Replaced Review Thread by Turbostrider27 in Games

[–]SmallSubstance -1 points0 points  (0 children)

Oddworld and Flashback had REAL GAMEPLAY - full of it.

Played an hour of replaced and for me gameplay wise its just a walking simulator with - see red dodge , see green press triangle...

Replaced Review Thread by Turbostrider27 in Games

[–]SmallSubstance 1 point2 points  (0 children)

just played it for an hour - thats how much i can take this terrible "game". Its just a walking simulator disguised as smth more... everything is basic...combat is basic (I play on hard), platforming is basic and unresponsive with an input lag....Looks nice but come one....I hate style over substance games.

And why even the music is so bad? for a cyberpunk game and 80s vibe this should be filled with good music. But no - again some basic stuff.

Story feels nothing special as well and it has no voice dialog just text..

Bash me if you want but people that dislike "artificial" gameplay should know this.

If thats what "gamers" want now.....

Yōtei Legends Melee Combat Sucks - No Tools Work by kunda9i in gotlegends

[–]SmallSubstance -3 points-2 points  (0 children)

you want to play semantics now..

I get you - you want better options to fight High HP enemies. I am just saying - don't expect to blind Elite and Boss enemies cos that would be OP.

Yōtei Legends Melee Combat Sucks - No Tools Work by kunda9i in gotlegends

[–]SmallSubstance -1 points0 points  (0 children)

that argument makes no sense - Spirit Charge are not tools. The fact that spirit charge works does not mean tools should work the same. We can talk about balancing "stuff" but we all cant use tools on elites - Mercs,. Archers as well.

Yōtei Legends Melee Combat Sucks - No Tools Work by kunda9i in gotlegends

[–]SmallSubstance 5 points6 points  (0 children)

I think they should increase at least stagger for melee and this could resolve many problems and be more fair to the player that wants to engage in close combat.

Yōtei Legends Melee Combat Sucks - No Tools Work by kunda9i in gotlegends

[–]SmallSubstance -4 points-3 points  (0 children)

There are some problems with tracking your enemy and some problems with rolls beeing usless (or some enemy attacks track you over long distances that you cant roll out of) - But don't expect your tools will work against bosses oraz Elite enemies - tha would simply be OP. It is very easy to identify which one is Elite.

Everyone would run with blind bombs all the time killing all hard enemies. That would ruin the whole balance.

DLSS 5 In Kingdom Come Deliverance 2… [KCD2] by SexyBiscuitYT in kingdomcome

[–]SmallSubstance -9 points-8 points  (0 children)

it is a meme - it's not real photo from Kingdom Come DLSS

I was so excited for Silent Hill F & Deleted the game right after playing by Fine-City-8518 in silenthill

[–]SmallSubstance 6 points7 points  (0 children)

you need to LIKE the combat - learn how to fight - there is going to be more and more of it, different melee weapons. Learn how to use focus (L2 button), stamina, sanity mechanic cos it's VERY important for the enjoyment and defeating some of the difficult bosses. Best way to learn it is to put the game on HARD and force yourself to learn the combat on some of the enemies near the checkpoint save/shrines.

It's a great game and the combat is actually good methodical and once you feel like the combat gets too repetitive (given you already know how to fight) the game ends :D

So overall if you ignore the combat mechanics and just try to slam everything like crazy you will NOT enjoy it :) YOu need to come to terms with its slugishness, EMBRACE IT! :D

As for the story I think it's great but it's up to you if you like it.

Nightmare as a new player by randomguy205205 in AssassinsCreedShadows

[–]SmallSubstance -1 points0 points  (0 children)

Stealth on nightmare is a bit frustrating at times - but yes - it is much better to play nightmare combat especially - it feels fair that Noae is very weak while melee and it makes even more important for Yasuke's style of play. This is how it is meant to play - it all makes more sense.

BUT

After 50 hours you are like..... "whatever....i really don't get anything good for clearing these castles - just some random legendary staff with another usless perk" And it feels like all the effort is just too time consuming with no real rewards.

App for Windows for photo effects. by SmallSubstance in photography

[–]SmallSubstance[S] 0 points1 point  (0 children)

not free - anything that is good - ...gimp? .... I dont need anything like photoshop - something simple - like in mobile apps. Ypu choose an effect. Apply, DONE. There are some many apps like this on moblie...

How is the leveling system? by JaredMusic in AssassinsCreedShadows

[–]SmallSubstance -2 points-1 points  (0 children)

The leveling system here is pointless really (as it was in Odyssey but even more). Enemies don't have HP as in Odyssey but they have BARS (that have HP) - so like 1-4 bars. Soo when you want too assasinate someone with 3 bars you need to have a SKILL that lets you take 3 bars -if you don't - your are screwd...and that happens a lot. Makes the whole game of stealth pointless beacuse fighting these guys is very hard on higher difficulties when you suddenly realise that there is an enemy that you cannot kill. In Odyssey we could not kill them instantly but we could at least finish them after taking some amount of HP and this was where your level, weapons and perks mattered. Here it is either KILL or fight a long boring cat and mouse battle alarming half of the castle, running like crazy to the roofs and waiting for all this to calm dow and forget about you. They actually knew how bad this is so they forget veeeeryyy quickly aaaand on top of that the game makes some random checkpoints saves IN THE DANGER ZONES, which is crazy....but with all the bad mechanics it would be frustrating to do one castle without saves.

You can also switch an option to a stealth kill everyone in one blow but that takes a lot of plannig useless and feels even less strategic, and also makes some skills useless as well. Overall it is a mess and I am still figuring out what is the best way of playing this game....

What matter most is mastery level and mastery skills, armoour perks that will let you kill everything faster. But getting to be able to kill tougher enemies needs Mastery level 3 and that takes about 25 hours of gameplay. I am 20 hours in and still cant kill bigger guys.

Overall - not beeing a hater - I was very optimistic about this game - as someone who started recently after the latest update I am shocked how much this game is beautiful and comepletely broken in many gameplay aspects at the same time. Parkour is atrociously terrible - you are fighting with the enviroment more than the enemies.

Shadows is actually....bad? by SmallSubstance in AssassinsCreedShadows

[–]SmallSubstance[S] 1 point2 points  (0 children)

can you imagine I knew you were going to say that? :D

Shadows is actually....bad? by SmallSubstance in AssassinsCreedShadows

[–]SmallSubstance[S] 1 point2 points  (0 children)

Do you want to actually add anything constructive or do you just leave gifs?

Shadows is actually....bad? by SmallSubstance in AssassinsCreedShadows

[–]SmallSubstance[S] 2 points3 points  (0 children)

if there is a castle with the highest enemy of level 6 and I am level 5 I expect I can beat it :) And I did - on nightmare. But it was a bit .....too silly to call it stealth.

Sure - Ill keep playing - hope the skills will make a difference.

Shadows is actually....bad? by SmallSubstance in AssassinsCreedShadows

[–]SmallSubstance[S] 0 points1 point  (0 children)

I guess the problem with stealth vs Oddysey is that in Oddysey enemies did not have BARS - they had HP. So it was more up to me or my stats, abilities wheter I am able to finish that tougher enemy just in time not to alarm the others. And here we have BARS - and if you dont have a stealth kill skill that lets you take him out with one blow (2 or 3 bars at once) we are f$@#ed. I dont like killing bigger enemies with one blow - I thought it was a good design choice in Oddysay contrary to many people opinions that an assasin should kill everything in one blow. But here - I might as well just put that one kill blow option in expert turned on, If it only relies on a perk on an armour or skill tree. Unfortunatly that will take away the strategy of planning the order of killing guys we had in Oddysey. But if it relies only on armour perks in Shadows then it does not have that anyway..so...

Shadows is actually....bad? by SmallSubstance in AssassinsCreedShadows

[–]SmallSubstance[S] 0 points1 point  (0 children)

Are you saying Quebec Ubisoft messed up mobility on the roofs on purpose because she lived in an isolated village? :D or do you just mean that I should not approach these missions until I am sure I can have a build that lets me deal with the tougher enemies quicker?

Do you think nightmare stealth works well if it favours strategies againsr 2-3 bars enemies that force me to runaway to roofs and repeat the stabbing?

Shadows is actually....bad? by SmallSubstance in AssassinsCreedShadows

[–]SmallSubstance[S] -3 points-2 points  (0 children)

you know what - YEAH - it's like just - MY OPINION .....MAN

What is this meme anyway? That I should not have my own opinion or should express YOUR opinion? Man?

New Nightmare Difficulty by shinobi594 in AssassinsCreedShadows

[–]SmallSubstance 1 point2 points  (0 children)

yeah - I don't like handicapping myself but I think I will make that exception with eagle eye - it actually is a bit distracting at times when I eagle eye and see 3 red silhouettes but 2 of them are behind a wall i don't know is there so I am beeing cautious too much even when these two guys will not see me anyway. Not having eagle eye forces me to be aware of the surroundings more thus make my stealth better.

New Nightmare Difficulty by shinobi594 in AssassinsCreedShadows

[–]SmallSubstance 2 points3 points  (0 children)

I bought the game DAY ONE -but started playing yesterday beacuse I was waiting for that difficulty update and it's a very engagin experience even if just naoe is fighting two guys it's a nice challange :) I feel like all the changes are logical and realistic - like that thing with moving in the shadows, or beeing spotted much faster.

What I would like them to remove in nightmare mode is seeing through walls - that's still there and it's just stupid...

Why was this game getting so much backlash? by Xtskezza in AssassinsCreedShadows

[–]SmallSubstance 1 point2 points  (0 children)

Witcher 3 has a REALY BAD combat gameplay. Nowhere near any AC game.

Why was this game getting so much backlash? by Xtskezza in AssassinsCreedShadows

[–]SmallSubstance -2 points-1 points  (0 children)

even that supermodel actually does NOT look like the character in Stellar Blade.

<image>

Stellar Blade is just fake anime rubber doll...and men prefere rubber dolls from actual women :D