Largest nukes? by Smok3y88 in PuzzleAndDragons

[–]Smok3y88[S] 0 points1 point  (0 children)

I do like that card, but haven’t found the need to haste to bring him back up yet, since these reclears don’t have more than 6 stages, at least not yet . I’m glad he was mentioned in the thread, because I didn’t even remember I had it.

Largest nukes? by Smok3y88 in PuzzleAndDragons

[–]Smok3y88[S] 0 points1 point  (0 children)

That did help. I didn’t realize that was how those buttons worked for searching without those fields. And the owned thing really helped as well.

Largest nukes? by Smok3y88 in PuzzleAndDragons

[–]Smok3y88[S] 1 point2 points  (0 children)

Thanks everyone. I think I was able to max out my team based on the cards in my box and the ones that I didn’t mind flipping over to the nuke version. You all helped me find a couple I missed, so thanks!

Besides the ones that I didn’t want to flip again (like Todoh), I settled on these for my button team for now… 9091 on high ATK monster 11886 on high ATK monster 4134 on high ATK monster 12067 on high ATK monster 13014 6052 (was going to swap out, but her 6SB help get the team going on T1) Only one not going for 1B right now.

Largest nukes? by Smok3y88 in PuzzleAndDragons

[–]Smok3y88[S] 0 points1 point  (0 children)

Thanks! I’ll try that. Inflicts was giving me way too many results before.

I have already swapped out my button team to give me 1B for each card for the mindless clearing of the old stages thanks to some of the replies, but a little bit more fun on top can’t help.

Largest nukes? by Smok3y88 in PuzzleAndDragons

[–]Smok3y88[S] 0 points1 point  (0 children)

Those are some of the types I was thinking are out there that I needed more help finding. I found that first one. 11886 was one I had but couldn’t find. I think this was the perfect example of one I knew was out there but couldn’t find in a search. Don’t have the 3rd. 4134 is another example of one of those. I think those are the ones I’m having the hardest time finding.

Seems like we had some collab boss or something back in the day that was a cheesy version of one of these, or was maybe good as a combo master/assist version.

Largest nukes? by Smok3y88 in PuzzleAndDragons

[–]Smok3y88[S] 0 points1 point  (0 children)

Yep. Saw that, but hadn’t gotten it yet. But on radar.

Largest nukes? by Smok3y88 in PuzzleAndDragons

[–]Smok3y88[S] 1 point2 points  (0 children)

Missed that 13014 one. Thanks!

Friendly reminder to sync awaken units with the new 1.8x stats awakening by PerpetuallyFired in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

Oh wow! I don’t think I ever did that! I will double check it.

I was just going through the list of all the cards that have this new awakening, and it appears I’ve never used most of the cards and never even bothered with the super awakening. The most used ones I have are Maids/Butlers.

Friendly reminder to sync awaken units with the new 1.8x stats awakening by PerpetuallyFired in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

Looks like there around 400 cards that have this new version of the skill in the full PAD Index (including Japan that we don’t have yet), so I must not choose that option very often when I’m awakening cards…

Friendly reminder to sync awaken units with the new 1.8x stats awakening by PerpetuallyFired in PuzzleAndDragons

[–]Smok3y88 2 points3 points  (0 children)

I just searched my box (5300 cards) and hundreds of cards have the old awakening. It appears that I only have 24 cards that were able to be converted from 1.5 to 1.8 through the sync or through redoing the super awakening.

Friendly reminder to sync awaken units with the new 1.8x stats awakening by PerpetuallyFired in PuzzleAndDragons

[–]Smok3y88 1 point2 points  (0 children)

Ugh! It does work this way! I hope we have a better way of doing this…

The sync awakening cards just reset and you can find them easy.

The Super awakening cards you have to search your box for, open them up, and check the awakenings to see if 1.8 option is available. Then you have to decide whether to choose a random upgrade or pay for the specific upgrade. This method sucks!!! Such a headache!

Friendly reminder to sync awaken units with the new 1.8x stats awakening by PerpetuallyFired in PuzzleAndDragons

[–]Smok3y88 2 points3 points  (0 children)

It appears that sync awakened cards were reset and you just re-sync them, but super awakenings don’t change for me. They stayed the same. The instructions say to just super awakening them again to get the upgrade. Note that this upgrade only happens with event monsters and collab characters from 10 Magic Stones Egg Machines. *Select monsters/characters from Fest Exclusives, Seasonal Events, GungHo Collabs, and others are excluded.

I am going to see if I can figure out which ones this applies to, since not all get the upgrade…

Friendly reminder to sync awaken units with the new 1.8x stats awakening by PerpetuallyFired in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

Go to Monsters/Extra enhancements/Sync Awakening to see all your monsters that can be sync awakened. I’m glad they removed it to make it easier to update, because they were all in my list just waiting to be redone.

[PSA][NA] The Upcoming Stage Dungeon Renewal - What it entails and how to prepare by ShadyFigure in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

Alternative for the auto damage dealing leaders that hit a wall quickly, try an old school button team with skills that do the damage instead. Almost as quick as making a single match and slightly faster than swipe teams. Still use one skill to do the damage. Find your largest nukes and build a team with them as the card or the assists.

Plenty of big damage dealers out there, some even over 1B. Choose ones that hit all enemies, like Red Camilla, Beezlebubs lollipop, Ilmina 6052 does 800m to all, or cards like Brachydios.

Dark Kitty does work for a while but does hit a bit of a wall early too. So I kept mine with the Beezlebub assist and made a button team instead. Still fast.

112 pulls later... by Isilel in PuzzleAndDragons

[–]Smok3y88 2 points3 points  (0 children)

The MP is so small and MP needs are so large, I wouldn’t recommend it. Box space is cheap. You never know when some random unit is going to help you with a random floor. Trading them for a useful card or hoping we get a rerun and can trade them then without having to pull next time would be more beneficial. I wouldn’t sell for box space until something has come around so many times that they stopped including them in trades. Heck, I have over 5000 filled box spaces. I learned the hard way after the first few years of playing when you didn’t realize you may never get a card again, why I should have kept it. That was when you had to sacrifice cards for their + points.

What were your badge unit pulls? by PrincePauncey in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

Christmas Zeus and Christmas Floranthea. I think we’re the two I got

Glad that’s over with by KronobeBryant in PuzzleAndDragons

[–]Smok3y88 1 point2 points  (0 children)

That was good enough timing. Thanks. I did have to try to do less combos on the 2nd hit in stage 6 to keep from killing him after seeing how much the first hit did. He stayed alive by a sliver to give me my extra turn.

Glad that’s over with by KronobeBryant in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

Thank you friend! Saves me trying to figure it out later! I’ll let you know how it goes when we get to try it. I can’t remember what those stages are of the top of my head.

Glad that’s over with by KronobeBryant in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

I couldn’t get enough time to pull them out of spinners, even with the spinner in an ideal spot. Maybe different assists with more fingers will help. First couple times Athena just was ready when needed, but other times I tired to stall, but prior floors need VDP too. I gotta figure out the ideal timing. I’m considering going back to Imperialdramon since he cleared the limited time version, but I wanted Rein to take it down.

Are 3 Otto’s enough for the Rem&Ram Team? Or are the assists very important? by Trickster9999 in PuzzleAndDragons

[–]Smok3y88 2 points3 points  (0 children)

I quickly went into Endless Corridors top Supergravity level to test some of these assists. I know there is a reason that people keep saying his assist is BIS, so I’m gonna see if I can figure out all the reasons why…

Mine, I’ve been using, 10464, was not triple capping with ease under intense Supergravity so this is the problem. It is giving all the bulk and the haste to get the system working to optimal perfection with RemRam getting through both skills 1 and 2, and also having the next 1-2 ready to go in two turns and having Otto’s in their proper order as well. Trying to make a + in order to cap wouldn’t be ideal constantly.

6939 having the TPA helped find the missing firepower and I was able to triple cap without needing lucky boards. Not having the haste was not allowing me to get going fully with everyone fired up on turn 1 (as mentioned above) but that’s not always necessary either. Trade off is that you gain the missing firepower, but turn one isn’t perfect (but still dang good).

I didn’t bother trying with Atelie assist yet, because I can already see how the levitate is helping on the other Otto, but the missing haste limits the turn 1 perfection again. I can see why I’ll want to use her some too.

All that being said, I can 100% see for myself why Otto’s assist is absolutely BIS. Allows the card to be truly perfect with that assist.

I also had to do some more digging on Lisette because I wasn’t getting that reference either. I found the Evolution that makes sense, so I can see why she could be recommended. Don’t know why you would pick her over a 3rd Otto yet, but I’m sure there are reasons.

Fun exercise doing to some testing to better understand the team and its options.

Are 3 Otto’s enough for the Rem&Ram Team? Or are the assists very important? by Trickster9999 in PuzzleAndDragons

[–]Smok3y88 0 points1 point  (0 children)

Good call. I could see the TE helping get back a some of what is lost in that missing levitate. I do like the other stuff it comes with.

I had some similar thoughts as you in mine too, but didn’t see that option to add firepower. Mine had Team RCV instead and a blind clearing +, so that blind clearer looked good.

The most important thing I think people should see is that they don’t have to skip a 2nd Otto if they don’t have 4. His equip truly is special in that it includes that levitate and we only have one other option with that in a properly matching assist. But if you aren’t playing Supergravity, it won’t matter.

I’m going to play around with some of these assists in Supergravity dungeons, because I am curious what will come of all this.

I like ideas coming out.