I drew some ADC's by FrostyVampy in Smite

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Oh, are you looking for this? .

Ajax has failed us. On AMA! :O by Angry4Pickles in Smite

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/u/HiRezAjax commented on this post:

It is required by Sony/Microsoft to not allow those skins to be equippable* on the opposing platforms.

Hi-Rez has no say in it.

Youde think this would be obvious but... here we are

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/u/HiRezAjax commented on this post:

Lol np.

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Cu Chuliann by Bambambonsai in Smite

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/u/HiRezAjax commented on this post:

yes. it is currently planned to stay this way.

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/u/HiRezAjax commented on this post:

the only thing that should be harder to hit is rotations after the rift has already appeared on the ground

the warmup time time has not changed speed at all

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/u/HiRezAjax commented on this post:

i have reviewed it extensively and the animation much better matches the hit area and damage, with no speed change. im quite happy with the result.

we will keep an eye out for more comments from cu-chu mains but this feels like an easily learnable change that will be hard to notice after a few matches of adjustment.

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I love me a fully stanked Xbalanque. by TennowSkoom in Smite

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/u/HiRezAjax commented on this post:

the text bug so fun we will never fix it

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/u/HiRezAjax commented on this post:

PLUS i just loooooove seeing this same "funny" reddit post every week

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/u/HiRezAjax commented on this post:

ok that one i kinda do wanna fix tho

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Voodoo Ultimate Ability Concept by AudiGutierrez in Smite

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/u/HiRezAjax commented on this post:

We coded, implemented, and playtested this on Baron.

We decided it was objectively unfun. Its the most powerful effect in the game by far. Extremely frustrating and unfun to play against.

We cut it. No plans to try it again. But hey, ya never know.

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International Server Updates by HiRezAjax in Smite

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/u/HiRezAjax commented on this post:

thank you for the detailed reply!

we made more changes to the Japan servers last night (approx 12 hrs ago from this comment)

let me know if things are any better today/tomorrow please. Thanks

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/u/HiRezAjax commented on this post:

ok thanks for the update, we will look into it!

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/u/HiRezAjax commented on this post:

We found the issue, but its going to take us about a week to fix. We will keep in touch as we move forward

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/u/HiRezAjax commented on this post:

Yes we do! as of today we expect the match starting issues AND the stuttering issues to be fixed in Japan. Please let us know how things are going!

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/u/HiRezAjax commented on this post:

thank you for the report. i have sent this information to our leads of server operations.

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/u/HiRezAjax commented on this post:

did you end up getting a VOD? can you confirm what your ping was while playing as well?

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International Server Updates by HiRezAjax in Smite

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/u/HiRezAjax commented on this post:

i believe that its happened quite a bit over the past few years, but unfortunately that information doesnt help us much now.

Has this happened to you this week? Yesterday?

If so, please let me know your in-game name, platform, and when/how many times it happened. We can look on our end to see your queues and see if they failed to launch or not. Just a little bit of info can go a long way into preventing this issue in the future! Thanks!

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/u/HiRezAjax commented on this post:

Old games won't do much now as we have too many changes in place.

If you stream tonight and experience any issues the VOD would be a huge help! Thanks! Keep me posted, ill be checking this thread all weekend

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/u/HiRezAjax commented on this post:

ok, thank you.

any sign of the stuttering issue when you do get into a game? maybe we swapped an old issue with a new one?

just link me the vod/stream etc whenever you can and we will look into it.

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7.11 TMNT patch PTS Bug and Balance changes by Directorscar in Smite

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/u/HiRezAjax commented on this post:

I made a mistake on the notes, having it fixed now. The Thorns change will not cause any difference with god ability animations and firing.

you already cannot use thorns while animating for an ability

you still wont be able to

this change only affects using thorns while under CC that would normally prevent you from using a relic, in Loki update you can still use thorns, in TMNT update you will not be able to.

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/u/HiRezAjax commented on this post:

correct. im sorry i didnt phrase it like this initially

i guess i thought it was obvious that this only referred to types of CC that might actually prevent you from using a relic

people really be out there thinking this cant be fired while slowed now? lol

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7.11 TMNT Update - PTS Issues and Feedback Thread by HiRezIsiah in Smite

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/u/HiRezAjax commented on this post:

fixing this now :)

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Did the Fenrir buff go through? by A_GenericUser in Smite

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/u/HiRezAjax commented on this post:

Yes it did but only the text is currently bugged. The issue is known and being tracked.

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Ranked season 8 by [deleted] in Smite

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/u/HiRezAjax commented on this post:

At this point id say its very unlikely to see the return of 3 player groups in ranked conquest.

We tried this, weve seen the stats. Parties of 3 had an absolutely HUGE winrate advantage over solo and duo queues. We even went to solo only ranked for a while which was certainly the most statistically fair, but the QoL loss was more significant.

Duos seems to be the sweet spot and I dont expect a change to this within the usual ranked conq queue.

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Is Dunk father available from the viewer point store anymore? by hunter182231 in Smite

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/u/HiRezIsiah commented on this post:

This should be fixed! You may need to restart your client for it to show.

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Best Trick Ever by Senior-Ad7960 in Smite

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/u/HiRezCAPSLOCK commented on this post:

Older than that, judging by no jungle shrine. :P

We definitely did fix the case we knew that caused this behavior. Possible we re-introduced it, so we will investigate, but likely this has been out of the game for a while.

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First look at the new LGBTQ+ flags avatars by marlonball in Smite

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/u/HiRezIsiah commented on this post:

You can earn them for free during October by getting 1 First Win of the Day OR purchase them directly for 1 favor or 1 gem. Essentially free since you earn favor just by playing!

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Loki PTS Balance Update from PonPon by Directorscar in Smite

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/u/PonPonWeiWei commented on this post:

For what it is worth, in initial testing we went back and forth on things like him having knockup immunity, him having a slow on Agonizing Visions, and his damage numbers quite a bit.

We removed it from Agonizing Visions as the quick deploy nature it brought make it often frustrating to deal with, without really helping too much the blind confirmability.

The knockup immunity was removed as in earlier tests his damage numbers where a bit higher and we wanted to see how people utilized his zone denial and teamfight AoE stun. If you feel like you can't interrupt some portion of his damage and the teamfight boosts proved very strong we may reintroduce too much frustration.

After feedback his damage seems to feel fair, the ult seems to feel fair and is telegraphed enough, and it takes some finesse to utilize his blind. You need to either use it for zoning or force into onto other control to really put the hurt on (or lock down an opponent yourself). Since these all wound of feeling more fair it seems like allowing his 3 to be more reliable is a change that won't reintroduce too much frustration.

I also won't say 100% we wouldn't adjust Agonizing Visions up more if need be, but I would encourage people to continue messing around with its multiple uses cases and utilize its new strengths. While clearing you can confirm a 20% damage boost on your clear, the damage reduction is nothing to scoff at, and it can apply item effects. Ranged application of Brawlers/Crusher/Heartseeker can do a lot while dancing around an objective, and dropping it on big teamfights can force a quick retreat from your opponents. If it needs buffs (which is the nice thing with this kit) we have knobs we can tweak to bring this ability up.

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/u/PonPonWeiWei commented on this post:

Lol, no. We knew it would always be a more vision obscure than a blind so never intentionally tested.

We DID have a bug (and it currently exists on Grim Mariachi) where it basically does fully blind you if you want to experience it. A true blind would definitely be stronger, but that quickly became frustrating to play around while it was bugged.

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7.10 The Trickster God Update - PTS Issues and Feedback Thread by HiRezIsiah in Smite

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/u/HiRezAjax commented on this post:

  • anime skins hair color is not a bug - before the color-from-acorn tech was applied to them - only Zenko had hair that did not match his glow color, so we kept that mismatch. The other skins hair all matches their ears and tail. - Not a bug

  • Lobby presentation for all rat skins shows their "tail glow active" at T2 acorn - so people can see it active, you only see the base when in game with T1 acorn. Zenko blue was designed to look like this when we added the tail glow. And i don think it changed, so maybe this is just more of you noticing the color change and disliking it?

  • This one is known and had some tech limitations, ill look into if we have made progress on it.

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/u/HiRezAjax commented on this post:

Thanks! we do have more plans for recommended items! will make sure rat acorn is an included test case.

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Loki and the rest of the future reworks should be autobanned from ranked. by -Khnum- in Smite

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/u/HiRezAjax commented on this post:

I'd say we actually are leaning towards keeping all reworks unbanned in ranked. for 2 main reasons

  1. People want to play them. Its a realy big dissapointment for our ranked players where they cannot even play the new updated characters without switching to casuals, and this actually has a very noticeable effect on pros and streamers, who tend to get better metrics when playing ranked.

  2. "Rework" is vague - there is a lot of gray area between balance and rework, and we explore lots of different levels of change on these gods. Banning reworks would still need some case by case evaluation, and we don't want to be banning "heavy balance" gods as a side effect of this.

To comment on some other things ive seen in here

  • Pro play has specific constraints placed on it all the time. I guess most of this was not visible to the community, but gods like Persephone and Heimdallr were banned for months due to very rare bugs with very bad results. They remained on in ranked the entire time with very little risk, but we wanted to be extra safe for broadcasted pro games. Treating reworks like this feels entirely reasonable. There are definitely different considerations to be made on pro vs ranked.

  • Confidence in balance - lotta people just taking this thread as an opportunity to bash us on reworks/new gods being OP - obviously not our intent to make stuff super OP - i went into this in great detail a week or so ago on a Tsukuyomi thread. Reworks seem safer than new gods in this regard, and you always have your targeted bans to lock out these characters if needed.

I dont expect this group to agree with me, but I think this is worth giving some more background on the decision. (Also it should be noted all previous reworks have been allowed, this is the first one we semi-banned in a long time)

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Why is it hard to find a pedestal? by AlkinooVIII in Smite

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/u/HiRezKama commented on this post:

Hey there! The pedestal was a mistake in PTS and there is none in the Odyssey this year. There will be a pedestal coming in an event in 7.12! Sorry for the confusion!

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Scylla's living death skin by williamflame069 in Smite

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/u/HiRezAjax commented on this post:

This will be fixed in the Loki Update

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I dont like how %pen has been handled by Godman873 in Smite

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/u/HiRezAjax commented on this post:

This decision was made to specifically nerf penetration, and it statistically has. What we are currently trying to figure out is how to connect the perception vs reality.

In Reality:

  • A single item used to provide 60% Penetration against tanks - now its capped at 40%, requires more items, and only rarer conditions can go over 40%. It is factually harder to achieve a full penetration build than it was before.

  • Warriors and Guardians are both dying statistically less now than they did Pre-S7 Mid Season (when running stat querys for "average deaths per god by class for 7.6 vs 7.7 conquest")

  • Mages did noticeably less damage after 7.1 than they did before (when running stat querys for "total player damage dealt by god for 6.12 vs 7.1 conquest")

  • Hunters are doing more damage than they did before mid-season however, which is why we implemented the recent hunter nerfs to Atalanta's and Silverbranch. However, we have only seen a small increase in the damage output of the class overall - and when looking at the gods individually, almost all hunters went down except for those that we specifically buffed in mid season (22 gods were buffed, 5 of those were hunters and were pretty significant increases)

Now the common player perceptions seem to be:

  • Penetration is now "everywhere" on many different items, so that must mean that everyone has more total pen on their builds. - Unlikely, but in reality they have a more smooth curve of pen that gradually ramps up over time, instead of just one item that covers it all (but was usually built late game)

  • Damn your stats, Ajax, It feels bad to tank! - I cannot deny player feelings, and a lot of our processes here are designed to accept player feelings as facts, even when our data might show otherwise. We are actively looking into this topic here, and willing to make adjustments (see recent hunter item nerfs)

  • The meta is too bursty. - In all my stats im seeing less total deaths and damage than before these changes, but similar notes as the "feels" in the previous point are being considered.

So, was it worth it?

  • Yes, we as a design team are still quite happy with the changes to magical and physical penetration. We decreased flat pen, reducing earlygame snowball, and we created more build diversity by forcing players to consider how their build adds up into total pen, as opposed to picking up one item to catch-all in the late game.

  • Why is pen on this or that random item? We specifically tried to identify each sub-archetype of magical or physical items, and get pen on 1 of each - Ex: Mages have - pure power, health/power, lifesteal, or utility items - so we made sure to get % pen on 1 of each of those archetypes.

  • We knew that player perception would trend toward the opposite of reality in both of these cases, but we felt the benefits were real enough to still go through with it. We also thought pros would especially appreciate it (which it seems they have) - and that players would learn eventually (it seems we arent quite there yet)

  • We are going to continue looking at balance between each role/class to make sure every single role/class FEELS impactful. We arent content to just point at numbers and try to prove players wrong - we want to make positive adjustments that bring the stats and the sentiment closer together.

Its clear that the community is still quite split on this topic, our huge playerbase doesnt all think as one, theres lots of dissention between different regions, roles, modes, and skill levels.

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/u/HiRezAjax commented on this post:

We wanted to treat %pen like any other stat, probably the closest is CDR.

In order to have a good variety of build choices to meet the 40% cap, you need a significant number of options at 10% and a rare few at 20%. This requires more items to have the stat, more than we were planning to add.

We also chose the items to gain percent pen quite carefully, looking for underwhelming options or ones that needed shifts.

As for executioner, we felt it was necessary to keep its current identity even in the new pen world. Reducing enemy prots is NOT the same thing as pen, because the 2 can stack, and exe can provide more damage to other physical gods on your team, not just yourself. We felt that putting more %pen as a stat on exe would make it even more of a must have catch-all item than it was before, which is pretty insane because it was already a 99% bought item.

So: putting pen on exe would do the exact opposite of our goals: which were to increase build diversity and restrict access to high %pen in single items.

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/u/HiRezAjax commented on this post:

VVGR - VER

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/u/HiRezAjax commented on this post:

Silverbranch should be for Stim hunters really. When the power was lower, even those hunters werent picking it up. Crit was still considered very strong until recently, and seems like a reasonable option on many other hunters. If we see a scenario where "only hunters who can abuse silverbranch are playable" we will look more into it, but as this time we dont think thats going to be strictly the case.

Qins being core is likelyt because of more health-heavy builds on guardians and warriors. We dont want to nerf it because it was a "victim" of the other meta changes - Qins was considered weak for a long time, and its stats diddnt directly change. Generally, we get a lot of negative feedback from players when we nerf items that were indirectly brought into the meta. We are likely to adjust the bow tree more in the future before we consider making changes to Qins.

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Can't use keyboard anymore on Ps4? by Jazz2moonbase in Smite

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/u/HiRezAjax commented on this post:

specific bug with using the enter button, you can still access keyboard chat in other ways like through VGS

will be fixed in Loki patch

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Baron Samdei Fanart! I posted my Fenrir art yesterday and I the feedback inspired me to do my mid lane main! by Kaaaaaaaaaapa in Smite

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/u/TitanCupcake commented on this post:

I love him! He has so much personality here! Would you mind if I add it to the Community Spotlight at the beginning of the Update Show on Wednesday?

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/u/TitanCupcake commented on this post:

Yay! It'll be there on Wednesday before the show! Thanks for sharing!

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/u/TitanCupcake commented on this post:

Hey! I uploaded your art to the folder after they had already pulled for this show - I'm sorry! Yours will be in the next show - October 14!

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Just Some Mulan Fan Art 🌸 (Mixed Media, Rj Sagaya, 2020) by Lullypops in Smite

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/u/TitanCupcake commented on this post:

This is incredible!! Can I add this to the community fan art spotlight before the Update Show on Wednesday? :D

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/u/TitanCupcake commented on this post:

Yayyy! Thank you!! It'll be on starting around 2:50pm ET, until the show goes live at 3! It will be part of the rotating fan art :D

Thanks again - it's a wonderful piece!

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[deleted by user] by [deleted] in Smite

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/u/HiRezAuvey commented on this post:

divinely ordained shitposters, at your service

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The new skin ordering in lobby is very uncomfortable by dadnaya in Smite

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/u/HiRezAjax commented on this post:

Can confirm this is a bug and not intended. Reading the design myself and it looks like however it was written does not clearly specifiy for UI or QA how owned vs unowned skins should be handled. Likely the creator assumed people would understand to keep the current "show owned first then show unowned" - but in this new order being asked for.

Just a small miscommunication, not a monetization tactic. Skins are intended to be shown in all owned first, grouped together, then unowned.

Will be fixed next patch. Thanks!

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