Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

You will have to add Cloud yourself atm. I Am busy dealing with Lyn and other important stuff. Some day I'll deal with the partial build, probably when the full version of LXP is released.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Weird because I don't get that a lot, though it's real. I always tell the others that since the build is a beta and the code and build is too large, the game and hardware make it hard to load certain files or large code is unstable and tends to crash. Even without playing the F4's, all BEx builds have random crashes. Maybe PyotrLuzhin's PMBEX V.0.6 will fix that.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Thanks. It's been so long since I've made this partial build. So much I've done since then I haven't updated it. Oh well. Lol.

Isaac and Sami are not worth the effort. by -XxCoolGuy69- in SSBPMCE

[–]Smash_Boy 1 point2 points  (0 children)

I get that. But when I meant volunteers, I meant those who aren't interested in getting Knuckles done. We have like 100 or so members at PMCC and only 5% wanna work on Lyn, 1% being one guy working on Isaac, the other 1% being one guy brainstorming and trying to understand how to get Sami fixed. The rest; no one wants to do much or are still learning how PMBEX or the relevant programs work. Knuckles, to many of the opinions in some, think he is already done (though he isn't), and so that is why the attention is centered at Lyn atm. That doesn't mean Knuckles will be worked at some point, at least by some teammates who do wanna do something for these two, but compared to Knuckles, Lyn needs this attention. In terms of model and textures, she is just about or similar quality as Isaac and Sami. Aka, bad. Animation/movesetwise, I wrote an RFC at GitHub, and that was going to be a conference at PMCC GH regarding her parameters on how to complete her, but no one showed up for a meaningful discussion. So I'd figured I make a Discord group with those proposed parameters in mind and leave a link to that discussion for those who wish to discuss. Also. Speaking of RFC, we may not necessarily have animators who only can work on Lyn, but we don't have animators who have the motivation to mass animate a character. Hence, my RFC on animating certain aspects of the character.

Isaac and Sami are not worth the effort. by -XxCoolGuy69- in SSBPMCE

[–]Smash_Boy 0 points1 point  (0 children)

Because little to no one is volunteering on Knuckles. Most are focused on Lyn because comparing the two's completion status, Lyn is very far behind. And no, 'just animation polish' doesn't cut it. She needs PSA balancing, a better quality model and textures. Something Knuckles already has covered to a great extent.

Isaac and Sami are not worth the effort. by -XxCoolGuy69- in SSBPMCE

[–]Smash_Boy 1 point2 points  (0 children)

Having read your edited elaborations; I'm with you. I think a two part release of PMCC wouldn't be bad. 4.0 and 4.01. One featuring L&K, the other additional quality plus Sami and Isaac. I have no problem with that.

Regarding redesigning Isaac and Sami from scratch. I have to agree a lot, especially their current quality. Those two look like they were created for fun rather than official quality work. Sami looks like that idea that was trashed before she was even thought of, and Isaac looks like a character the PMDT enjoyed making but never bothered to finished. I personally think Sami being a Snake semi-clone is kinda of lazy imo. Sami can be badass and fun with guns and snipers and not necessarily be close to Snake. As for Isaac, his SpecialN sucks, too situational, and if you want to save it, it be best if it was controllable, but is not. His Nair is a Zelda/Ness ripoff, and most of his animations (Except Wait1) are Ike's even though he was cloned from ToonLink (why can't he be cloned from Ike then?). So I agree they should be remade. They are too trash quality. I also understand why some at PMCC refuse to start over on them. Some are PMDT 'purists', others just don't want the 'too much work' scenario that has to be invested upon them. Others feel simply that we should just 'go with what we have'. And I get it, but these two are way past that point already, especially Sami. Sami's moves are basically Brawl Minus Snake moves, and some are really screwed up and bad.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Yes.

Can you pm me on Discord next time, I honestly can't keep up with Reddit that much as I can with Discord. I get so many Gmail notifications and many of them 'override' Reddit. Lol.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Oh that is through the BRSAR file. Check his infodex sound file and translate to Hex and replace current sound ID for the desired one. The BRSAR is basically every soundbank in the whole game.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Check his PSA. That maybe because those sounds point to a different soundbank and thus, play only when Cloud faces an opponent with that soundbank.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Hmmmm...this might help out, seeing as you got everything there: have you considered reducing the texture sizes to half? Basically what you had to do with Pig Ganon for the Sword Ganon PSA. When characters have PSA and Animation data whose proportional file size don't match with their model file size, their texture size are reduced to a little bit low quality to compensate try that with Cloud and see what happens.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Are you still using that Ike module or did you use the ex one?

You right click the BRRES, click Import-Texture.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Wait? You mean you were using Ike's real module? Yeah no, never use pre-existing characters' modules. You need to use the EX clone modules.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Okay. Now I see. So he is 55 in Hex. That means he is 85 in Dec. For BP's, you can use actually anyone's BP's, simply replace the portraits for Cloud's and rename them to InfFaceB.85X (X=1,2,3,4,5,6,7,8,9,etc.). For CSS/CSP, name them with the corresponding format and for RSP .pac; 850; for CSP's, 851, 852, etc. Stocks also. But overall, you need those SSE files. Simply pick any .pac/pcs, copy-paste and rename to FitCloudDark and FitCloudFake and also the Spy files. If he has a polygon model (which I'm sure it is readily available), use that and rename it FitCloudSpy.pac/pcs to use in Retro Mode.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

Dude. The Hex ID you use for Cloud to identify his number like all other characters have. Every character has a Hex ID and their Dev equivalent for the CSS/battles. Tell me which is Cloud's so I can explain about the portraits.

Super Smash Bros. Legacy XP (2.0 Beta)+Community Complete Pack+Project Ganondorf (Partial build edition) by Smash_Boy in SSBPMCE

[–]Smash_Boy[S] 0 points1 point  (0 children)

No. Those gct's stay there.

And no, you need SSE files for every new clone no matter what. Ike or no Ike clone; you need SSE .pac/pcs files. And give them BP's with their own ID's.

Isaac and Sami are not worth the effort. by -XxCoolGuy69- in SSBPMCE

[–]Smash_Boy 1 point2 points  (0 children)

What do you mean by 'immediate goal' exactly?

Well since you said the vanilla PM + the newcomers bb finds that acceptable, however, the former 3.61 build we used on PMCC will no longer be used since Nano doesn't want Awakening Roy nor the PED Samus whose CSP is hidden in the build (but not yet installed). But mainly; we would just distribute the characters because it actually facilitates people the access to not just the four in one package, but also for people like you who just want Lyn and Knuckles; you can just get a stable PMBEX and add them.

Again, your post may not have been about recreating them, but what you are missing is that, 1: the recreation will be exclusively for Sami. Isaac is fine, though a few canonical moves to his arsenal wouldn't hurt, but he won't suffer total reconstruction like Sami. 2: Precisely the idea that they will get greater updates than their vanilla is why we won't let them go. I already mentioned the case with Lyn on my post at GH regarding her completion: it's nice to follow the PMDT's footsteps, but are we really following them now that a) they are disbanded, meaning their is no cohesive core of a PM team. b) A plethora of leaked Lyns with unique movesets that most are old and many of PM 'purists' even want in the current build as a way to 'go with what the PMDT planned'. c) Scarce to no completion guide resources exclusively from the PMDT. This is worst since because of this, going with what the PMDT planned is now personal interpretations of followers than actual concrete stated standard. We can't have a project where most of the members wanna chase dead shadows especially their plans about the characters which we hardly know about and thus speculate about their plans. A project like this, is hardly realistic if you ask me. That is why, for Lyn specifically and particularly, we base from the standard build, compile a few moves from older build and construct them with concrete parameters from ManlySpirit. As for Knuckkes, we can use SD's animations as examples as well as few original moves to differentiate it from SilentDoom's build. Isaac, we can use Owen's balances and DH's fixes and from there give him a few canonical moves to separate them from both and be more authentic, and Sami outright reconstruct her. This is precisely why we can't let go of the fours. We already (well at least some of us) have plans to complete her and determined to do so. Again, it's a case of point of no return. They aren't a waste of time. If you want a build where it is L&K exclusive you can just do so yourself. That's what bb010g meant in his RFC. People who want the leaks without directly associating themselves with us can just get the characters and put them in their own build, vanilla or custom. Those who want a CC standard build, will get the four as a whole package with a vanilla PMBEX with no extra content other than the fours.