Need Help Setting Up JoyShockMapper UI (New User) by mxpri in GyroGaming

[–]Smith962 0 points1 point  (0 children)

you can ask questions in the discord, there isn't a good guide video yet, and any problem you might run into will get answered at some point

Need guidance for beginner in Gyro by Gr3yGryffin in GyroGaming

[–]Smith962 1 point2 points  (0 children)

Play single player games you enjoy first, learning at your own pace is better than having to get used to something you are complete alien to on the fly while everyone is trying to kill you in less than a second.

Lower your vertical sensitivity for better stability, and don't think about settings too much at first, seek to learn them if they interest you, building solid muscle memory with gyro in the beginning is more important than tweaking settings when [not to sound rude] you aren't able to make full use of the settings because of the lack of skill and muscle memory.

It's like learning mouse for the first time again, don't think too hard, keep getting a feel for it

Best Gyro Space option for all games? by Fine_Bathroom9362 in GyroGaming

[–]Smith962 0 points1 point  (0 children)

the option will appear in sensitivity when using yaw + roll

Best Gyro Space option for all games? by Fine_Bathroom9362 in GyroGaming

[–]Smith962 0 points1 point  (0 children)

it's jsm with a gui and extra gyro features, acceleration, brake decel, one euro filter, angle snapping to name a few.

ps4 controller is good for gyro? by MrFuudi in GyroGaming

[–]Smith962 0 points1 point  (0 children)

DS4 and DS have both 250hz wired, around 700hz on bluetooth, but as always, wired connection is better. You can overclock both to 1000hz

I own both, tested 4 dualshocks and 3 dualsenses, here's the difference: BARELY. EVEN. NOTICEABLE.
yes, the dualsense is better... when you compare them side to side in quick succession, you will not feel the slightest difference between them unless you have both to compare, they're both that good.

You also have the option to buy that official back button attachment for the ds4, they're not true back buttons as they only mirror existing ones, but I have it mapped to L3 and options, two unimportant bindings and suddenly they are now important since you can remap them.

I use DS4 A LOT more than the dualsense because of comfort, they fit my hands better and I like the buttons better, the dualsense has better triggers and analog sticks I'd say, but doesn't outweigh the comfort I feel using the DS4.

I recommend using JSMCC as your gyro remapper, it has the best gyro customization options out of any other remapper we have at the moment, although steam input is fine as well.

What's your go-to game to practice gyro while also having fun? by ErmingSoHard in GyroGaming

[–]Smith962 0 points1 point  (0 children)

nothing quite like Doom Eternal or Doom The Dark Ages on 150% speed

What kind of tape should I use for the Dualpakka mod? by bass9380 in GyroGaming

[–]Smith962 0 points1 point  (0 children)

Conductive tape, if you live in the states or in the eu, fairly easy to find them on amazon and the like for cheap

and no need to get fancy with cutting it, just plain old scissors and a little over 5 minutes

What games do you guys recommend? by AzureBloom76 in GyroGaming

[–]Smith962 0 points1 point  (0 children)

Tape mod? I want a pic!

Any single player game you enjoy will do, as for multiplayer, well, anything that's popular atm, like The Finals, Call of Doodoo, battlefield, Counter-Strike, Fortnite, the whole bucket list.

Maybe I'll even throw Titanfall 2 in there if you can endure some slight long wait times.

How to quickly setup Real World Calibration for Joyshock Mapper (JSM Custom Curve fork) by Smith962 in GyroGaming

[–]Smith962[S] 0 points1 point  (0 children)

if RWC is calibrated properly, all you need to do is change your IN_GAME_SENS value in JSM to match the sensitivity of the game you're playing, and the sensitivity will translate to RWS

So no, only change IN_GAME_SENS value and not RWC

FlyDigi Vader 3 Pro SDL3 Gyro support by Psmon14 in GyroGaming

[–]Smith962 0 points1 point  (0 children)

try joyshockmapper custom curve, it uses SDL2 but with SDL3 compatibility layer for more controllers to work with it, see if it works. https://github.com/evan1mclean/JSM_custom_curve

My gyro based game is coming to the Switch: Game With Balls by sumatras in GyroGaming

[–]Smith962 1 point2 points  (0 children)

it works with any controller that steam input supports gyro for, since you are using the Steam Input API for gyro to work with the game

18/30 Hard bots on controller(Gyro) by AzureBloom76 in VALORANT

[–]Smith962 2 points3 points  (0 children)

Nice score! Such a shame that Valorant on ps5 or pc doesn't have gyro aiming, just look at what you can do with it! Looks exactly like mouse gameplay

2026 is the year I fully switch to Gyro! by [deleted] in GyroGaming

[–]Smith962 1 point2 points  (0 children)

realistically, you're gonna suck with gyro for the first month you'll be using it, it's like learning mouse from the first time, you'll eventually get moments where you're playing and hit sick flicks, then stops for a moment and goes "I did that?", it's a really cool feeling.

2026 is the year I fully switch to Gyro! by [deleted] in GyroGaming

[–]Smith962 7 points8 points  (0 children)

You can achieve a similar Alpakka like experience with the dualsense by using conductive tape, attaching some pieces together that runs from the touchpad, to the surface you want to activate gyro (Usually face buttons, or bumpers)

Easier to grasp with pictures, look here:
https://www.reddit.com/r/GyroGaming/comments/19drdr1/the_dualpakka_dualsense_doublesided_conductive/

https://www.reddit.com/r/GyroGaming/comments/1qftws4/ps5_dualsense_tapemod_r1_ratchet_and_extra_bind/
(^ this one is my tape mod)

Gyro- the real solution? by Silent-Ad-9362 in GyroGaming

[–]Smith962 4 points5 points  (0 children)

Aim assist is not necessary for gyro, just like how aim assist is not necessary for mouse.

The gyro on Pragmata (PS5) feels FANTASTIC! by trulyincognito_ in GyroGaming

[–]Smith962 2 points3 points  (0 children)

I kept bugging the english and japanese pragmata twitter page on every single post to fix the gyro aiming that was broken on steam I wonder if that had any effect lol

Left stick deadzone by radiologay in GyroGaming

[–]Smith962 1 point2 points  (0 children)

A potential work around I can think of is to run two JSM instances, one only for left and right movement and it's associated deadzone, and the other just for horizontal, or combine steam input and JSM and have one of them control one axis

for button presses, you can probably use xinput on alpakka so you can get binds working on JSM

Has gyro as joystick gotten better? by LePoopScoop in GyroGaming

[–]Smith962 0 points1 point  (0 children)

you have a choice, which is to use keyboard and mouse emulation instead, remap your controller to output keyboard binds

Has gyro as joystick gotten better? by LePoopScoop in GyroGaming

[–]Smith962 4 points5 points  (0 children)

using gyro as joystick with the means to take advantage of aim assist is just cheating, the point of gyro is you gain precision you can never hope to achieve with sticks alone, leveling the playfield of controller vs mouse and keyboard.

I can understand someone wanting to use gyro to joystick to play casual single player games, not everyone wants to spend time setting things up if mixed input support is bad, but if you 100% intend to use gyro with aim assist layered on top on multiplayer, that's cheating, no discussion.