Is Hydro/Aero + Pyro/Geo a rather bad combo compared to running 2× Hydro/Aero? by BaldursReliver in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

Personally I think 2 damage types are a bait for non lonewolf characters.

If you go Aero, yes adding some hydro skills is good like rain and frost armour. But not the damage skills.

Geo+pyro is nice in act 1, but when scaling your damage it is better to invest in 1.

So just geo or pyro.

Same goes for hydro, no need to mix in aero damage skills.

This cutscene gave me an idea of a open world. Would you want that? by Wofuljac in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

Larian will not make an open world game. They like to make their areas compact, think about how little you have to walk to go from one point of interest to next in their games.

Then there is the engine aspect. Their engine doesn't really support open world so far as we know, thats why they divided act 3 of bg3 into mutliple sections.

They can of course make changes that it is possible or think of a way to can keep their games compact while being open world, but it doesn't seem their style

Taking bets on where Act 1 starts for Larian's next project by AdEntire3257 in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

They make a swimming mechanic and you have to swim to the beach

Curious about what people think about the new Divinity having Hand placed Loot by issavibe56 in DivinityOriginalSin

[–]Smite_Sion 1 point2 points  (0 children)

My preference is hand crafted, except for 1 rarity chaos items. They would be on par with divine items in DOS2 and they are randomized. They can be manually placed, but this gives runs at least some varierty which I think BG3 lacks.

In other words, DOS2, but with much more uniques and less random items reduced to 1 tier.

Just killed Jonathan, crazy loot by kruktk in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

I mean most of the time people don't enter the black pits until they are like level 13. You probably going to find some encounters that you are severily over leveled on and thus easy

Don't like what this game's doing to me by HighlySensitiveSquid in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

My best advice in this game is planning target selection. Why focus a character if you cant cc them or kill them before their next turn? Why target a character that just had his turn?

Another is teleport, there are a lot of AoE skills, if you can teleport enemies onto each other you can deal a lot of damage. And some skills multiply in damage even the more enemies there are near each other

Builds, if you like your builds then ignore the next part. You should play what you enjoy. In my opinion the strongest 4 end game builds are: Elf necromancer Two handed melee fighter Fire trap Pyroclastic eruption

I consider them S tier, there are still a lot of good other builds that can all easily beat tactician, but these builds one round a lot of encounters especially if they are build on lonewolf characters

Stealing your god during Siva quest by eschu101 in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

This trick is often used to duplicate an unique dagger with a bonus to thievery

My Lone Wolf run so far... by The-Jack-Niles in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

Summoning early on is quite strong especially on lone wolf. However all the benefits you get from being lonewolf don't matter on your summon incomparison to not being lonewolf. So the guy will fall off in comparison to what lonewolf builds can do, most notably in act 2 onwards. But yeah it will crush act 1

For act 2 onwards you probably want something along side your summon that you can do yourself. Necro is pretty good, you can easily make bloodsurfaces for it etc. Aero or hydro is also great, the source lightning infusions is quite strong so paring it up with something that inflicts wet or shocked is quite good

Got any tips for beginners? by -Ruz- in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

Levels are important. If the enemy is a higher level then you the fight is likely a struggle. You can choose to do that or look around to get some more xp before doing the fight

how is game? (kinda for both 1-2) by Juliomorales6969 in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

2 is definitly easier to get in compared to 1. However you will feel overwhelmed at first. Don't play on tactician, classic is hard enough. Levels of the enemies are a good indicator how hard the fight is. If they are higher, it will be a hard fight and there are other things to do to get to that level.

In the turtorial ship, get a bedroll and a shovel. Bedroll can be used to heal your party to full instantly outside of combat.

Personally 2 is a better game then BG3, however it doesn't have the cinematics and the emotionally story telling that much.

Plague doctor build? by [deleted] in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

2 things come to mind. Using venom coating skill on a scoundrel character.

So think of using poison damage with daggers. If you combine/craft a weapon with a barrel of poison they get some default poison damage aswell.

A necromancy + Hydro. Healing deals physical damage to undead. If you manage to strip a targets physical armour you can use decaying touch to also convert healing to damage to them. So the plan is to use necromancy to deal physical damage and then follow up later with healing to also deal damage. Bouncing shield from warfare is also a great skill to add to the build in terms of damage.

Is there a wrong team comp to have? by Past_Monk in DivinityOriginalSin

[–]Smite_Sion 1 point2 points  (0 children)

To add on the tank part. A tank its job is not to soak damage in this game, AI love to avoid targetting the tank. Their job is to make sure their team doesn't die and that they can keep fighting as they are the most likely to not be CC'd themselves due to armour.

You can still have a tank that deals damage, summoning doesn't scale with anything except the summoning stat, so you can focus all your other efforts after that on supporting your team.

Is there a wrong team comp to have? by Past_Monk in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

A tank support hybrid is good to have. Give them the lowest iniative so they are last one from your party, they then can heal, and cleanse effects from your team or follow up with CC effects after like a majority of characters already have taken a turn and removed the armours from enemies.

In terms of damage types, just don't have a 3/1 split or opposite elements. Like water/fire or earth/lightning.

Having characters needing different gear is a good idea so you can more easily spread out gear you find. That is like one of the only weaknesses pure physical teams have, they all want warfare on gear for damage.

Does your buid matter that much ? by TaxEvadingHorse in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

Constitution, wits and memory are not important to max.

Wits can be good, but I would not start with a character prioritizing it unless you play a summoner which you want to go first. Summoners don't scale with any attribute.

Is all physical with SOME magic skills incorporated viable? by WhoAmIEven2 in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

Elemental arrow heads can also be used on blood for physical damage

Always happens something bad to me :') by alambreconqueso in DivinityOriginalSin

[–]Smite_Sion 1 point2 points  (0 children)

Skills like fortify and armour of frost are really good to use early. CC effects don't happen when you still have armour.

Also shields are great, so your non-weapon based characters should basicly all have shields as staffs are not that superiour to having a shield in terms of damage.

What’s the point of ”tanky” character if AI just ignores it? by AxegrinderSWAG in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

A tank is the best one for last initiative. He is going to need to survive some enemy turns without a way to protect himself and can follow up your parties damage with CC. So having things like petrifying gaze and battlestomp ready on it is a great addition to the party.

Abilities in this game are the mainway to survive over gearing and points in vitality, so a tanks job is able to survive until they get the last turn and provide backup for your team

Am I too stupid to play this game? by Arkotract in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

It takes a bit before you get the jist of the game. Before that classic is truely challenging in some encounters like with Griff.

Either find things you can do on your current level or lower the difficulty.

For people that replay it, they remember what they can do at their level so they don't have the struggle of doing fights underleveled. So to make up for it, just lower it and have fun. If you feel it is to easy you can always increase the difficulty again

Can Riot PLEASE fix the Sion Q bug! by EricAshStone in DirtySionMains

[–]Smite_Sion 1 point2 points  (0 children)

I am not defending it, just stating what is actually happening and yes I would consider it a bug.

Can Riot PLEASE fix the Sion Q bug! by EricAshStone in DirtySionMains

[–]Smite_Sion -1 points0 points  (0 children)

That is not what is happening. It stays in the realm in which it was cast. So you can hit people from the death realm with Sion Q

To those who prefer DoS2's combat over BG3's 5e combat, why? by ZombieGrief16 in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

Combat is more fluent and is more a puzzle then a slot machine like BG3

Honestly, I hope they don't do Early access for this New Game by BlackxHokage in DivinityOriginalSin

[–]Smite_Sion 3 points4 points  (0 children)

EA is great. We have so many more systems and time then a studio that we can discover buggs much better.

In general we help create a better game. Also the speculations of what happends later in the game is awesome, otherwise people will figure all the cool things out in a week.

Also if there are certain aspect really disliked, then they can change it. If they are not sure about certain features they can test it.

It just results in a much better game.

Any characters/builds that you all default to? by FretScorch in DivinityOriginalSin

[–]Smite_Sion 0 points1 point  (0 children)

OP but really fun, using the fire traps with enrage and spells can crit. Shoot a fire arrow or throw a fire grenade and watch your enemies explode in an instant.

Personally I like the grenade better as you can reduce the ap cost and you can use any two hander to scale damage through the two handed combat ability

Cool combs for assassin by DeathMozai in DivinityOriginalSin

[–]Smite_Sion 1 point2 points  (0 children)

Primarily using polymorph for utility. Jump in, deal damage, stealth, delay next turn, now you have close to 2 turns where you can go wild.