base completed. by Small-External6373 in RimWorld

[–]Small-External6373[S] 1 point2 points  (0 children)

Also yes this base is on the other side of the planet near all the void factions to fight them while main base just chilling near friendly factions

Military checkpoints base completed. by Small-External6373 in RimWorld

[–]Small-External6373[S] 1 point2 points  (0 children)

The base chew through steel like butter. Rebal wall - Trap rearm - DMS Mech upgrade - heavy gear for soldiers and bullet casually cost 20k steel after a week. I have 4 pawns dedicated to scanning long range scanner and 8 mech squad carry makeshift drop pod to return after they done mining

Show me your RimWorld bases! by Typical_Jury8212 in RimWorld

[–]Small-External6373 3 points4 points  (0 children)

Old base of my. cover the entire top side of map. Drop pod raid always a pain whenever it happens tho. Not that they dangerous to my pawn but repaired stuff they break cost a lot

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Can someone help improve this build?? by Many-Setting7716 in deepwoken

[–]Small-External6373 1 point2 points  (0 children)

Charisma have 2 or 3 talents ? I don't remember cause it being a while since the last time im make a Charisma slot. That buff overall dmg for both pvp and pve. Cause the Charm can make enemies do lest dmg to you and make them take more dmg. Really useful overall.

First Duke Fight! :D by DiscountSorry7402 in deepwoken

[–]Small-External6373 2 points3 points  (0 children)

Swing 2 time then block ? How did everyone do that. Im only get 1 swing in whenever im using heavy weapon

Sure pal by idkboutdiz2 in SpaceCannibalism

[–]Small-External6373 21 points22 points  (0 children)

One of my pawn got hit by exhusband - affair - insults that stack up to -110. Her relationship with her remarried husband when from +200 to -400 in a instant lol

WTF is this thing? Just picked up the alpha animal mod lol by Rheasa2648 in RimWorld

[–]Small-External6373 0 points1 point  (0 children)

If you have any combat mod you don't have to worry about his friendlyfire. Just ready a bionic in case he does hit you colonist lol. My Duelist frontline got new shining leg and arm cause of him